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164 lines
8.7 KiB
Plaintext
164 lines
8.7 KiB
Plaintext
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Codezero Microkernel 'Toy' release
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Copyright (C) 2007, 2008 Bahadir Balban
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What is Codezero?
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Codezero is a small microkernel based on the L4 microkernel principles and has
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its own interpretation of the L4 microkernel API. In addition, it has server
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tasks that implement memory management, a virtual filesystem layer, and these
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servers currently support a small but essential subset of the POSIX API.
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Codezero project is an effort to implement a modern, open source operating
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system based on the latest technology in microkernel and OS design. It targets
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realtime, high-end embedded systems and has an emphasis on the ARM architecture.
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It is quite common to see open source projects developed in a closed-doors
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fashion. Codezero project goes beyond just publishing source code as open source
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but also uses the latest open source development practices such as those used by
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the Linux Kernel.
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Why the name Codezero?
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The project focuses on simplicity, elegance, cleanliness, which are important
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assets in software engineering. The philosophy is to implement a structurally
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complete system with most modern OS features while retaining simplicity in the
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implementation as much as possible. This objective also fits well with embedded
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platforms, which usually have rigorous memory and performance requirements. Also
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the project is written from scratch, so the name emphasises that.
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Design & Features:
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Based on L4 microkernel principles, there are only a few system calls in
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Codezero. These system calls provide purely mechanism; threads and address
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spaces, and the methods of inter-process communication between them. Anything
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beyond these are policy and they are implemented in the userspace. Due to this
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rigorously simple design the same microkernel can be used to design completely
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different operating systems.
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In terms of other features, the microkernel is preemptive, and smp-ready.
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Currently only synchronous communication is implemented, but this will change in
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the near future.
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There are two system tasks built upon the base microkernel that manage memory
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and file-based I/O, called MM0 and FS0. MM0 is the system task that implements
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memory management. It contains memory and page allocators. It implements demand
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paging by managing page faults, physical pages and their file/task associations.
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It provides the default paging mechanism on Codezero.
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FS0 is the system task that implements a simple, modern virtual filesystem layer.
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It is designed to serve file requests from MM0. Since it abstracts the low-level
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filesystem details, it is a relatively easy job to port a new filesystem to be
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used under FS0.
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MM0 and FS0 both reside in the userspace, and they are not mandatory services.
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For example the virtual and physical memory resources can be partitioned by
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Codezero among pagers, and a third-party pager can override Codezero's MM0
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pager on the same run-time, and implement an independent paging behaviour
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for its own memory partition. This feature provides the option of having an
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adjustable mixture of generalisation and specialisation of system services at
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the same run-time, by using a combination of Codezero's abstract posix-like
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page/file management services and an application-specific pager that depends on
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its own paging abilities. For example a critical task could both use mm0/fs0's
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posix-like files benefiting from the abstraction and simplification that it
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brings, but at the same time rely on its own page-fault handling for its
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critical data so that even though it handles its memory in a specialised way,
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it does not depend on another pager's grace for correct, stable operation.
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Similarly, a whole operating system can be virtualised and both native and
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virtualised applications can run on the same run-time.
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License:
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The current 'Toy' release is distributed under GNU General Public License
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Version 3 and this version only. Any next version will be released in the same
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license, but there are intentions to keep the project in a dual-licensed manner.
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In any case, the project source code will always be released as open source as
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in the OSI definition.
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The third party source code under the directories loader/ tools/ libs/c libs/elf
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have their own copyright and licenses, separate from this project. All third
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party source code is open source in the OSI definition. Please check these
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directories for their respective licenses.
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Why yet another POSIX microkernel?
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There are many open source POSIX operating systems with advanced features such
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as BSD versions and Linux. However, neither of these were originally designed
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for embedded systems. Multiple problems arise due to this fact.
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These systems are well established. They target a broad range of platforms and
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uses, but consequently their user base has saturated, and embedded platforms
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don't get enough emphasis.
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Unix itself and all the tools built upon weren't meant for using on small
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devices. Accordingly, these operating systems contain a lot of historical code.
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Their code base is so big, that it gets more and more difficult to understand
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how their internals work. On these systems usually much of the code is
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irrelevant to a new problem, and embedded systems tend to raise new problems
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often. Codezero is written from scratch to solely target embedded systems and
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as such the source code is %100 relevant. It is small and free from legacy code.
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From a design perspective, these kernels have a monolithic design, and as such
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they may have issues with dependability due to much of the code sharing the same
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address space. This is an important issue on embedded systems since their
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operation is more sensitive to disruptions. Being a microkernel design, Codezero
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aims to defeat this problem and increase dependability.
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Other than these modern kernels, there are existing operating systems targeting
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embedded devices. Most of them are proprietary, with their own users. Some of
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them are structurally too simplistic, and lack modern features such as paging.
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There ones that are well established, but Codezero will contrast them by
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providing an alternative that will follow the open source development principles
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more closely. Many embedded software projects still use older or closed
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development methods and the right open source methodology would prove favorable
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in the fast-paced nature of embedded software development.
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Finally, POSIX compliance is only a step, or a partial aim for the Codezero
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microkernel. It is not limited to the goal of just complying with POSIX, which
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has been done many times by other operating systems. The idea is to implement
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a generic software environment where multiple system services can reside in
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the same run-time, but on the other hand, provide natively implemented resource
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management services to be used as the default solution. In other words, the
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project will provide the mechanism to accomodate multiple operating systems,
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and it will also supply its own set of system services with a POSIX-like API.
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By providing a variety of system-level software options, the applications
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will be able to choose among different speed, safety, determinism policies at
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the same run-time. This is expected to prove useful in embedded software
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problems.
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Furthermore there are new ideas in literature that would improve systems
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software but aren't implemented either because they have no existing users or
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may break compatibility (e.g. some are presented in Plan 9). For example file
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abstractions could be used more liberally to cover data exchange and control of
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devices, services and network communication. Existing kernels already have
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established methods of doing such operations and they would oppose major design
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overhauls, which limits their innovation capability for this kind of
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experimentation. As well as practising realistic development strategies such as
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native POSIX support, Codezero project aims to keep up with the latest OS
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literature and provide the opportunity to incorporate the latest ideas in OS
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technology.
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Can you summarise all this? Why should I use Codezero, again?
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Codezero is an operating system that targets embedded systems. It supports the
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most fundamental posix calls and it implements modern features such as
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demand-paging and virtual filesystem layer. Different from most other posix-like
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systems, it is based on a microkernel design. This makes it possible to use it
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also as a base for implementing or running other operating systems. It has a
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cleanly separated set of system services, it is small and well-focused. Its
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design is carefully thought out, so it's not simply a mock-up implementation of
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the existing POSIX API. Its source code is also freely available (See LICENSE
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heading). For these reasons it is a good candidate as systems software to be
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used on embedded platforms. Currently it has little or no users, therefore
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compared to systems with a saturated user base project developers are available
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to tailor it rapidly towards the needs of any interested users.
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