1098 lines
32 KiB
C
1098 lines
32 KiB
C
/* $XFree86: xc/lib/GL/glx/single2.c,v 1.16 2004/12/10 16:06:56 alanh Exp $ */
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#define NEED_GL_FUNCS_WRAPPED
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#include <stdio.h>
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#include "glxclient.h"
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#include "packsingle.h"
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#include "glxextensions.h"
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/* Used for GL_ARB_transpose_matrix */
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static void TransposeMatrixf(GLfloat m[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < i; j++) {
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GLfloat tmp = m[i*4+j];
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m[i*4+j] = m[j*4+i];
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m[j*4+i] = tmp;
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}
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}
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}
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/* Used for GL_ARB_transpose_matrix */
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static void TransposeMatrixb(GLboolean m[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < i; j++) {
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GLboolean tmp = m[i*4+j];
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m[i*4+j] = m[j*4+i];
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m[j*4+i] = tmp;
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}
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}
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}
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/* Used for GL_ARB_transpose_matrix */
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static void TransposeMatrixd(GLdouble m[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < i; j++) {
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GLdouble tmp = m[i*4+j];
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m[i*4+j] = m[j*4+i];
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m[j*4+i] = tmp;
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}
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}
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}
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/* Used for GL_ARB_transpose_matrix */
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static void TransposeMatrixi(GLint m[16])
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{
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < i; j++) {
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GLint tmp = m[i*4+j];
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m[i*4+j] = m[j*4+i];
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m[j*4+i] = tmp;
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}
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}
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}
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GLenum glGetError(void)
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{
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__GLX_SINGLE_DECLARE_VARIABLES();
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GLuint retval = GL_NO_ERROR;
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xGLXGetErrorReply reply;
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if (gc->error) {
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/* Use internal error first */
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retval = gc->error;
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gc->error = GL_NO_ERROR;
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return retval;
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}
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__GLX_SINGLE_LOAD_VARIABLES();
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__GLX_SINGLE_BEGIN(X_GLsop_GetError,0);
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__GLX_SINGLE_READ_XREPLY();
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retval = reply.error;
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__GLX_SINGLE_END();
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return retval;
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}
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void glGetClipPlane(GLenum plane, GLdouble *equation)
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{
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__GLX_SINGLE_DECLARE_VARIABLES();
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xGLXSingleReply reply;
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__GLX_SINGLE_LOAD_VARIABLES();
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__GLX_SINGLE_BEGIN(X_GLsop_GetClipPlane,4);
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__GLX_SINGLE_PUT_LONG(0,plane);
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__GLX_SINGLE_READ_XREPLY();
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if (reply.length == 8) {
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__GLX_SINGLE_GET_DOUBLE_ARRAY(equation,4);
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}
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__GLX_SINGLE_END();
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}
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#define CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type) \
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case GL_ ## enum_name ## _ARRAY: \
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*dest = (gl_type) (IS_ARRAY_ENABLED(state, array)); break
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#define CASE_ARRAY_SIZE(enum_name,array,dest,gl_type) \
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case GL_ ## enum_name ## _ARRAY_SIZE: \
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*dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].size ; break
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#define CASE_ARRAY_TYPE(enum_name,array,dest,gl_type) \
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case GL_ ## enum_name ## _ARRAY_TYPE: \
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*dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].type ; break
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#define CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type) \
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case GL_ ## enum_name ## _ARRAY_STRIDE: \
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*dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].stride ; break
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#define CASE_ARRAY_ALL(enum_name,array,dest,gl_type) \
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CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type); \
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CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type); \
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CASE_ARRAY_TYPE(enum_name,array,dest,gl_type); \
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CASE_ARRAY_SIZE(enum_name,array,dest,gl_type)
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void glGetBooleanv(GLenum val, GLboolean *b)
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{
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const GLenum origVal = val;
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__GLX_SINGLE_DECLARE_VARIABLES();
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__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
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xGLXSingleReply reply;
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if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
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val = GL_MODELVIEW_MATRIX;
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}
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else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
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val = GL_PROJECTION_MATRIX;
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}
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else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
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val = GL_TEXTURE_MATRIX;
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}
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else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
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val = GL_COLOR_MATRIX;
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}
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__GLX_SINGLE_LOAD_VARIABLES();
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__GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);
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__GLX_SINGLE_PUT_LONG(0,val);
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__GLX_SINGLE_READ_XREPLY();
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__GLX_SINGLE_GET_SIZE(compsize);
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if (compsize == 0) {
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/*
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** Error occured; don't modify user's buffer.
