Files
pkgsrc-ng/games/xracer/patches/patch-src_ws__x11.c
2016-11-18 22:39:22 +01:00

72 lines
1.6 KiB
C

$NetBSD: patch-src_ws__x11.c,v 1.1 2016/04/04 17:33:42 khorben Exp $
Avoid references to obsolete GLUT internals
--- src/ws_x11.c.orig 2016-04-04 07:44:51.000000000 +0000
+++ src/ws_x11.c
@@ -28,6 +28,7 @@
#include "xracer-ws.h"
#include "xracer-log.h"
+#if 0
/* X11- and GLUT-specific hack to warp and grab the pointer into the window. */
struct GLUTwindow
{
@@ -39,33 +40,43 @@ extern Display *__glutDisplay;
extern Window __glutRoot;
extern struct GLUTwindow *__glutCurrentWindow;
+#endif
void
xrWsWarpPointer ()
{
+#if 0
Window window = __glutCurrentWindow->win;
XWarpPointer(__glutDisplay, 0, window, 0, 0, 0, 0, xrWidth/2, xrHeight/2);
+#else
+ glutWarpPointer(xrWidth/2, xrHeight/2);
+#endif
}
/* Grab the pointer. */
void
xrWsGrabPointer ()
{
+#if 0
Window window = __glutCurrentWindow->win;
if (XGrabPointer(__glutDisplay, window, True,
ButtonReleaseMask | ButtonPressMask,
GrabModeAsync, GrabModeAsync,
window, None, CurrentTime) != GrabSuccess)
+#else
xrLog (LOG_ERROR, "pointer grab failed");
+#endif
}
/* Flush out the event queue. */
void
xrWsFlushEventQueue ()
{
+#if 0
XSync(__glutDisplay, False);
+#endif
}
/* X11 hack to give window a class, so WindowManagers can interact with it
@@ -75,10 +86,12 @@ xrWsFlushEventQueue ()
void
xrWsFixWindowClass ()
{
+#if 0
XClassHint classhint;
Window window = __glutCurrentWindow->win;
classhint.res_name = (char *) "xracer";
classhint.res_class = (char *) "XRacer";
XSetClassHint (__glutDisplay, window, &classhint);
+#endif
}