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Make == for associative arrays test for equality, not identity.
_aaEq was added to runtime/internal/aaA.d which forwards to TypeInfo_AssociativeArray.equals in genobj.d. On the codegen side, DtoAAEquals was added to gen/aa.cpp and is called from EqualExp::toElem in gen/toir.cpp. I assume that the frontend will produce an error if == is used on associative arrays of different type. This fixes DMD bug 1429.
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48
tests/mini/aaequality.d
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48
tests/mini/aaequality.d
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void test(K,V)(K k1, V v1, K k2, V v2, K k3, V v3)
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{
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V[K] a, b;
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a[k1] = v1;
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a[k2] = v2;
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assert(a != b);
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assert(b != a);
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assert(a == a);
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assert(b == b);
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b[k1] = v1;
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assert(a != b);
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assert(b != a);
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b[k2] = v2;
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assert(a == b);
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assert(b == a);
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b[k1] = v2;
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assert(a != b);
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assert(b != a);
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b[k1] = v1;
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b[k2] = v3;
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assert(a != b);
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assert(b != a);
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b[k2] = v2;
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b[k3] = v3;
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assert(a != b);
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assert(b != a);
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}
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void main()
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{
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test!(int,int)(1, 2, 3, 4, 5, 6);
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test!(char[],int)("abc", 2, "def", 4, "geh", 6);
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test!(int,char[])(1, "abc", 2, "def", 3, "geh");
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test!(char[],char[])("123", "abc", "456", "def", "789", "geh");
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Object a = new Object, b = new Object, c = new Object;
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test!(Object, Object)(a, a, b, b, c, c);
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int[int] a2 = [1:2, 2:3, 3:4];
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int[int] b2 = [1:2, 2:5, 3:4];
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int[int] c2 = [1:2, 2:3];
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test!(int,int[int])(1,a2, 2,b2, 3,c2);
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}
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