523 lines
13 KiB
C
523 lines
13 KiB
C
/* $XFree86: xc/lib/GL/glx/compsize.c,v 1.8 2004/04/08 10:07:33 alanh Exp $ */
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#include <GL/gl.h>
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#include "glxclient.h"
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#include "size.h"
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/*
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** Return the number of elements per group of a specified format
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*/
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GLint __glElementsPerGroup(GLenum format, GLenum type)
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{
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/*
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** To make row length computation valid for image extraction,
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** packed pixel types assume elements per group equals one.
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*/
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switch(type) {
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case GL_UNSIGNED_BYTE_3_3_2:
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case GL_UNSIGNED_BYTE_2_3_3_REV:
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case GL_UNSIGNED_SHORT_5_6_5:
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case GL_UNSIGNED_SHORT_5_6_5_REV:
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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case GL_UNSIGNED_SHORT_8_8_APPLE:
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case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
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case GL_UNSIGNED_SHORT_15_1_MESA:
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case GL_UNSIGNED_SHORT_1_15_REV_MESA:
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case GL_UNSIGNED_INT_8_8_8_8:
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case GL_UNSIGNED_INT_8_8_8_8_REV:
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case GL_UNSIGNED_INT_10_10_10_2:
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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case GL_UNSIGNED_INT_24_8_NV:
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case GL_UNSIGNED_INT_24_8_MESA:
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case GL_UNSIGNED_INT_8_24_REV_MESA:
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return 1;
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default:
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break;
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}
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switch(format) {
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case GL_RGB:
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case GL_BGR:
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return 3;
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case GL_422_EXT:
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case GL_422_REV_EXT:
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case GL_422_AVERAGE_EXT:
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case GL_422_REV_AVERAGE_EXT:
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case GL_YCBCR_422_APPLE:
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case GL_LUMINANCE_ALPHA:
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return 2;
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case GL_RGBA:
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case GL_BGRA:
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case GL_ABGR_EXT:
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return 4;
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case GL_COLOR_INDEX:
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case GL_STENCIL_INDEX:
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case GL_DEPTH_COMPONENT:
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case GL_RED:
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case GL_GREEN:
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case GL_BLUE:
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case GL_ALPHA:
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case GL_LUMINANCE:
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case GL_INTENSITY:
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return 1;
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default:
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return 0;
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}
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}
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/*
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** Return the number of bytes per element, based on the element type (other
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** than GL_BITMAP).
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*/
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GLint __glBytesPerElement(GLenum type)
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{
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switch(type) {
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case GL_UNSIGNED_SHORT:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT_5_6_5:
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case GL_UNSIGNED_SHORT_5_6_5_REV:
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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case GL_UNSIGNED_SHORT_8_8_APPLE:
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case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
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case GL_UNSIGNED_SHORT_15_1_MESA:
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case GL_UNSIGNED_SHORT_1_15_REV_MESA:
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return 2;
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case GL_UNSIGNED_BYTE:
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case GL_BYTE:
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case GL_UNSIGNED_BYTE_3_3_2:
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case GL_UNSIGNED_BYTE_2_3_3_REV:
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return 1;
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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case GL_UNSIGNED_INT_8_8_8_8:
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case GL_UNSIGNED_INT_8_8_8_8_REV:
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case GL_UNSIGNED_INT_10_10_10_2:
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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case GL_UNSIGNED_INT_24_8_NV:
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case GL_UNSIGNED_INT_24_8_MESA:
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case GL_UNSIGNED_INT_8_24_REV_MESA:
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return 4;
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default:
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return 0;
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}
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}
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/*
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** Compute memory required for internal packed array of data of given type
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** and format.
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*/
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GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type)
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{
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int bytes_per_row;
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int components;
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if (width < 0 || height < 0 || depth < 0) {
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return 0;
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}
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/*
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** Zero is returned if either format or type are invalid.
