Files
ldc/tango/tango/io/Console.d
Tomas Lindquist Olsen 94c47aa1fa [svn r143] Fixed: a few bugs in debug information, still only line info, but should be correct files now :)
Fixed: tango.io.Console seems to be working now.
2008-01-22 00:01:16 +01:00

654 lines
25 KiB
D

/*******************************************************************************
copyright: Copyright (c) 2004 Kris Bell. All rights reserved
license: BSD style: $(LICENSE)
version: Initial release: Feb 2005
version: Heavily revised for unicode; November 2005
Outback release: December 2006
author: Kris
*******************************************************************************/
module tango.io.Console;
private import tango.sys.Common;
private import tango.io.Buffer,
tango.io.DeviceConduit;
version (Posix)
private import tango.stdc.posix.unistd; // needed for isatty()
/*******************************************************************************
low level console IO support.
Note that for a while this was templated for each of char, wchar,
and dchar. It became clear after some usage that the console is
more useful if it sticks to Utf8 only. See ConsoleConduit below
for details.
Redirecting the standard IO handles (via a shell) operates as one
would expect, though the redirected content should likely restrict
itself to utf8
*******************************************************************************/
struct Console
{
version (Win32)
const char[] Eol = "\r\n";
else
const char[] Eol = "\n";
/**********************************************************************
Model console input as a buffer. Note that we read utf8
only.
**********************************************************************/
class Input
{
private Buffer buffer;
private bool redirect;
public alias copyln get;
/**************************************************************
Attach console input to the provided device
**************************************************************/
private this (Conduit conduit, bool redirected)
{
assert (conduit);
redirect = redirected;
buffer = new Buffer (conduit);
}
/**************************************************************
Return the next line available from the console,
or null when there is nothing available. The value
returned is a duplicate of the buffer content (it
has .dup applied).
Each line ending is removed unless parameter raw is
set to true
**************************************************************/
final char[] copyln (bool raw = false)
{
char[] line;
return readln (line, raw) ? line.dup : null;
}
/**************************************************************
Retreive a line of text from the console and map
it to the given argument. The input is sliced,
not copied, so use .dup appropriately. Each line
ending is removed unless parameter raw is set to
true.
Returns false when there is no more input.
**************************************************************/
final bool readln (inout char[] content, bool raw=false)
{
uint line (void[] input)
{
auto text = cast(char[]) input;
foreach (i, c; text)
if (c is '\n')
{
auto j = i;
if (raw)
++j;
else
if (j && (text[j-1] is '\r'))
--j;
content = text [0 .. j];
return i+1;
}
return IConduit.Eof;
}
return buffer.next(&line) ||
(content = cast(char[]) buffer.slice(buffer.readable), false);
}
/**************************************************************
Return the associated stream
**************************************************************/
final InputStream stream ()
{
return buffer;
}
/**************************************************************
Is this device redirected?
Returns:
True if redirected, false otherwise.
Remarks:
Reflects the console redirection status from when
this module was instantiated
**************************************************************/
final bool redirected ()
{
return redirect;
}
/**************************************************************
Set redirection state to the provided boolean
Remarks:
Configure the console redirection status, where
a redirected console is more efficient (dictates
whether newline() performs automatic flushing or
not)
**************************************************************/
final Input redirected (bool yes)
{
redirect = yes;
return this;
}
/**************************************************************
Returns the configured source
Remarks:
Provides access to the underlying mechanism for
console input. Use this to retain prior state
when temporarily switching inputs
**************************************************************/
final InputStream input ()
{
return buffer.input;
}
/**************************************************************
Divert input to an alternate source
**************************************************************/
final Input input (InputStream source)
{
buffer.input = source;
return this;
}
}
/**********************************************************************
Console output accepts utf8 only, by default
**********************************************************************/
class Output
{
private Buffer buffer;
private bool redirect;
public alias append opCall;
public alias flush opCall;
/**************************************************************
Attach console output to the provided device
**************************************************************/
private this (Conduit conduit, bool redirected)
{
redirect = redirected;
buffer = new Buffer (conduit);
}
/**************************************************************
Append to the console. We accept UTF8 only, so
all other encodings should be handled via some
higher level API
**************************************************************/
final Output append (char[] x)
{
buffer.append (x.ptr, x.length);
return this;
}
/**************************************************************
Append content
Params:
other = an object with a useful toString() method
Returns:
Returns a chaining reference if all content was
written. Throws an IOException indicating eof or
eob if not.
Remarks:
Append the result of other.toString() to the console
**************************************************************/
final Output append (Object other)
{
return append (other.toString);
}
/**************************************************************
Append a newline and flush the console buffer. If
the output is redirected, flushing does not occur
automatically.
Returns:
Returns a chaining reference if content was written.
Throws an IOException indicating eof or eob if not.
Remarks:
Emit a newline into the buffer, and autoflush the
current buffer content for an interactive console.
Redirected consoles do not flush automatically on
a newline.
**************************************************************/
final Output newline ()
{
buffer.append (Eol);
if (redirect is false)
buffer.flush;
return this;
}
/**************************************************************
Explicitly flush console output
Returns:
Returns a chaining reference if content was written.
Throws an IOException indicating eof or eob if not.
Remarks:
Flushes the console buffer to attached conduit
**************************************************************/
final Output flush ()
{
buffer.flush;
return this;
}
/**************************************************************
Return the associated stream
**************************************************************/
final OutputStream stream ()
{
return buffer;
}
/**************************************************************
Is this device redirected?