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*/
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} else {
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/*
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** For all the queries listed here, we use the locally stored
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** values rather than the one returned by the server. Note that
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** we still needed to send the request to the server in order to
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** find out whether it was legal to make a query (it's illegal,
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** for example, to call a query between glBegin() and glEnd()).
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*/
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switch (val) {
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case GL_PACK_ROW_LENGTH:
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*b = (GLboolean)state->storePack.rowLength;
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break;
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case GL_PACK_IMAGE_HEIGHT:
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*b = (GLboolean)state->storePack.imageHeight;
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break;
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case GL_PACK_SKIP_ROWS:
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*b = (GLboolean)state->storePack.skipRows;
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break;
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case GL_PACK_SKIP_PIXELS:
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*b = (GLboolean)state->storePack.skipPixels;
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break;
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case GL_PACK_SKIP_IMAGES:
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*b = (GLboolean)state->storePack.skipImages;
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break;
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case GL_PACK_ALIGNMENT:
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*b = (GLboolean)state->storePack.alignment;
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break;
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case GL_PACK_SWAP_BYTES:
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*b = (GLboolean)state->storePack.swapEndian;
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break;
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case GL_PACK_LSB_FIRST:
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*b = (GLboolean)state->storePack.lsbFirst;
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break;
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case GL_UNPACK_ROW_LENGTH:
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*b = (GLboolean)state->storeUnpack.rowLength;
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break;
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case GL_UNPACK_IMAGE_HEIGHT:
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*b = (GLboolean)state->storeUnpack.imageHeight;
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break;
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case GL_UNPACK_SKIP_ROWS:
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*b = (GLboolean)state->storeUnpack.skipRows;
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break;
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case GL_UNPACK_SKIP_PIXELS:
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*b = (GLboolean)state->storeUnpack.skipPixels;
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break;
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case GL_UNPACK_SKIP_IMAGES:
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*b = (GLboolean)state->storeUnpack.skipImages;
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break;
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case GL_UNPACK_ALIGNMENT:
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*b = (GLboolean)state->storeUnpack.alignment;
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break;
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case GL_UNPACK_SWAP_BYTES:
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*b = (GLboolean)state->storeUnpack.swapEndian;
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break;
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case GL_UNPACK_LSB_FIRST:
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*b = (GLboolean)state->storeUnpack.lsbFirst;
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break;
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CASE_ARRAY_ALL(VERTEX, vertex, b, GLboolean);
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CASE_ARRAY_ENABLE(NORMAL, normal, b, GLboolean);
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CASE_ARRAY_TYPE(NORMAL, normal, b, GLboolean);
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CASE_ARRAY_STRIDE(NORMAL, normal, b, GLboolean);
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CASE_ARRAY_ALL(COLOR, color, b, GLboolean);
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CASE_ARRAY_ENABLE(INDEX, index, b, GLboolean);
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CASE_ARRAY_TYPE(INDEX, index, b, GLboolean);
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CASE_ARRAY_STRIDE(INDEX, index, b, GLboolean);
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case GL_TEXTURE_COORD_ARRAY:
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*b = (GLboolean)IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
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break;
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case GL_TEXTURE_COORD_ARRAY_SIZE:
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*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].size;
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break;
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case GL_TEXTURE_COORD_ARRAY_TYPE:
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*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].type;
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break;
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case GL_TEXTURE_COORD_ARRAY_STRIDE:
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*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
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break;
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CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, b, GLboolean);
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CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, b, GLboolean);
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CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, b, GLboolean);
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CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, b, GLboolean);
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CASE_ARRAY_TYPE(FOG_COORD, fogCoord, b, GLboolean);
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CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, b, GLboolean);
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case GL_MAX_ELEMENTS_VERTICES:
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*b = (GLboolean)state->vertArray.maxElementsVertices;
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break;
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case GL_MAX_ELEMENTS_INDICES:
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*b = (GLboolean)state->vertArray.maxElementsIndices;
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break;
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case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
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*b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH;
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break;
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case GL_CLIENT_ACTIVE_TEXTURE_ARB:
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*b = (GLboolean)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
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break;
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default:
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/*
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** Not a local value, so use what we got from the server.
