Files
ldc/tango/tango/io/Buffer.d
Tomas Lindquist Olsen 94c47aa1fa [svn r143] Fixed: a few bugs in debug information, still only line info, but should be correct files now :)
Fixed: tango.io.Console seems to be working now.
2008-01-22 00:01:16 +01:00

1421 lines
49 KiB
D

/*******************************************************************************
copyright: Copyright (c) 2004 Kris Bell. All rights reserved
license: BSD style: $(LICENSE)
version: Mar 2004: Initial release
Dec 2006: Outback release
authors: Kris
*******************************************************************************/
module tango.io.Buffer;
private import tango.core.Exception;
public import tango.io.model.IBuffer,
tango.io.model.IConduit;
/******************************************************************************
******************************************************************************/
extern (C)
{
protected void * memcpy (void *dst, void *src, uint);
}
/*******************************************************************************
Buffer is central concept in Tango I/O. Each buffer acts
as a queue (line) where items are removed from the front
and new items are added to the back. Buffers are modeled
by tango.io.model.IBuffer, and a concrete implementation
is provided by this class.
Buffer can be read from and written to directly, though
various data-converters and filters are often leveraged
to apply structure to what might otherwise be simple raw
data.
Buffers may also be tokenized by applying an Iterator.
This can be handy when one is dealing with text input,
and/or the content suits a more fluid format than most
typical converters support. Iterator tokens are mapped
directly onto buffer content (sliced), making them quite
efficient in practice. Like other types of buffer client,
multiple iterators can be mapped onto one common buffer
and access will be serialized.
Buffers are sometimes memory-only, in which case there
is nothing left to do when a client has consumed all the
content. Other buffers are themselves bound to an external
device called a conduit. When this is the case, a consumer
will eventually cause a buffer to reload via its associated
conduit and previous buffer content will be lost.
A similar approach is applied to clients which populate a
buffer, whereby the content of a full buffer will be flushed
to a bound conduit before continuing. Another variation is
that of a memory-mapped buffer, whereby the buffer content
is mapped directly to virtual memory exposed via the OS. This
can be used to address large files as an array of content.
Direct buffer manipulation typically involves appending,
as in the following example:
---
// create a small buffer
auto buf = new Buffer (256);
auto foo = "to write some D";
// append some text directly to it
buf.append ("now is the time for all good men ").append(foo);
---
Alternatively, one might use a formatter to append the buffer:
---
auto output = new FormatOutput (new Buffer(256));
output.format ("now is the time for {} good men {}", 3, foo);
---
A slice() method will return all valid content within a buffer.
GrowBuffer can be used instead, where one wishes to append beyond
a specified limit.
A common usage of a buffer is in conjunction with a conduit,
such as FileConduit. Each conduit exposes a preferred-size for
its associated buffers, utilized during buffer construction:
---
auto file = new FileConduit ("file.name");
auto buf = new Buffer (file);
---
However, this is typically hidden by higher level constructors
such as those exposed via the stream wrappers. For example:
---
auto input = new DataInput (new FileInput("file.name"));
---
There is indeed a buffer between the resultant stream and the
file source, but explicit buffer construction is unecessary in
common cases.
An Iterator is constructed in a similar manner, where you provide
it an input stream to operate upon. There's a variety of iterators
available in the tango.text.stream package, and they are templated
for each of utf8, utf16, and utf32. This example uses a line iterator
to sweep a text file:
---
auto lines = new LineInput (new FileInput("file.name"));
foreach (line; lines)
Cout(line).newline;
---
Buffers are useful for many purposes within Tango, but there
are times when it may be more appropriate to sidestep them. For
such cases, all conduit derivatives (such as FileConduit) support
direct array-based IO via a pair of read() and write() methods.
*******************************************************************************/
class Buffer : IBuffer
{
protected OutputStream sink; // optional data sink
protected InputStream source; // optional data source
protected void[] data; // the raw data buffer
protected uint index; // current read position
protected uint extent; // limit of valid content
protected uint dimension; // maximum extent of content
protected static char[] overflow = "output buffer is full";
protected static char[] underflow = "input buffer is empty";
protected static char[] eofRead = "end-of-flow whilst reading";
protected static char[] eofWrite = "end-of-flow whilst writing";
/***********************************************************************
Ensure the buffer remains valid between method calls
***********************************************************************/
invariant
{
assert (index <= extent);
assert (extent <= dimension);
}
/***********************************************************************
Construct a buffer
Params:
conduit = the conduit to buffer
Remarks:
Construct a Buffer upon the provided conduit. A relevant
buffer size is supplied via the provided conduit.