Returns:
True if redirected, false otherwise.
Remarks:
Reflects the console redirection status
**************************************************************/
final bool redirected ()
{
return redirect;
}
/**************************************************************
Set redirection state to the provided boolean
Remarks:
Configure the console redirection status, where
a redirected console is more efficient (dictates
whether newline() performs automatic flushing or
not)
**************************************************************/
final Output redirected (bool yes)
{
redirect = yes;
return this;
}
/**************************************************************
Returns the configured output sink
Remarks:
Provides access to the underlying mechanism for
console output. Use this to retain prior state
when temporarily switching outputs
**************************************************************/
final OutputStream output ()
{
return buffer.output;
}
/**************************************************************
Divert output to an alternate sink
**************************************************************/
final Output output (OutputStream sink)
{
buffer.output = sink;
return this;
}
}
/***********************************************************************
Conduit for specifically handling the console devices. This
takes care of certain implementation details on the Win32
platform.
Note that the console is fixed at Utf8 for both linux and
Win32. The latter is actually Utf16 native, but it's just
too much hassle for a developer to handle the distinction
when it really should be a no-brainer. In particular, the
Win32 console functions don't work with redirection. This
causes additional difficulties that can be ameliorated by
asserting console I/O is always Utf8, in all modes.
***********************************************************************/
class Conduit : DeviceConduit
{
private bool redirected = false;
/***********************************************************************
Return the name of this conduit
***********************************************************************/
override char[] toString()
{
return "<console>";
}
/***************************************************************
Windows-specific code
***************************************************************/
version (Win32)
{
private wchar[] input;
private wchar[] output;
/*******************************************************
Create a FileConduit on the provided
FileDevice.
This is strictly for adapting existing
devices such as Stdout and friends
*******************************************************/
this (uint handle)
{
input = new wchar [1024 * 1];
output = new wchar [1024 * 1];
reopen (cast(Handle) handle);
}
/*******************************************************
Gain access to the standard IO handles
*******************************************************/
private override void reopen (Handle handle_)
{
static const DWORD[] id = [
cast(DWORD) -10,
cast(DWORD) -11,
cast(DWORD) -12
];
static const char[][] f = [
"CONIN$\0",
"CONOUT$\0",
"CONOUT$\0"
];
assert (handle_ < 3);
handle = GetStdHandle (id[handle_]);
if (handle is null)
handle = CreateFileA (f[handle_].ptr,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
null, OPEN_EXISTING, 0, cast(HANDLE) 0);
if (handle is null)
error ();
// are we redirecting?
DWORD mode;
if (! GetConsoleMode (handle, &mode))
redirected = true;
}
/*******************************************************
Write a chunk of bytes to the console from the
provided array (typically that belonging to
an IBuffer)
*******************************************************/
version (Win32SansUnicode)
{}
else
{
override uint write (void[] src)
{
if (redirected)
return super.write (src);
else
{
DWORD i = src.length;
// protect conversion from empty strings
if (i is 0)
return 0;
// expand buffer appropriately
if (output.length < i)
output.length = i;
// convert into output buffer
i = MultiByteToWideChar (CP_UTF8, 0, cast(char*) src.ptr, i,
output.ptr, output.length);
// flush produced output
for (wchar* p=output.ptr, end=output.ptr+i; p < end; p+=i)
{
const int MAX = 16 * 1024;
// avoid console limitation of 64KB
DWORD len = end - p;
if (len > MAX)
{
len = MAX;
// check for trailing surrogate ...
if ((p[len-1] & 0xfc00) is 0xdc00)
--len;
}
if (! WriteConsoleW (handle, p, len, &i, null))
error();
}
return src.length;
}
}
}
/*******************************************************
Read a chunk of bytes from the console into the
provided array (typically that belonging to
an IBuffer)
*******************************************************/
version (Win32SansUnicode)
{}
else
{
protected override uint read (void[] dst)
{
if (redirected)
return super.read (dst);
else
{
DWORD i = dst.length / 4;
assert (i);
if (i > input.length)
i = input.length;
// read a chunk of wchars from the console
if (! ReadConsoleW (handle, input.ptr, i, &i, null))
error();
// no input ~ go home
if (i is 0)
return Eof;
// translate to utf8, directly into dst
i = WideCharToMultiByte (CP_UTF8, 0, input.ptr, i,
cast(char*) dst.ptr, dst.length, null, null);
if (i is 0)
error ();
return i;
}
}
}
}
else
{
/*******************************************************
Create a FileConduit on the provided
FileDevice.
This is strictly for adapting existing
devices such as Stdout and friends
*******************************************************/
private this (Handle handle)
{
reopen (handle);
redirected = (isatty(handle) is 0);
}
}
}
}
/******************************************************************************
Globals representing Console IO
******************************************************************************/
static Console.Input Cin; /// the standard input stream
static Console.Output Cout, /// the standard output stream
Cerr; /// the standard error stream
/******************************************************************************
Instantiate Console access
******************************************************************************/
static this ()
{
auto conduit = new Console.Conduit (0);
Cin = new Console.Input (conduit, conduit.redirected);
conduit = new Console.Conduit (1);
Cout = new Console.Output (conduit, conduit.redirected);
conduit = new Console.Conduit (2);
Cerr = new Console.Output (conduit, conduit.redirected);
}
/******************************************************************************
Flush outputs before we exit
(good idea from Frits Van Bommel)
******************************************************************************/
static ~this()
{
synchronized (Cout)
Cout.flush;
synchronized (Cerr)
Cerr.flush;
}