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*/
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if (compsize == 1) {
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__GLX_SINGLE_GET_CHAR(b);
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} else {
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__GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
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if (val != origVal) {
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/* matrix transpose */
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TransposeMatrixb(b);
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}
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}
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}
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}
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__GLX_SINGLE_END();
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}
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void glGetDoublev(GLenum val, GLdouble *d)
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{
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const GLenum origVal = val;
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__GLX_SINGLE_DECLARE_VARIABLES();
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__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
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xGLXSingleReply reply;
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if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
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val = GL_MODELVIEW_MATRIX;
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}
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else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
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val = GL_PROJECTION_MATRIX;
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}
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else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
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val = GL_TEXTURE_MATRIX;
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}
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else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
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val = GL_COLOR_MATRIX;
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}
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__GLX_SINGLE_LOAD_VARIABLES();
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__GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);
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__GLX_SINGLE_PUT_LONG(0,val);
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__GLX_SINGLE_READ_XREPLY();
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__GLX_SINGLE_GET_SIZE(compsize);
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if (compsize == 0) {
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/*
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** Error occured; don't modify user's buffer.
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*/
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} else {
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/*
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|
** For all the queries listed here, we use the locally stored
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|
** values rather than the one returned by the server. Note that
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|
** we still needed to send the request to the server in order to
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|
** find out whether it was legal to make a query (it's illegal,
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** for example, to call a query between glBegin() and glEnd()).
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*/
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switch (val) {
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case GL_PACK_ROW_LENGTH:
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*d = (GLdouble)state->storePack.rowLength;
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break;
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case GL_PACK_IMAGE_HEIGHT:
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*d = (GLdouble)state->storePack.imageHeight;
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break;
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case GL_PACK_SKIP_ROWS:
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*d = (GLdouble)state->storePack.skipRows;
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break;
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case GL_PACK_SKIP_PIXELS:
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*d = (GLdouble)state->storePack.skipPixels;
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break;
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case GL_PACK_SKIP_IMAGES:
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*d = (GLdouble)state->storePack.skipImages;
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break;
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case GL_PACK_ALIGNMENT:
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*d = (GLdouble)state->storePack.alignment;
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break;
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case GL_PACK_SWAP_BYTES:
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*d = (GLdouble)state->storePack.swapEndian;
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break;
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case GL_PACK_LSB_FIRST:
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*d = (GLdouble)state->storePack.lsbFirst;
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break;
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case GL_UNPACK_ROW_LENGTH:
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*d = (GLdouble)state->storeUnpack.rowLength;
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break;
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case GL_UNPACK_IMAGE_HEIGHT:
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*d = (GLdouble)state->storeUnpack.imageHeight;
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break;
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case GL_UNPACK_SKIP_ROWS:
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*d = (GLdouble)state->storeUnpack.skipRows;
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break;
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case GL_UNPACK_SKIP_PIXELS:
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*d = (GLdouble)state->storeUnpack.skipPixels;
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break;
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case GL_UNPACK_SKIP_IMAGES:
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*d = (GLdouble)state->storeUnpack.skipImages;
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break;
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case GL_UNPACK_ALIGNMENT:
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*d = (GLdouble)state->storeUnpack.alignment;
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break;
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case GL_UNPACK_SWAP_BYTES:
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*d = (GLdouble)state->storeUnpack.swapEndian;
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break;
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case GL_UNPACK_LSB_FIRST:
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*d = (GLdouble)state->storeUnpack.lsbFirst;
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break;
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CASE_ARRAY_ALL(VERTEX, vertex, d, GLdouble);
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CASE_ARRAY_ENABLE(NORMAL, normal, d, GLdouble);
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CASE_ARRAY_TYPE(NORMAL, normal, d, GLdouble);
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CASE_ARRAY_STRIDE(NORMAL, normal, d, GLdouble);
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CASE_ARRAY_ALL(COLOR, color, d, GLdouble);
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CASE_ARRAY_ENABLE(INDEX, index, d, GLdouble);
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CASE_ARRAY_TYPE(INDEX, index, d, GLdouble);
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CASE_ARRAY_STRIDE(INDEX, index, d, GLdouble);
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case GL_TEXTURE_COORD_ARRAY:
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*d = (GLdouble) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
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break;
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case GL_TEXTURE_COORD_ARRAY_SIZE:
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*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].size;
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break;
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case GL_TEXTURE_COORD_ARRAY_TYPE:
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*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].type;
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break;
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case GL_TEXTURE_COORD_ARRAY_STRIDE:
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*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
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break;
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CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, d, GLdouble);
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CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, d, GLdouble);
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CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, d, GLdouble);
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CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, d, GLdouble);
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CASE_ARRAY_TYPE(FOG_COORD, fogCoord, d, GLdouble);
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CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, d, GLdouble);
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case GL_MAX_ELEMENTS_VERTICES:
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*d = (GLdouble)state->vertArray.maxElementsVertices;
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break;
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case GL_MAX_ELEMENTS_INDICES:
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*d = (GLdouble)state->vertArray.maxElementsIndices;
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break;
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case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
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*d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH;
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break;
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case GL_CLIENT_ACTIVE_TEXTURE_ARB:
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*d = (GLdouble)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
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break;
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default:
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|
/*
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|
** Not a local value, so use what we got from the server.
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|
*/
|
|
if (compsize == 1) {
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__GLX_SINGLE_GET_DOUBLE(d);
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|
} else {
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|
__GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
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|
if (val != origVal) {
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|
/* matrix transpose */
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|
TransposeMatrixd(d);
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|
}
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|
}
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|
}
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|
}
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__GLX_SINGLE_END();
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|
}
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|
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void glGetFloatv(GLenum val, GLfloat *f)
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|
{
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|
const GLenum origVal = val;
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
|
|
xGLXSingleReply reply;
|
|
|
|
if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
|
|
val = GL_MODELVIEW_MATRIX;
|
|
}
|
|
else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
|
|
val = GL_PROJECTION_MATRIX;
|
|
}
|
|
else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
|
|
val = GL_TEXTURE_MATRIX;
|
|
}
|
|
else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
|
|
val = GL_COLOR_MATRIX;
|
|
}
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);
|
|
__GLX_SINGLE_PUT_LONG(0,val);
|
|
__GLX_SINGLE_READ_XREPLY();
|
|
__GLX_SINGLE_GET_SIZE(compsize);
|
|
|
|
if (compsize == 0) {
|
|
/*
|
|
** Error occured; don't modify user's buffer.
|
|
*/
|
|
} else {
|
|
/*
|
|
** For all the queries listed here, we use the locally stored
|
|
** values rather than the one returned by the server. Note that
|
|
** we still needed to send the request to the server in order to
|
|
** find out whether it was legal to make a query (it's illegal,
|
|
** for example, to call a query between glBegin() and glEnd()).
|
|
*/
|
|
switch (val) {
|
|
case GL_PACK_ROW_LENGTH:
|
|
*f = (GLfloat)state->storePack.rowLength;
|
|
break;
|
|
case GL_PACK_IMAGE_HEIGHT:
|
|
*f = (GLfloat)state->storePack.imageHeight;
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*f = (GLfloat)state->storePack.skipRows;
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*f = (GLfloat)state->storePack.skipPixels;
|
|
break;
|
|
case GL_PACK_SKIP_IMAGES:
|
|
*f = (GLfloat)state->storePack.skipImages;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*f = (GLfloat)state->storePack.alignment;
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*f = (GLfloat)state->storePack.swapEndian;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
*f = (GLfloat)state->storePack.lsbFirst;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*f = (GLfloat)state->storeUnpack.rowLength;
|
|
break;
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
*f = (GLfloat)state->storeUnpack.imageHeight;
|
|
break;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*f = (GLfloat)state->storeUnpack.skipRows;
|
|
break;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*f = (GLfloat)state->storeUnpack.skipPixels;
|
|
break;
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
*f = (GLfloat)state->storeUnpack.skipImages;
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*f = (GLfloat)state->storeUnpack.alignment;
|
|
break;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*f = (GLfloat)state->storeUnpack.swapEndian;
|
|
break;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*f = (GLfloat)state->storeUnpack.lsbFirst;
|
|
break;
|
|
|
|
CASE_ARRAY_ALL(VERTEX, vertex, f, GLfloat);
|
|
|
|
CASE_ARRAY_ENABLE(NORMAL, normal, f, GLfloat);
|
|
CASE_ARRAY_TYPE(NORMAL, normal, f, GLfloat);
|
|
CASE_ARRAY_STRIDE(NORMAL, normal, f, GLfloat);
|
|
|
|
CASE_ARRAY_ALL(COLOR, color, f, GLfloat);
|
|
|
|
CASE_ARRAY_ENABLE(INDEX, index, f, GLfloat);
|
|
CASE_ARRAY_TYPE(INDEX, index, f, GLfloat);
|
|
CASE_ARRAY_STRIDE(INDEX, index, f, GLfloat);
|
|
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
*f = (GLfloat) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].size;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].type;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
|
|
break;
|
|
|
|
CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, f, GLfloat);
|
|
CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, f, GLfloat);
|
|
|
|
CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, f, GLfloat);
|
|
|
|
CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, f, GLfloat);
|
|
CASE_ARRAY_TYPE(FOG_COORD, fogCoord, f, GLfloat);
|
|
CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, f, GLfloat);
|
|
|
|
case GL_MAX_ELEMENTS_VERTICES:
|
|
*f = (GLfloat)state->vertArray.maxElementsVertices;
|
|
break;
|
|
case GL_MAX_ELEMENTS_INDICES:
|
|
*f = (GLfloat)state->vertArray.maxElementsIndices;
|
|
break;
|
|
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
|
|
*f = (GLfloat)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
|
|
break;
|
|
default:
|
|
/*
|
|
** Not a local value, so use what we got from the server.
|
|
*/
|
|
if (compsize == 1) {
|
|
__GLX_SINGLE_GET_FLOAT(f);
|
|
} else {
|
|
__GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
|
|
if (val != origVal) {
|
|
/* matrix transpose */
|
|
TransposeMatrixf(f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
__GLX_SINGLE_END();
|
|
}
|
|
|
|
void glGetIntegerv(GLenum val, GLint *i)
|
|
{
|
|
const GLenum origVal = val;
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
|
|
xGLXSingleReply reply;
|
|
|
|
if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
|
|
val = GL_MODELVIEW_MATRIX;
|
|
}
|
|
else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
|
|
val = GL_PROJECTION_MATRIX;
|
|
}
|
|
else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
|
|
val = GL_TEXTURE_MATRIX;
|
|
}
|
|
else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
|
|
val = GL_COLOR_MATRIX;
|
|
}
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4);