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*/
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components = __glElementsPerGroup(format,type);
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if (type == GL_BITMAP) {
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if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
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bytes_per_row = (width + 7) >> 3;
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} else {
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return 0;
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}
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} else {
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bytes_per_row = __glBytesPerElement(type) * width;
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}
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return bytes_per_row * height * depth * components;
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}
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GLint __glFogiv_size(GLenum pname)
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{
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switch (pname) {
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case GL_FOG_COLOR: return 4;
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case GL_FOG_DENSITY: return 1;
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case GL_FOG_END: return 1;
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case GL_FOG_MODE: return 1;
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case GL_FOG_INDEX: return 1;
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case GL_FOG_START: return 1;
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case GL_FOG_DISTANCE_MODE_NV: return 1;
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case GL_FOG_OFFSET_VALUE_SGIX: return 1;
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default:
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return 0;
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}
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}
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GLint __glFogfv_size(GLenum pname)
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{
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return __glFogiv_size(pname);
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}
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GLint __glCallLists_size(GLsizei n, GLenum type)
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{
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GLint size;
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if (n < 0) return 0;
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switch (type) {
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case GL_BYTE: size = 1; break;
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case GL_UNSIGNED_BYTE: size = 1; break;
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case GL_SHORT: size = 2; break;
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case GL_UNSIGNED_SHORT: size = 2; break;
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case GL_INT: size = 4; break;
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case GL_UNSIGNED_INT: size = 4; break;
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case GL_FLOAT: size = 4; break;
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case GL_2_BYTES: size = 2; break;
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case GL_3_BYTES: size = 3; break;
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case GL_4_BYTES: size = 4; break;
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default:
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return 0;
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}
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return n * size;
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}
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GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
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{
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return __glImageSize( w, h, 1, format, type );
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}
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GLint __glBitmap_size(GLsizei w, GLsizei h)
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{
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return __glDrawPixels_size(GL_COLOR_INDEX, GL_BITMAP, w, h);
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}
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GLint __glTexGendv_size(GLenum e)
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{
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switch (e) {
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case GL_TEXTURE_GEN_MODE:
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return 1;
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case GL_OBJECT_PLANE:
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case GL_EYE_PLANE:
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return 4;
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default:
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return 0;
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}
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}
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GLint __glTexGenfv_size(GLenum e)
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{
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return __glTexGendv_size(e);
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}
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GLint __glTexGeniv_size(GLenum e)
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{
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return __glTexGendv_size(e);
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}
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GLint __glTexParameterfv_size(GLenum e)
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{
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switch (e) {
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case GL_TEXTURE_WRAP_S:
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case GL_TEXTURE_WRAP_T:
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case GL_TEXTURE_WRAP_R:
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case GL_TEXTURE_MIN_FILTER:
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case GL_TEXTURE_MAG_FILTER:
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case GL_TEXTURE_PRIORITY:
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case GL_TEXTURE_RESIDENT:
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/* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */
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case GL_TEXTURE_MIN_LOD:
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case GL_TEXTURE_MAX_LOD:
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case GL_TEXTURE_BASE_LEVEL:
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case GL_TEXTURE_MAX_LEVEL:
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/* GL_SGIX_texture_lod_bias */
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case GL_TEXTURE_LOD_BIAS_S_SGIX:
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case GL_TEXTURE_LOD_BIAS_T_SGIX:
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case GL_TEXTURE_LOD_BIAS_R_SGIX:
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/* GL_ARB_shadow / GL 1.4 */
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case GL_TEXTURE_COMPARE_MODE:
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case GL_TEXTURE_COMPARE_FUNC:
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/* GL_SGIS_generate_mipmap / GL 1.4 */
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case GL_GENERATE_MIPMAP:
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/* GL_ARB_depth_texture / GL 1.4 */
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case GL_DEPTH_TEXTURE_MODE:
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/* GL_EXT_texture_lod_bias / GL 1.4 */
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case GL_TEXTURE_LOD_BIAS:
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/* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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/* GL_SGIX_shadow */
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case GL_TEXTURE_COMPARE_SGIX:
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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/* GL_SGIX_texture_coordinate_clamp */
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case GL_TEXTURE_MAX_CLAMP_S_SGIX:
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case GL_TEXTURE_MAX_CLAMP_T_SGIX:
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case GL_TEXTURE_MAX_CLAMP_R_SGIX:
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/* GL_EXT_texture_filter_anisotropic */
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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/* GL_NV_texture_expand_normal */
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case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
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return 1;
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/* GL_SGIX_clipmap */
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case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
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case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
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return 2;
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/* GL_SGIX_clipmap */
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case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
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return 3;
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case GL_TEXTURE_BORDER_COLOR:
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/* GL_SGIX_texture_scale_bias */
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case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
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case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
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return 4;
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default:
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return 0;
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}
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}
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GLint __glTexParameteriv_size(GLenum e)
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{
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return __glTexParameterfv_size(e);
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}
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GLint __glTexEnvfv_size(GLenum e)
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{
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switch (e) {
