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Added LLVM-style license headers to all our files.
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@@ -1,11 +1,11 @@
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#if USE_METADATA
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//===- GarbageCollect2Stack - Optimize calls to the D garbage collector ---===//
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//===-- GarbageCollect2Stack.cpp - Promote or remove GC allocations -------===//
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//
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// The LLVM D Compiler
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// LDC – the LLVM D compiler
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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// This file is distributed under the BSD-style LDC license. See the LICENSE
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// file for details.
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//
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//===----------------------------------------------------------------------===//
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//
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@@ -1,3 +1,16 @@
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//===-- gen/passes/Passes.h - LDC-specific LLVM passes ----------*- C++ -*-===//
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//
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// LDC – the LLVM D compiler
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//
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// This file is distributed under the BSD-style LDC license. See the LICENSE
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// file for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Functions for creating the LDC-specific LLVM optimizer passes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LDC_PASSES_H
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#define LDC_PASSES_H
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@@ -1,9 +1,9 @@
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//===- SimplifyDRuntimeCalls - Optimize calls to the D runtime library ----===//
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//===-- SimplifyDRuntimeCalls.cpp - Optimize druntime calls ---------------===//
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//
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// The LLVM D Compiler
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// LDC – the LLVM D compiler
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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// License. See the LICENSE file for details.
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//
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//===----------------------------------------------------------------------===//
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//
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@@ -1,9 +1,9 @@
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//===-- StripExternals.cpp - Strip available_externally symbols -----------===//
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//
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// The LLVM D Compiler
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// LDC – the LLVM D compiler
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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// This file is distributed under the BSD-style LDC license. See the LICENSE
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// file for details.
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//
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//===----------------------------------------------------------------------===//
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//
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