|
|
__GLX_SINGLE_PUT_LONG(0,val);
|
|
__GLX_SINGLE_READ_XREPLY();
|
|
__GLX_SINGLE_GET_SIZE(compsize);
|
|
|
|
if (compsize == 0) {
|
|
/*
|
|
** Error occured; don't modify user's buffer.
|
|
*/
|
|
} else {
|
|
/*
|
|
** For all the queries listed here, we use the locally stored
|
|
** values rather than the one returned by the server. Note that
|
|
** we still needed to send the request to the server in order to
|
|
** find out whether it was legal to make a query (it's illegal,
|
|
** for example, to call a query between glBegin() and glEnd()).
|
|
*/
|
|
switch (val) {
|
|
case GL_PACK_ROW_LENGTH:
|
|
*i = (GLint)state->storePack.rowLength;
|
|
break;
|
|
case GL_PACK_IMAGE_HEIGHT:
|
|
*i = (GLint)state->storePack.imageHeight;
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*i = (GLint)state->storePack.skipRows;
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*i = (GLint)state->storePack.skipPixels;
|
|
break;
|
|
case GL_PACK_SKIP_IMAGES:
|
|
*i = (GLint)state->storePack.skipImages;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*i = (GLint)state->storePack.alignment;
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*i = (GLint)state->storePack.swapEndian;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
*i = (GLint)state->storePack.lsbFirst;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*i = (GLint)state->storeUnpack.rowLength;
|
|
break;
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
*i = (GLint)state->storeUnpack.imageHeight;
|
|
break;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*i = (GLint)state->storeUnpack.skipRows;
|
|
break;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*i = (GLint)state->storeUnpack.skipPixels;
|
|
break;
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
*i = (GLint)state->storeUnpack.skipImages;
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*i = (GLint)state->storeUnpack.alignment;
|
|
break;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*i = (GLint)state->storeUnpack.swapEndian;
|
|
break;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*i = (GLint)state->storeUnpack.lsbFirst;
|
|
break;
|
|
|
|
CASE_ARRAY_ALL(VERTEX, vertex, i, GLint);
|
|
|
|
CASE_ARRAY_ENABLE(NORMAL, normal, i, GLint);
|
|
CASE_ARRAY_TYPE(NORMAL, normal, i, GLint);
|
|
CASE_ARRAY_STRIDE(NORMAL, normal, i, GLint);
|
|
|
|
CASE_ARRAY_ALL(COLOR, color, i, GLint);
|
|
|
|
CASE_ARRAY_ENABLE(INDEX, index, i, GLint);
|
|
CASE_ARRAY_TYPE(INDEX, index, i, GLint);
|
|
CASE_ARRAY_STRIDE(INDEX, index, i, GLint);
|
|
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
*i = (GLint) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].size;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].type;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
|
|
break;
|
|
|
|
CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, i, GLint);
|
|
CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, i, GLint);
|
|
|
|
CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, i, GLint);
|
|
|
|
CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, i, GLint);
|
|
