Import of pkgsrc-2014Q1
This commit is contained in:
32
games/ivan/patches/patch-Main_Source_bodypart.cpp
Normal file
32
games/ivan/patches/patch-Main_Source_bodypart.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
$NetBSD: patch-Main_Source_bodypart.cpp,v 1.1 2014/02/09 17:09:03 wiedi Exp $
|
||||
|
||||
fix ambiguous math functions on SunOS
|
||||
--- Main/Source/bodypart.cpp.orig 2004-12-10 15:51:44.000000000 +0000
|
||||
+++ Main/Source/bodypart.cpp
|
||||
@@ -585,7 +585,7 @@ int corpse::GetOfferValue(int Receiver)
|
||||
|
||||
double corpse::GetWeaponStrength() const
|
||||
{
|
||||
- return GetFormModifier() * GetDeceased()->GetTorso()->GetMainMaterial()->GetStrengthValue() * sqrt(GetDeceased()->GetTorso()->GetMainMaterial()->GetWeight());
|
||||
+ return GetFormModifier() * GetDeceased()->GetTorso()->GetMainMaterial()->GetStrengthValue() * sqrt((double)GetDeceased()->GetTorso()->GetMainMaterial()->GetWeight());
|
||||
}
|
||||
|
||||
truth corpse::CanBeEatenByAI(const character* Eater) const
|
||||
@@ -1742,7 +1742,7 @@ void bodypart::Be()
|
||||
void bodypart::SpillBlood(int HowMuch, v2 Pos)
|
||||
{
|
||||
if(HowMuch && (!Master || Master->SpillsBlood()) && (IsAlive() || MainMaterial->IsLiquid()) && !game::IsInWilderness())
|
||||
- GetNearLSquare(Pos)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt(BodyPartVolume) / 2)), false, false);
|
||||
+ GetNearLSquare(Pos)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt((double)BodyPartVolume) / 2)), false, false);
|
||||
}
|
||||
|
||||
void bodypart::SpillBlood(int HowMuch)
|
||||
@@ -1750,7 +1750,7 @@ void bodypart::SpillBlood(int HowMuch)
|
||||
if(HowMuch && (!Master || Master->SpillsBlood()) && (IsAlive() || MainMaterial->IsLiquid()) && !game::IsInWilderness())
|
||||
for(int c = 0; c < GetSquaresUnder(); ++c)
|
||||
if(GetLSquareUnder(c))
|
||||
- GetLSquareUnder(c)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt(BodyPartVolume) / 2)), false, false);
|
||||
+ GetLSquareUnder(c)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt((double)BodyPartVolume) / 2)), false, false);
|
||||
}
|
||||
|
||||
void bodypart::SignalEnchantmentChange()
|
||||
Reference in New Issue
Block a user