Libraries updates and cleanup

* Updating common/lib
 * Updating lib/csu
 * Updating lib/libc
 * Updating libexec/ld.elf_so
 * Corrected test on __minix in featuretest to actually follow the
   meaning of the comment.
 * Cleaned up _REENTRANT-related defintions.
 * Disabled -D_REENTRANT for libfetch
 * Removing some unneeded __NBSD_LIBC defines and tests

Change-Id: Ic1394baef74d11b9f86b312f5ff4bbc3cbf72ce2
This commit is contained in:
2012-11-15 12:06:41 +01:00
parent f6aac1c3b5
commit f14fb60209
1285 changed files with 44244 additions and 14308 deletions

View File

@@ -1,4 +1,4 @@
/* $NetBSD: softfloat.h,v 1.7 2006/05/16 20:55:51 mrg Exp $ */
/* $NetBSD: softfloat.h,v 1.9 2011/07/07 07:14:57 matt Exp $ */
/* This is a derivative work. */
@@ -84,12 +84,10 @@ Software IEC/IEEE floating-point rounding mode.
-------------------------------------------------------------------------------
*/
extern fp_rnd float_rounding_mode;
enum {
float_round_nearest_even = FP_RN,
float_round_to_zero = FP_RZ,
float_round_down = FP_RM,
float_round_up = FP_RP
};
#define float_round_nearest_even FP_RN
#define float_round_to_zero FP_RZ
#define float_round_down FP_RM
#define float_round_up FP_RP
/*
-------------------------------------------------------------------------------
@@ -119,13 +117,17 @@ void float_raise( fp_except );
Software IEC/IEEE integer-to-floating-point conversion routines.
-------------------------------------------------------------------------------
*/
float32 int32_to_float32( int );
float64 int32_to_float64( int );
float32 int32_to_float32( int32 );
float32 uint32_to_float32( uint32 );
float64 int32_to_float64( int32 );
float64 uint32_to_float64( uint32 );
#ifdef FLOATX80
floatx80 int32_to_floatx80( int );
floatx80 int32_to_floatx80( int32 );
floatx80 uint32_to_floatx80( uint32 );
#endif
#ifdef FLOAT128
float128 int32_to_float128( int );
float128 int32_to_float128( int32 );
float128 uint32_to_float128( uint32 );
#endif
#ifndef SOFTFLOAT_FOR_GCC /* __floatdi?f is in libgcc2.c */
float32 int64_to_float32( long long );