CASE_ARRAY_TYPE(FOG_COORD, fogCoord, i, GLint);
|
|
CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, i, GLint);
|
|
|
|
case GL_MAX_ELEMENTS_VERTICES:
|
|
*i = (GLint)state->vertArray.maxElementsVertices;
|
|
break;
|
|
case GL_MAX_ELEMENTS_INDICES:
|
|
*i = (GLint)state->vertArray.maxElementsIndices;
|
|
break;
|
|
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
|
|
*i = (GLint)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
|
|
break;
|
|
default:
|
|
/*
|
|
** Not a local value, so use what we got from the server.
|
|
*/
|
|
if (compsize == 1) {
|
|
__GLX_SINGLE_GET_LONG(i);
|
|
} else {
|
|
__GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
|
|
if (val != origVal) {
|
|
/* matrix transpose */
|
|
TransposeMatrixi(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
__GLX_SINGLE_END();
|
|
}
|
|
|
|
/*
|
|
** Send all pending commands to server.
|
|
*/
|
|
void glFlush(void)
|
|
{
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
|
|
if (!dpy) return;
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_Flush,0);
|
|
__GLX_SINGLE_END();
|
|
|
|
/* And finally flush the X protocol data */
|
|
XFlush(dpy);
|
|
}
|
|
|
|
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
|
|
{
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
|
|
if (!dpy) return;
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8);
|
|
__GLX_SINGLE_PUT_LONG(0,size);
|
|
__GLX_SINGLE_PUT_LONG(4,type);
|
|
__GLX_SINGLE_END();
|
|
|
|
gc->feedbackBuf = buffer;
|
|
}
|
|
|
|
void glSelectBuffer(GLsizei numnames, GLuint *buffer)
|
|
{
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
|
|
if (!dpy) return;
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4);
|
|
__GLX_SINGLE_PUT_LONG(0,numnames);
|
|
__GLX_SINGLE_END();
|
|
|
|
gc->selectBuf = buffer;
|
|
}
|
|
|
|
GLint glRenderMode(GLenum mode)
|
|
{
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
GLint retval;
|
|
xGLXRenderModeReply reply;
|
|
|
|
if (!dpy) return -1;
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4);
|
|
__GLX_SINGLE_PUT_LONG(0,mode);
|
|
__GLX_SINGLE_READ_XREPLY();
|
|
__GLX_SINGLE_GET_RETVAL(retval,GLint);
|
|
|
|
if (reply.newMode != mode) {
|
|
/*
|
|
** Switch to new mode did not take effect, therefore an error
|
|
** occured. When an error happens the server won't send us any
|
|
** other data.
|
|
*/
|
|
} else {
|
|
/* Read the feedback or selection data */
|
|
if (gc->renderMode == GL_FEEDBACK) {
|
|
__GLX_SINGLE_GET_SIZE(compsize);
|
|
__GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
|
|
} else
|
|
if (gc->renderMode == GL_SELECT) {
|
|
__GLX_SINGLE_GET_SIZE(compsize);
|
|
__GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
|
|
}
|
|
gc->renderMode = mode;
|
|
}
|
|
__GLX_SINGLE_END();
|
|
|
|
return retval;
|
|
}
|
|
|
|
void glFinish(void)
|
|
{
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
xGLXSingleReply reply;
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_Finish,0);
|
|
__GLX_SINGLE_READ_XREPLY();
|
|
__GLX_SINGLE_END();
|
|
}
|
|
|
|
|
|
/**
|
|
* Extract the major and minor version numbers from a version string.
