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LDMD: Avoid unitialized data.
Found using Valgrind.
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@@ -483,11 +483,13 @@ struct Params
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pic(false),
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emitMap(false),
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multiObj(false),
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debugInfo(Debug::none),
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alwaysStackFrame(false),
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profile(false),
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verbose(false),
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vdmd(false),
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logTlsUse(false),
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warnings(Warnings::none),
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optimize(false),
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noObj(false),
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objDir(0),
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