***********************************************************************/
this (IConduit conduit)
{
assert (conduit);
this (conduit.bufferSize);
setConduit (conduit);
}
/***********************************************************************
Construct a buffer
Params:
stream = an input stream
capacity = desired buffer capacity
Remarks:
Construct a Buffer upon the provided input stream.
***********************************************************************/
this (InputStream stream, uint capacity)
{
this (capacity);
input = stream;
}
/***********************************************************************
Construct a buffer
Params:
stream = an output stream
capacity = desired buffer capacity
Remarks:
Construct a Buffer upon the provided output stream.
***********************************************************************/
this (OutputStream stream, uint capacity)
{
this (capacity);
output = stream;
}
/***********************************************************************
Construct a buffer
Params:
capacity = the number of bytes to make available
Remarks:
Construct a Buffer with the specified number of bytes.
***********************************************************************/
this (uint capacity = 0)
{
setContent (new ubyte[capacity], 0);
assert(this !is null);
}
/***********************************************************************
Construct a buffer
Params:
data = the backing array to buffer within
Remarks:
Prime a buffer with an application-supplied array. All content
is considered valid for reading, and thus there is no writable
space initially available.
***********************************************************************/
this (void[] data)
{
setContent (data, data.length);
}
/***********************************************************************
Construct a buffer
Params:
data = the backing array to buffer within
readable = the number of bytes initially made
readable
Remarks:
Prime buffer with an application-supplied array, and
indicate how much readable data is already there. A
write operation will begin writing immediately after
the existing readable content.
This is commonly used to attach a Buffer instance to
a local array.
***********************************************************************/
this (void[] data, uint readable)
{
setContent (data, readable);
}
/***********************************************************************
Attempt to share an upstream Buffer, and create an instance
where there not one available.
Params:
stream = an input stream
size = a hint of the desired buffer size. Defaults to the
conduit-defined size
Remarks:
If an upstream Buffer instances is visible, it will be shared.
Otherwise, a new instance is created based upon the bufferSize
exposed by the stream endpoint (conduit).
***********************************************************************/
static IBuffer share (InputStream stream, uint size=uint.max)
{
auto b = cast(Buffered) stream;
if (b)
return b.buffer;
if (size is uint.max)
size = stream.conduit.bufferSize;
return new Buffer (stream, size);
}
/***********************************************************************
Attempt to share an upstream Buffer, and create an instance
where there not one available.
Params:
stream = an output stream
size = a hint of the desired buffer size. Defaults to the
conduit-defined size
Remarks:
If an upstream Buffer instances is visible, it will be shared.
Otherwise, a new instance is created based upon the bufferSize
exposed by the stream endpoint (conduit).
***********************************************************************/
static IBuffer share (OutputStream stream, uint size=uint.max)
{
auto b = cast(Buffered) stream;
if (b)
return b.buffer;
if (size is uint.max)
size = stream.conduit.bufferSize;
return new Buffer (stream, size);
}
/***********************************************************************
Reset the buffer content
Params:
data = the backing array to buffer within. All content
is considered valid
Returns:
the buffer instance
Remarks:
Set the backing array with all content readable. Writing
to this will either flush it to an associated conduit, or
raise an Eof condition. Use clear() to reset the content
(make it all writable).
***********************************************************************/
IBuffer setContent (void[] data)
{
return setContent (data, data.length);
}
/***********************************************************************
Reset the buffer content
Params:
data = the backing array to buffer within
readable = the number of bytes within data considered
valid
Returns:
the buffer instance
Remarks:
Set the backing array with some content readable. Writing
to this will either flush it to an associated conduit, or
raise an Eof condition. Use clear() to reset the content
(make it all writable).
***********************************************************************/
IBuffer setContent (void[] data, uint readable)
{
this.data = data;
this.extent = readable;
this.dimension = data.length;
// reset to start of input
this.index = 0;
return this;
}
/***********************************************************************
Access buffer content
Params:
size = number of bytes to access
eat = whether to consume the content or not
Returns:
the corresponding buffer slice when successful, or
null if there's not enough data available (Eof; Eob).
