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Move function codegen data from IrFunction to new FuncGen.
This change reduces memory consumption significantly by releasing the memory held by the STL containers that are now inside FuncGen.
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@@ -29,14 +29,58 @@ struct IRTargetScope
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IRTargetScope(Statement* s, EnclosingHandler* enclosinghandler, llvm::BasicBlock* continueTarget, llvm::BasicBlock* breakTarget);
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};
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struct FuncGen
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{
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FuncGen();
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// pushes a unique label scope of the given name
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void pushUniqueLabelScope(const char* name);
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// pops a label scope
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void popLabelScope();
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// gets the string under which the label's BB
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// is stored in the labelToBB map.
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// essentially prefixes ident by the strings in labelScopes
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std::string getScopedLabelName(const char* ident);
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// label to basic block lookup
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typedef std::map<std::string, llvm::BasicBlock*> LabelToBBMap;
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LabelToBBMap labelToBB;
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// loop blocks
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typedef std::vector<IRTargetScope> TargetScopeVec;
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TargetScopeVec targetScopes;
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// landing pads for try statements
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IRLandingPad landingPadInfo;
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llvm::BasicBlock* landingPad;
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private:
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// prefix for labels and gotos
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// used for allowing labels to be emitted twice
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std::vector<std::string> labelScopes;
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// next unique id stack
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std::stack<int> nextUnique;
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};
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// represents a function
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struct IrFunction : IrBase
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{
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// constructor
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IrFunction(FuncDeclaration* fd);
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// annotations
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void setNeverInline();
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void setAlwaysInline();
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llvm::Function* func;
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llvm::Instruction* allocapoint;
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FuncDeclaration* decl;
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TypeFunction* type;
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FuncGen* gen;
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bool queued;
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bool defined;
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@@ -54,43 +98,6 @@ struct IrFunction : IrBase
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llvm::Value* _argptr;
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llvm::DISubprogram diSubprogram;
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// pushes a unique label scope of the given name
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void pushUniqueLabelScope(const char* name);
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// pops a label scope
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void popLabelScope();
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// gets the string under which the label's BB
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// is stored in the labelToBB map.
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// essentially prefixes ident by the strings in labelScopes
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std::string getScopedLabelName(const char* ident);
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// label to basic block lookup
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typedef std::map<std::string, llvm::BasicBlock*> LabelToBBMap;
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LabelToBBMap labelToBB;
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// landing pads for try statements
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IRLandingPad landingPadInfo;
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llvm::BasicBlock* landingPad;
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// loop blocks
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typedef std::vector<IRTargetScope> TargetScopeVec;
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TargetScopeVec targetScopes;
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// constructor
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IrFunction(FuncDeclaration* fd);
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// annotations
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void setNeverInline();
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void setAlwaysInline();
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private:
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// prefix for labels and gotos
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// used for allowing labels to be emitted twice
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std::vector<std::string> labelScopes;
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// next unique id stack
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std::stack<int> nextUnique;
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};
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#endif
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