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case GL_TEXTURE_ENV_MODE:
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/* GL_ARB_texture_env_combine / GL_EXT_texture_env_combine / GL 1.3 */
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case GL_COMBINE_RGB:
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case GL_COMBINE_ALPHA:
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case GL_SOURCE0_RGB:
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case GL_SOURCE1_RGB:
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case GL_SOURCE2_RGB:
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case GL_SOURCE0_ALPHA:
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case GL_SOURCE1_ALPHA:
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case GL_SOURCE2_ALPHA:
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case GL_OPERAND0_RGB:
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case GL_OPERAND1_RGB:
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case GL_OPERAND0_ALPHA:
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case GL_OPERAND1_ALPHA:
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case GL_OPERAND2_RGB:
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case GL_OPERAND2_ALPHA:
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case GL_RGB_SCALE:
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case GL_ALPHA_SCALE:
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/* GL_EXT_texture_lod_bias / GL 1.4 */
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case GL_TEXTURE_LOD_BIAS:
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/* GL_ARB_point_sprite / GL_NV_point_sprite */
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case GL_COORD_REPLACE_ARB:
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/* GL_NV_texture_env_combine4 */
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case GL_SOURCE3_RGB_NV:
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case GL_SOURCE3_ALPHA_NV:
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case GL_OPERAND3_RGB_NV:
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case GL_OPERAND3_ALPHA_NV:
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return 1;
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case GL_TEXTURE_ENV_COLOR:
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return 4;
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default:
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return 0;
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}
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}
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GLint __glTexEnviv_size(GLenum e)
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{
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return __glTexEnvfv_size(e);
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}
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GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w)
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{
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return __glImageSize( w, 1, 1, format, type );
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}
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GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
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{
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return __glImageSize( w, h, 1, format, type );
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}
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GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h,
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GLsizei d)
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{
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return __glImageSize( w, h, d, format, type );
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}
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GLint __glLightfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_SPOT_EXPONENT: return 1;
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case GL_SPOT_CUTOFF: return 1;
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case GL_AMBIENT: return 4;
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case GL_DIFFUSE: return 4;
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case GL_SPECULAR: return 4;
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case GL_POSITION: return 4;
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case GL_SPOT_DIRECTION: return 3;
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case GL_CONSTANT_ATTENUATION: return 1;
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case GL_LINEAR_ATTENUATION: return 1;
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case GL_QUADRATIC_ATTENUATION: return 1;
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default:
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return 0;
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}
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}
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GLint __glLightiv_size(GLenum pname)
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{
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return __glLightfv_size(pname);
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}
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GLint __glLightModelfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_LIGHT_MODEL_AMBIENT: return 4;
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case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1;
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case GL_LIGHT_MODEL_TWO_SIDE: return 1;
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case GL_LIGHT_MODEL_COLOR_CONTROL: return 1;
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default:
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return 0;
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}
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}
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GLint __glLightModeliv_size(GLenum pname)
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{
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return __glLightModelfv_size(pname);
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}
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GLint __glMaterialfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_SHININESS: return 1;
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case GL_EMISSION: return 4;
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case GL_AMBIENT: return 4;
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case GL_DIFFUSE: return 4;
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case GL_SPECULAR: return 4;
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case GL_AMBIENT_AND_DIFFUSE: return 4;
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case GL_COLOR_INDEXES: return 3;
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default:
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return 0;
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}
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}
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GLint __glMaterialiv_size(GLenum pname)
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{
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return __glMaterialfv_size(pname);
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}
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GLint __glColorTableParameterfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_COLOR_TABLE_FORMAT:
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case GL_COLOR_TABLE_WIDTH:
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case GL_COLOR_TABLE_RED_SIZE:
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case GL_COLOR_TABLE_GREEN_SIZE:
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case GL_COLOR_TABLE_BLUE_SIZE:
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case GL_COLOR_TABLE_ALPHA_SIZE:
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case GL_COLOR_TABLE_LUMINANCE_SIZE:
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case GL_COLOR_TABLE_INTENSITY_SIZE:
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return 1;
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case GL_COLOR_TABLE_SCALE:
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case GL_COLOR_TABLE_BIAS:
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return 4;
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default:
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return -1;
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}
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}
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GLint __glColorTableParameteriv_size(GLenum pname)
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{
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return __glColorTableParameterfv_size(pname);
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}
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GLint __glConvolutionParameterfv_size(GLenum pname)
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{
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switch(pname) {
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case GL_CONVOLUTION_BORDER_MODE:
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return 1;
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case GL_CONVOLUTION_BORDER_COLOR:
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case GL_CONVOLUTION_FILTER_SCALE:
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case GL_CONVOLUTION_FILTER_BIAS:
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return 4;
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default: /* error: bad enum value */
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return -1;
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}
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}
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GLint __glConvolutionParameteriv_size(GLenum pname)
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{
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return __glConvolutionParameterfv_size(pname);
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}
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GLint __glPointParameterfvARB_size(GLenum e)
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{
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switch (e) {
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case GL_POINT_SIZE_MIN:
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case GL_POINT_SIZE_MAX:
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|
case GL_POINT_FADE_THRESHOLD_SIZE:
|
|
|
|
/* GL_NV_point_sprite */
|
|
case GL_POINT_SPRITE_R_MODE_NV:
|
|
return 1;
|
|
|
|
case GL_POINT_DISTANCE_ATTENUATION:
|
|
return 3;
|
|
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLint __glPointParameteriv_size(GLenum e)
|
|
{
|
|
return __glPointParameterfvARB_size(e);
|
|
}
|