Remarks:
Read a slice of data from the buffer, loading from the
conduit as necessary. The specified number of bytes is
sliced from the buffer, and marked as having been read
when the 'eat' parameter is set true. When 'eat' is set
false, the read position is not adjusted.
Note that the slice cannot be larger than the size of
the buffer ~ use method fill(void[]) instead where you
simply want the content copied, or use conduit.read()
to extract directly from an attached conduit. Also note
that if you need to retain the slice, then it should be
.dup'd before the buffer is compressed or repopulated.
Examples:
---
// create a buffer with some content
auto buffer = new Buffer ("hello world");
// consume everything unread
auto slice = buffer.slice (buffer.readable);
---
***********************************************************************/
void[] slice (uint size, bool eat = true)
{
if (size > readable)
{
if (source is null)
error (underflow);
// make some space? This will try to leave as much content
// in the buffer as possible, such that entire records may
// be aliased directly from within.
if (size > writable)
{
if (size > dimension)
error (underflow);
compress ();
}
// populate tail of buffer with new content
do {
if (fill(source) is IConduit.Eof)
error (eofRead);
} while (size > readable);
}
auto i = index;
if (eat)
index += size;
return data [i .. i + size];
}
/**********************************************************************
Fill the provided buffer. Returns the number of bytes
actually read, which will be less that dst.length when
Eof has been reached and IConduit.Eof thereafter
**********************************************************************/
uint fill (void[] dst)
{
uint len = 0;
while (len < dst.length)
{
uint i = read (dst [len .. $]);
if (i is IConduit.Eof)
return (len > 0) ? len : IConduit.Eof;
len += i;
}
return len;
}
/***********************************************************************
Copy buffer content into the provided dst
Params:
dst = destination of the content
bytes = size of dst
Returns:
A reference to the populated content
Remarks:
Fill the provided array with content. We try to satisfy
the request from the buffer content, and read directly
from an attached conduit where more is required.
***********************************************************************/
void[] readExact (void* dst, uint bytes)
{
auto tmp = dst [0 .. bytes];
if (fill (tmp) != bytes)
error (eofRead);
return tmp;
}
/***********************************************************************
Append content
Params:
src = the content to _append
Returns a chaining reference if all content was written.
Throws an IOException indicating eof or eob if not.
Remarks:
Append an array to this buffer, and flush to the
conduit as necessary. This is often used in lieu of
a Writer.
***********************************************************************/
IBuffer append (void[] src)
{
return append (src.ptr, src.length);
}
/***********************************************************************
Append content
Params:
src = the content to _append
length = the number of bytes in src
Returns a chaining reference if all content was written.
Throws an IOException indicating eof or eob if not.
Remarks:
Append an array to this buffer, and flush to the
conduit as necessary. This is often used in lieu of
a Writer.
***********************************************************************/
IBuffer append (void* src, uint length)
{
if (length > writable)
// can we write externally?
if (sink)
{
flush ();
// check for pathological case
if (length > dimension)
{
do {
auto written = sink.write (src [0 .. length]);
if (written is IConduit.Eof)
error (eofWrite);
src += written, length -= written;
} while (length > dimension);
}
}
else
error (overflow);
copy (src, length);
return this;
}
/***********************************************************************
Append content
Params:
other = a buffer with content available
Returns:
Returns a chaining reference if all content was written.
Throws an IOException indicating eof or eob if not.
Remarks:
Append another buffer to this one, and flush to the
conduit as necessary. This is often used in lieu of
a Writer.
***********************************************************************/
IBuffer append (IBuffer other)
{
return append (other.slice);
}
/***********************************************************************
Consume content from a producer
Params:
The content to consume. This is consumed verbatim, and in
raw binary format ~ no implicit conversions are performed.
Remarks:
This is often used in lieu of a Writer, and enables simple
classes, such as FilePath and Uri, to emit content directly
into a buffer (thus avoiding potential heap activity)
Examples:
---
auto path = new FilePath (somepath);
path.produce (&buffer.consume);
---
***********************************************************************/
void consume (void[] x)
{
append (x);
}
/***********************************************************************
Retrieve the valid content
Returns:
a void[] slice of the buffer
Remarks:
Return a void[] slice of the buffer, from the current position
up to the limit of valid content. The content remains in the
buffer for future extraction.
***********************************************************************/
void[] slice ()
{
return data [index .. extent];
}
/***********************************************************************
Move the current read location
Params:
size = the number of bytes to move
Returns:
Returns true if successful, false otherwise.
