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pkgsrc-ng/misc/celestia/patches/patch-ai
2013-09-26 17:14:40 +02:00

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$NetBSD: patch-ai,v 1.3 2006/08/14 22:43:08 wiz Exp $
--- src/celestia/celx.cpp.orig 2006-01-07 00:01:51.000000000 +0000
+++ src/celestia/celx.cpp
@@ -368,6 +368,18 @@ static CelestiaCore* getAppCore(lua_Stat
return appCore;
}
+static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
+ (void)ud; /* not used */
+ (void)osize; /* not used */
+ if (nsize == 0) {
+ free(ptr); /* ANSI requires that free(NULL) has no effect */
+ return NULL;
+ }
+ else
+ /* ANSI requires that realloc(NULL, size) == malloc(size) */
+ return realloc(ptr, nsize);
+}
+
LuaState::LuaState() :
timeout(MaxTimeslice),
@@ -378,7 +390,7 @@ LuaState::LuaState() :
scriptAwakenTime(0.1),
ioMode(NoIO)
{
- state = lua_open();
+ state = lua_newstate(l_alloc, NULL);
timer = CreateTimer();
screenshotCount = 0;
}
@@ -472,6 +484,7 @@ void LuaState::cleanup()
}
+
bool LuaState::createThread()
{
// Initialize the coroutine which wraps the script
@@ -598,7 +611,7 @@ bool LuaState::charEntered(const char* c
int stackTop = lua_gettop(costate);
if (strcmp(c_p, "y") == 0)
{
- lua_iolibopen(costate);
+ luaopen_io(costate);
ioMode = IOAllowed;
}
else
@@ -4577,10 +4590,10 @@ bool LuaState::init(CelestiaCore* appCor
initMaps();
// Import the base and math libraries
- lua_baselibopen(state);
- lua_mathlibopen(state);
- lua_tablibopen(state);
- lua_strlibopen(state);
+ luaopen_base(state);
+ luaopen_math(state);
+ luaopen_table(state);
+ luaopen_string(state);
// Add an easy to use wait function, so that script writers can
// live in ignorance of coroutines. There will probably be a significant