|
|
*/
|
|
static void
|
|
version_from_string( const char * ver,
|
|
int * major_version, int * minor_version )
|
|
{
|
|
const char * end;
|
|
long major;
|
|
long minor;
|
|
|
|
major = strtol( ver, (char **) & end, 10 );
|
|
minor = strtol( end + 1, NULL, 10 );
|
|
*major_version = major;
|
|
*minor_version = minor;
|
|
}
|
|
|
|
|
|
const GLubyte *glGetString(GLenum name)
|
|
{
|
|
__GLXcontext *gc = __glXGetCurrentContext();
|
|
Display *dpy = gc->currentDpy;
|
|
GLubyte *s = NULL;
|
|
|
|
if (!dpy) return 0;
|
|
|
|
/*
|
|
** Return the cached copy if the string has already been fetched
|
|
*/
|
|
switch(name) {
|
|
case GL_VENDOR:
|
|
if (gc->vendor) return gc->vendor;
|
|
break;
|
|
case GL_RENDERER:
|
|
if (gc->renderer) return gc->renderer;
|
|
break;
|
|
case GL_VERSION:
|
|
if (gc->version) return gc->version;
|
|
break;
|
|
case GL_EXTENSIONS:
|
|
if (gc->extensions) return gc->extensions;
|
|
break;
|
|
default:
|
|
__glXSetError(gc, GL_INVALID_ENUM);
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
** Get requested string from server
|
|
*/
|
|
|
|
(void) __glXFlushRenderBuffer( gc, gc->pc );
|
|
s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode,
|
|
X_GLsop_GetString, gc->currentContextTag,
|
|
name );
|
|
if (!s) {
|
|
/* Throw data on the floor */
|
|
__glXSetError(gc, GL_OUT_OF_MEMORY);
|
|
} else {
|
|
/*
|
|
** Update local cache
|
|
*/
|
|
switch(name) {
|
|
case GL_VENDOR:
|
|
gc->vendor = s;
|
|
break;
|
|
|
|
case GL_RENDERER:
|
|
gc->renderer = s;
|
|
break;
|
|
|
|
case GL_VERSION: {
|
|
int client_major;
|
|
int client_minor;
|
|
|
|
version_from_string( (char *) s,
|
|
& gc->server_major, & gc->server_minor );
|
|
__glXGetGLVersion( & client_major, & client_minor );
|
|
|
|
if ( (gc->server_major < client_major)
|
|
|| ((gc->server_major == client_major)
|
|
&& (gc->server_minor <= client_minor)) ) {
|
|
gc->version = s;
|
|
}
|
|
else {
|
|
/* Allow 7 bytes for the client-side GL version. This allows
|
|
* for upto version 999.999. I'm not holding my breath for
|
|
* that one! The extra 4 is for the ' ()\0' that will be
|
|
* added.
|
|
*/
|
|
const size_t size = 7 + strlen( (char *) s ) + 4;
|
|
|
|
gc->version = Xmalloc( size );
|
|
if ( gc->version == NULL ) {
|
|
/* If we couldn't allocate memory for the new string,
|
|
* make a best-effort and just copy the client-side version
|
|
* to the string and use that. It probably doesn't
|
|
* matter what is done here. If there not memory available
|
|
* for a short string, the system is probably going to die
|
|
* soon anyway.
|
|
*/
|
|
snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u",
|
|
client_major, client_minor );
|
|
gc->version = s;
|
|
}
|
|
else {
|
|
snprintf( (char *)gc->version, size, "%u.%u (%s)",
|
|
client_major, client_minor, s );
|
|
Xfree( s );
|
|
s = gc->version;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GL_EXTENSIONS: {
|
|
int major = 1;
|
|
int minor = 0;
|
|
|
|
/* This code is currently disabled. I was reminded that some
|
|
* vendors intentionally exclude some extensions from their
|
|
* extension string that are part of the core version they
|
|
* advertise. In particular, on Nvidia drivers this means that
|
|
* the functionality is supported by the driver, but is not
|
|
* hardware accelerated. For example, a TNT will show core
|
|
* version 1.5, but most of the post-1.2 functionality is a
|
|
* software fallback.