Remarks:
Skip ahead by the specified number of bytes, streaming from
the associated conduit as necessary.
Can also reverse the read position by 'size' bytes, when size
is negative. This may be used to support lookahead operations.
Note that a negative size will fail where there is not sufficient
content available in the buffer (can't _skip beyond the beginning).
***********************************************************************/
bool skip (int size)
{
if (size < 0)
{
size = -size;
if (index >= size)
{
index -= size;
return true;
}
return false;
}
return slice(size) !is null;
}
/***********************************************************************
Iterator support
Params:
scan = the delagate to invoke with the current content
Returns:
Returns true if a token was isolated, false otherwise.
Remarks:
Upon success, the delegate should return the byte-based
index of the consumed pattern (tail end of it). Failure
to match a pattern should be indicated by returning an
IConduit.Eof
Each pattern is expected to be stripped of the delimiter.
An end-of-file condition causes trailing content to be
placed into the token. Requests made beyond Eof result
in empty matches (length is zero).
Note that additional iterator and/or reader instances
will operate in lockstep when bound to a common buffer.
***********************************************************************/
bool next (uint delegate (void[]) scan)
{
while (read(scan) is IConduit.Eof)
// not found - are we streaming?
if (source)
{
// did we start at the beginning?
if (position)
// nope - move partial token to start of buffer
compress ();
else
// no more space in the buffer?
if (writable is 0)
error ("Token is too large to fit within buffer");
// read another chunk of data
if (fill(source) is IConduit.Eof)
return false;
}
else
return false;
return true;
}
/***********************************************************************
Available content
Remarks:
Return count of _readable bytes remaining in buffer. This is
calculated simply as limit() - position()
***********************************************************************/
uint readable ()
{
return extent - index;
}
/***********************************************************************
Available space
Remarks:
Return count of _writable bytes available in buffer. This is
calculated simply as capacity() - limit()
***********************************************************************/
uint writable ()
{
return dimension - extent;
}
/***********************************************************************
Write into this buffer
Params:
dg = the callback to provide buffer access to
Returns:
Returns whatever the delegate returns.
Remarks:
Exposes the raw data buffer at the current _write position,
The delegate is provided with a void[] representing space
available within the buffer at the current _write position.
The delegate should return the appropriate number of bytes
if it writes valid content, or IConduit.Eof on error.
***********************************************************************/
uint write (uint delegate (void[]) dg)
{
int count = dg (data [extent..dimension]);
if (count != IConduit.Eof)
{
extent += count;
assert (extent <= dimension);
}
return count;
}
/***********************************************************************
Read directly from this buffer
Params:
dg = callback to provide buffer access to
Returns:
Returns whatever the delegate returns.
Remarks:
Exposes the raw data buffer at the current _read position. The
delegate is provided with a void[] representing the available
data, and should return zero to leave the current _read position
intact.
If the delegate consumes data, it should return the number of
bytes consumed; or IConduit.Eof to indicate an error.
***********************************************************************/
uint read (uint delegate (void[]) dg)
{
int count = dg (data [index..extent]);
if (count != IConduit.Eof)
{
index += count;
assert (index <= extent);
}
return count;
}
/***********************************************************************
Compress buffer space
Returns:
the buffer instance
Remarks:
If we have some data left after an export, move it to
front-of-buffer and set position to be just after the
remains. This is for supporting certain conduits which
choose to write just the initial portion of a request.
Limit is set to the amount of data remaining. Position
is always reset to zero.
***********************************************************************/
IBuffer compress ()
{
uint r = readable ();
if (index > 0 && r > 0)
// content may overlap ...
memcpy (&data[0], &data[index], r);
index = 0;
extent = r;
return this;
}
/***********************************************************************
Fill buffer from the specific conduit
Returns:
Returns the number of bytes read, or Conduit.Eof
Remarks:
Try to _fill the available buffer with content from the
specified conduit. We try to read as much as possible
by clearing the buffer when all current content has been
eaten. If there is no space available, nothing will be
read.
***********************************************************************/
uint fill (InputStream src)
{
if (src is null)
return IConduit.Eof;
if (readable is 0)
index = extent = 0; // same as clear(), but without chain
else
if (writable is 0)
return 0;
return write (&src.read);
}
/***********************************************************************
Drain buffer content to the specific conduit
Returns:
Returns the number of bytes written
Remarks:
Write as much of the buffer that the associated conduit
can consume. The conduit is not obliged to consume all
content, so some may remain within the buffer.
