Files
pkgsrc-ng/games/ivan/patches/patch-Main_Source_bodypart.cpp
2014-11-05 12:41:07 +01:00

33 lines
1.7 KiB
C++

$NetBSD: patch-Main_Source_bodypart.cpp,v 1.1 2014/02/09 17:09:03 wiedi Exp $
fix ambiguous math functions on SunOS
--- Main/Source/bodypart.cpp.orig 2004-12-10 15:51:44.000000000 +0000
+++ Main/Source/bodypart.cpp
@@ -585,7 +585,7 @@ int corpse::GetOfferValue(int Receiver)
double corpse::GetWeaponStrength() const
{
- return GetFormModifier() * GetDeceased()->GetTorso()->GetMainMaterial()->GetStrengthValue() * sqrt(GetDeceased()->GetTorso()->GetMainMaterial()->GetWeight());
+ return GetFormModifier() * GetDeceased()->GetTorso()->GetMainMaterial()->GetStrengthValue() * sqrt((double)GetDeceased()->GetTorso()->GetMainMaterial()->GetWeight());
}
truth corpse::CanBeEatenByAI(const character* Eater) const
@@ -1742,7 +1742,7 @@ void bodypart::Be()
void bodypart::SpillBlood(int HowMuch, v2 Pos)
{
if(HowMuch && (!Master || Master->SpillsBlood()) && (IsAlive() || MainMaterial->IsLiquid()) && !game::IsInWilderness())
- GetNearLSquare(Pos)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt(BodyPartVolume) / 2)), false, false);
+ GetNearLSquare(Pos)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt((double)BodyPartVolume) / 2)), false, false);
}
void bodypart::SpillBlood(int HowMuch)
@@ -1750,7 +1750,7 @@ void bodypart::SpillBlood(int HowMuch)
if(HowMuch && (!Master || Master->SpillsBlood()) && (IsAlive() || MainMaterial->IsLiquid()) && !game::IsInWilderness())
for(int c = 0; c < GetSquaresUnder(); ++c)
if(GetLSquareUnder(c))
- GetLSquareUnder(c)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt(BodyPartVolume) / 2)), false, false);
+ GetLSquareUnder(c)->SpillFluid(0, CreateBlood(long(HowMuch * sqrt((double)BodyPartVolume) / 2)), false, false);
}
void bodypart::SignalEnchantmentChange()