|
|
*
|
|
* I don't want to break applications that rely on this odd
|
|
* behavior. At the same time, the code is written and tested,
|
|
* so I didn't want to throw it away. Therefore, the code is here
|
|
* but disabled. In the future, we may wish to and an environment
|
|
* variable to enable it.
|
|
*/
|
|
|
|
#if 0
|
|
/* Call glGetString just to make sure that gc->server_major and
|
|
* gc->server_minor are set. This version may be higher than we
|
|
* can completely support, but it may imply support for some
|
|
* extensions that we can support.
|
|
*
|
|
* For example, at the time of this writing, the client-side
|
|
* library only supports upto core GL version 1.2. However, cubic
|
|
* textures, multitexture, multisampling, and some other 1.3
|
|
* features are supported. If the server reports back version
|
|
* 1.3, but does not report all of those extensions, we will
|
|
* enable them.
|
|
*/
|
|
(void *) glGetString( GL_VERSION );
|
|
major = gc->server_major,
|
|
minor = gc->server_minor;
|
|
#endif
|
|
|
|
__glXCalculateUsableGLExtensions( gc, (char *) s, major, minor );
|
|
XFree( s );
|
|
s = gc->extensions;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return s;
|
|
}
|
|
|
|
GLboolean glIsEnabled(GLenum cap)
|
|
{
|
|
__GLX_SINGLE_DECLARE_VARIABLES();
|
|
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
|
|
xGLXSingleReply reply;
|
|
GLboolean retval = 0;
|
|
|
|
if (!dpy) return 0;
|
|
|
|
switch(cap) {
|
|
case GL_VERTEX_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, vertex);
|
|
case GL_NORMAL_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, normal);
|
|
case GL_COLOR_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, color);
|
|
case GL_INDEX_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, index);
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
return IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
|
|
case GL_EDGE_FLAG_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, edgeFlag);
|
|
case GL_SECONDARY_COLOR_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, secondaryColor);
|
|
case GL_FOG_COORD_ARRAY:
|
|
return IS_ARRAY_ENABLED(state, fogCoord);
|
|
}
|
|
|
|
__GLX_SINGLE_LOAD_VARIABLES();
|
|
__GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4);
|
|
__GLX_SINGLE_PUT_LONG(0,cap);
|
|
__GLX_SINGLE_READ_XREPLY();
|
|
__GLX_SINGLE_GET_RETVAL(retval, GLboolean);
|
|
__GLX_SINGLE_END();
|
|
return retval;
|
|
}
|
|
|
|
void glGetPointerv(GLenum pname, void **params)
|
|
{
|
|
__GLXcontext *gc = __glXGetCurrentContext();
|
|
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
|
|
Display *dpy = gc->currentDpy;
|
|
|
|
if (!dpy) return;
|
|
|
|
switch(pname) {
|
|
case GL_VERTEX_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ vertex_ARRAY ].ptr;
|
|
return;
|
|
case GL_NORMAL_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ normal_ARRAY ].ptr;
|
|
return;
|
|
case GL_COLOR_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ color_ARRAY ].ptr;
|
|
return;
|
|
case GL_INDEX_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ index_ARRAY ].ptr;
|
|
return;
|
|
case GL_TEXTURE_COORD_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.texCoord[state->vertArray.activeTexture].ptr;
|
|
return;
|
|
case GL_EDGE_FLAG_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ edgeFlag_ARRAY ].ptr;
|
|
return;
|
|
case GL_SECONDARY_COLOR_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ secondaryColor_ARRAY ].ptr;
|
|
return;
|
|
case GL_FOG_COORD_ARRAY_POINTER:
|
|
*params = (void *)state->vertArray.arrays[ fogCoord_ARRAY ].ptr;
|
|
return;
|
|
case GL_FEEDBACK_BUFFER_POINTER:
|
|
*params = (void *)gc->feedbackBuf;
|
|
return;
|
|
case GL_SELECTION_BUFFER_POINTER:
|
|
*params = (void *)gc->selectBuf;
|
|
return;
|
|
default:
|
|
__glXSetError(gc, GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
}
|
|
|