Throws an IOException on premature Eof.
***********************************************************************/
final uint drain (OutputStream dst)
{
if (dst is null)
return IConduit.Eof;
uint ret = read (&dst.write);
if (ret is IConduit.Eof)
error (eofWrite);
compress ();
return ret;
}
/***********************************************************************
Truncate buffer content
Remarks:
Truncate the buffer within its extent. Returns true if
the new length is valid, false otherwise.
***********************************************************************/
bool truncate (uint length)
{
if (length <= data.length)
{
extent = length;
return true;
}
return false;
}
/***********************************************************************
Access buffer limit
Returns:
Returns the limit of readable content within this buffer.
Remarks:
Each buffer has a capacity, a limit, and a position. The
capacity is the maximum content a buffer can contain, limit
represents the extent of valid content, and position marks
the current read location.
***********************************************************************/
uint limit ()
{
return extent;
}
/***********************************************************************
Access buffer capacity
Returns:
Returns the maximum capacity of this buffer
Remarks:
Each buffer has a capacity, a limit, and a position. The
capacity is the maximum content a buffer can contain, limit
represents the extent of valid content, and position marks
the current read location.
***********************************************************************/
uint capacity ()
{
return dimension;
}
/***********************************************************************
Access buffer read position
Returns:
Returns the current read-position within this buffer
Remarks:
Each buffer has a capacity, a limit, and a position. The
capacity is the maximum content a buffer can contain, limit
represents the extent of valid content, and position marks
the current read location.
***********************************************************************/
uint position ()
{
return index;
}
/***********************************************************************
Set external conduit
Params:
conduit = the conduit to attach to
Remarks:
Sets the external conduit associated with this buffer.
Buffers do not require an external conduit to operate, but
it can be convenient to associate one. For example, methods
fill() & drain() use it to import/export content as necessary.
***********************************************************************/
IBuffer setConduit (IConduit conduit)
{
sink = conduit.output;
source = conduit.input;
return this;
}
/***********************************************************************
Set output stream
Params:
sink = the stream to attach to
Remarks:
Sets the external output stream associated with this buffer.
Buffers do not require an external stream to operate, but
it can be convenient to associate one. For example, methods
fill & drain use them to import/export content as necessary.
***********************************************************************/
final IBuffer output (OutputStream sink)
{
this.sink = sink;
return this;
}
/***********************************************************************
Set input stream
Params:
source = the stream to attach to
Remarks:
Sets the external input stream associated with this buffer.
Buffers do not require an external stream to operate, but
it can be convenient to associate one. For example, methods
fill & drain use them to import/export content as necessary.
***********************************************************************/
final IBuffer input (InputStream source)
{
this.source = source;
return this;
}
/***********************************************************************
Access buffer content
Remarks:
Return the entire backing array. Exposed for subclass usage
only
***********************************************************************/
protected void[] getContent ()
{
return data;
}
/***********************************************************************
Copy content into buffer
Params:
src = the soure of the content
size = the length of content at src
Remarks:
Bulk _copy of data from 'src'. The new content is made
available for reading. This is exposed for subclass use
only
***********************************************************************/
protected void copy (void *src, uint size)
{
// avoid "out of bounds" test on zero size
if (size)
{
// content may overlap ...
memcpy (&data[extent], src, size);
extent += size;
}
}
/***********************************************************************
Cast to a target type without invoking the wrath of the
runtime checks for misalignment. Instead, we truncate the
array length
***********************************************************************/
static T[] convert(T)(void[] x)
{
return (cast(T*) x.ptr) [0 .. (x.length / T.sizeof)];
}
/**********************************************************************/
/*********************** Buffered Interface ***************************/
/**********************************************************************/
IBuffer buffer ()
{
return this;
}
/**********************************************************************/
/******************** Stream & Conduit Interfaces *********************/
/**********************************************************************/
/***********************************************************************
Return the name of this conduit
***********************************************************************/
override char[] toString ()
{
return "<buffer>";
}
/***********************************************************************
Generic IOException thrower
Params:
msg = a text message describing the exception reason
Remarks:
Throw an IOException with the provided message
***********************************************************************/
final void error (char[] msg)
{
throw new IOException (msg);
}
/***********************************************************************
Flush all buffer content to the specific conduit
Remarks:
Flush the contents of this buffer. This will block until
all content is actually flushed via the associated conduit,
whereas drain() will not.
