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More updates to vm object handling.
Added a list of links for vm objects so they can follow the links that point at them. More succinct handling of the case where a vm object is dropped. Now depending on the object's number of link references and shadow references, upon a drop it could either be merged, deleted or kept. Added opener reference count for vm files. Now files have opener count, objects have shadow and link count. Link count is also meaningful for how many tasks have mmap'ed that object.
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@@ -27,9 +27,9 @@ void vm_object_print(struct vm_object *vmo)
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{
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struct vm_file *f;
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printf("Object type: %s %s. Refs: %d. Pages in cache: %d.\n",
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printf("Object type: %s %s. links: %d, shadows: %d, Pages in cache: %d.\n",
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vmo->flags & VM_WRITE ? "writeable" : "read-only",
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vmo->flags & VM_OBJ_FILE ? "file" : "shadow", vmo->refcnt,
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vmo->flags & VM_OBJ_FILE ? "file" : "shadow", vmo->nlinks, vmo->shadows,
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vmo->npages);
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if (vmo->flags & VM_OBJ_FILE) {
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f = vm_object_to_file(vmo);
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@@ -63,8 +63,9 @@ struct vm_object *vm_object_init(struct vm_object *obj)
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{
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INIT_LIST_HEAD(&obj->list);
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INIT_LIST_HEAD(&obj->shref);
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INIT_LIST_HEAD(&obj->shadowers);
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INIT_LIST_HEAD(&obj->shdw_list);
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INIT_LIST_HEAD(&obj->page_cache);
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INIT_LIST_HEAD(&obj->link_list);
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return obj;
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}
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@@ -123,8 +124,10 @@ int vm_object_delete(struct vm_object *vmo)
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list_del(&vmo->list);
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/* Check any references */
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BUG_ON(vmo->refcnt);
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BUG_ON(!list_empty(&vmo->shadowers));
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BUG_ON(vmo->nlinks);
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BUG_ON(vmo->shadows);
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BUG_ON(!list_empty(&vmo->shdw_list));
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BUG_ON(!list_empty(&vmo->link_list));
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BUG_ON(!list_empty(&vmo->page_cache));
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/* Obtain and free via the base object */
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