Do nothing where a conduit is not attached, enabling memory
buffers to treat flush as a noop.
Throws an IOException on premature Eof.
***********************************************************************/
override OutputStream flush ()
{
if (sink)
{
while (readable() > 0)
drain (sink);
// flush the filter chain also
sink.flush;
}
return this;
}
/***********************************************************************
Clear buffer content
Remarks:
Reset 'position' and 'limit' to zero. This effectively
clears all content from the buffer.
***********************************************************************/
override InputStream clear ()
{
index = extent = 0;
// clear the filter chain also
if (source)
source.clear;
return this;
}
/***********************************************************************
Copy content via this buffer from the provided src
conduit.
Remarks:
The src conduit has its content transferred through
this buffer via a series of fill & drain operations,
until there is no more content available. The buffer
content should be explicitly flushed by the caller.
Throws an IOException on premature eof
***********************************************************************/
override OutputStream copy (InputStream src)
{
while (fill(src) != IConduit.Eof)
// don't drain until we actually need to
if (writable is 0)
if (sink)
drain (sink);
else
error (overflow);
return this;
}
/***********************************************************************
Transfer content into the provided dst
Params:
dst = destination of the content
Returns:
return the number of bytes read, which may be less than
dst.length. Eof is returned when no further content is
available.
Remarks:
Populates the provided array with content. We try to
satisfy the request from the buffer content, and read
directly from an attached conduit when the buffer is
empty.
***********************************************************************/
override uint read (void[] dst)
{
uint content = readable();
if (content)
{
if (content >= dst.length)
content = dst.length;
// transfer buffer content
dst [0 .. content] = data [index .. index + content];
index += content;
}
else
if (source)
{
// pathological cases read directly from conduit
if (dst.length > dimension)
content = source.read (dst);
else
// keep buffer partially populated
if ((content = fill(source)) != IConduit.Eof && content > 0)
content = read (dst);
}
else
content = IConduit.Eof;
return content;
}
/***********************************************************************
Emulate OutputStream.write()
Params:
src = the content to write
Returns:
return the number of bytes written, which may be less than
provided (conceptually).
Remarks:
Appends src content to the buffer, flushing to an attached
conduit as necessary. An IOException is thrown upon write
failure.
***********************************************************************/
override uint write (void[] src)
{
append (src.ptr, src.length);
return src.length;
}
/***********************************************************************
Access configured conduit
Returns:
Returns the conduit associated with this buffer. Returns
null if the buffer is purely memory based; that is, it's
not backed by some external medium.
Remarks:
Buffers do not require an external conduit to operate, but
it can be convenient to associate one. For example, methods
fill() & drain() use it to import/export content as necessary.
***********************************************************************/
final override IConduit conduit ()
{
if (sink)
return sink.conduit;
else
if (source)
return source.conduit;
return this;
}
/***********************************************************************
Return a preferred size for buffering conduit I/O
***********************************************************************/
final override uint bufferSize ()
{
return 32 * 1024;
}
/***********************************************************************
Is the conduit alive?
***********************************************************************/
final override bool isAlive ()
{
return true;
}
/***********************************************************************
Exposes configured output stream
Returns:
Returns the OutputStream associated with this buffer. Returns
null if the buffer is not attached to an output; that is, it's
not backed by some external medium.
Remarks:
Buffers do not require an external stream to operate, but
it can be convenient to associate them. For example, methods
fill & drain use them to import/export content as necessary.
***********************************************************************/
final OutputStream output ()
{
return sink;
}
/***********************************************************************
Exposes configured input stream
Returns:
Returns the InputStream associated with this buffer. Returns
null if the buffer is not attached to an input; that is, it's
not backed by some external medium.
Remarks:
Buffers do not require an external stream to operate, but
it can be convenient to associate them. For example, methods
fill & drain use them to import/export content as necessary.
***********************************************************************/
final InputStream input ()
{
return source;
}
/***********************************************************************
Release external resources
***********************************************************************/
final override void detach ()
{
}
/***********************************************************************
Close the stream
Remarks:
Propagate request to an attached OutputStream (this is a
requirement for the OutputStream interface)
***********************************************************************/
override void close ()
{
if (sink)
sink.close;
else
if (source)
source.close;
}
}