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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cortex_m_rt` crate."><meta name="keywords" content="rust, rustlang, rust-lang, cortex_m_rt"><title>cortex_m_rt - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><p class='location'>Crate cortex_m_rt</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#macros">Macros</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'cortex_m_rt', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press S to search, ? for more options…" type="search"><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/cortex_m_rt/lib.rs.html#1-926' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>cortex_m_rt</a></span></h1><div class='docblock'><p>Minimal startup / runtime for Cortex-M microcontrollers</p>
<p>This crate contains all the required parts to build a <code>no_std</code> application (binary crate) that
targets a Cortex-M microcontroller.</p>
<h1 id="features" class="section-header"><a href="#features">Features</a></h1>
<p>This crates takes care of:</p>
<ul>
<li>
<p>The memory layout of the program. In particular, it populates the vector table so the device
can boot correctly, and properly dispatch exceptions and interrupts.</p>
</li>
<li>
<p>Initializing <code>static</code> variables before the program entry point.</p>
</li>
<li>
<p>Enabling the FPU before the program entry point if the target is <code>thumbv7em-none-eabihf</code>.</p>
</li>
</ul>
<p>This crate also provides a mechanism to set exception handlers: see the <a href="macro.exception.html"><code>exception!</code></a> macro.</p>
<h1 id="requirements" class="section-header"><a href="#requirements">Requirements</a></h1><h2 id="memoryx" class="section-header"><a href="#memoryx"><code>memory.x</code></a></h2>
<p>This crate expects the user, or some other crate, to provide the memory layout of the target
device via a linker script named <code>memory.x</code>. This section covers the contents of <code>memory.x</code></p>
<h3 id="memory" class="section-header"><a href="#memory"><code>MEMORY</code></a></h3>
<p>The linker script must specify the memory available in the device as, at least, two <code>MEMORY</code>
regions: one named <code>FLASH</code> and one named <code>RAM</code>. The <code>.text</code> and <code>.rodata</code> sections of the
program will be placed in the <code>FLASH</code> region, whereas the <code>.bss</code> and <code>.data</code> sections, as well
as the heap,will be placed in the <code>RAM</code> region.</p>
<pre><code class="language-text">/* Linker script for the STM32F103C8T6 */
MEMORY
{
FLASH : ORIGIN = 0x08000000, LENGTH = 64K
RAM : ORIGIN = 0x20000000, LENGTH = 20K
}
</code></pre>
<h3 id="_stack_start" class="section-header"><a href="#_stack_start"><code>_stack_start</code></a></h3>
<p>This optional symbol can be used to indicate where the call stack of the program should be
placed. If this symbol is not used then the stack will be placed at the <em>end</em> of the <code>RAM</code>
region -- the stack grows downwards towards smaller address. This symbol can be used to place
the stack in a different memory region, for example:</p>
<pre><code class="language-text">/* Linker script for the STM32F303VCT6 */
MEMORY
{
FLASH : ORIGIN = 0x08000000, LENGTH = 256K
/* .bss, .data and the heap go in this region */
RAM : ORIGIN = 0x20000000, LENGTH = 40K
/* Core coupled (faster) RAM dedicated to hold the stack */
CCRAM : ORIGIN = 0x10000000, LENGTH = 8K
}
_stack_start = ORIGIN(CCRAM) + LENGTH(CCRAM);
</code></pre>
<h3 id="_stext" class="section-header"><a href="#_stext"><code>_stext</code></a></h3>
<p>This optional symbol can be used to control where the <code>.text</code> section is placed. If omitted the
<code>.text</code> section will be placed right after the vector table, which is placed at the beginning of
<code>FLASH</code>. Some devices store settings like Flash configuration right after the vector table;
for these devices one must place the <code>.text</code> section after this configuration section --
<code>_stext</code> can be used for this purpose.</p>
<pre><code class="language-text">MEMORY
{
/* .. */
}
/* The device stores Flash configuration in 0x400-0x40C so we place .text after that */
_stext = ORIGIN(FLASH) + 0x40C
</code></pre>
<h1 id="an-example" class="section-header"><a href="#an-example">An example</a></h1>
<p>This section presents a minimal application built on top of <code>cortex-m-rt</code>. Apart from the
mandatory <code>memory.x</code> linker script describing the memory layout of the device, the hard fault
handler and the default exception handler must also be defined somewhere in the dependency
graph (cf. <a href="macro.exception.html"><code>exception!</code></a>). In this example we define them in the binary crate:</p>
<div class='information'><div class='tooltip ignore'><span class='tooltiptext'>This example is not tested</span></div></div><pre class="rust rust-example-rendered ignore">
<span class="comment">// IMPORTANT the standard `main` interface is not used because it requires nightly</span>
<span class="attribute">#![<span class="ident">no_main</span>]</span>
<span class="attribute">#![<span class="ident">no_std</span>]</span>
<span class="attribute">#[<span class="ident">macro_use</span>(<span class="ident">entry</span>, <span class="ident">exception</span>)]</span>
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">cortex_m_rt</span> <span class="kw">as</span> <span class="ident">rt</span>;
<span class="comment">// makes `panic!` print messages to the host stderr using semihosting</span>
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">panic_semihosting</span>;
<span class="kw">use</span> <span class="ident">rt</span>::<span class="ident">ExceptionFrame</span>;
<span class="comment">// use `main` as the entry point of this application</span>
<span class="macro">entry</span><span class="macro">!</span>(<span class="ident">main</span>);
<span class="comment">// `main` is not allowed to return</span>
<span class="kw">fn</span> <span class="ident">main</span>() <span class="op">-&gt;</span> <span class="op">!</span> {
<span class="comment">// initialization</span>
<span class="kw">loop</span> {
<span class="comment">// application logic</span>
}
}
<span class="comment">// define the hard fault handler</span>
<span class="macro">exception</span><span class="macro">!</span>(<span class="ident">HardFault</span>, <span class="ident">hard_fault</span>);
<span class="kw">fn</span> <span class="ident">hard_fault</span>(<span class="ident">ef</span>: <span class="kw-2">&amp;</span><span class="ident">ExceptionFrame</span>) <span class="op">-&gt;</span> <span class="op">!</span> {
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;{:#?}&quot;</span>, <span class="ident">ef</span>);
}
<span class="comment">// define the default exception handler</span>
<span class="macro">exception</span><span class="macro">!</span>(<span class="kw-2">*</span>, <span class="ident">default_handler</span>);
<span class="kw">fn</span> <span class="ident">default_handler</span>(<span class="ident">irqn</span>: <span class="ident">i16</span>) {
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;unhandled exception (IRQn={})&quot;</span>, <span class="ident">irqn</span>);
}</pre>
<p>To actually build this program you need to place a <code>memory.x</code> linker script somewhere the linker
can find it, e.g. in the current directory; and then link the program using <code>cortex-m-rt</code>'s
linker script: <code>link.x</code>. The required steps are shown below:</p>
<pre><code class="language-text">$ cat &gt; memory.x &lt;&lt;EOF
/* Linker script for the STM32F103C8T6 */
MEMORY
{
FLASH : ORIGIN = 0x08000000, LENGTH = 64K
RAM : ORIGIN = 0x20000000, LENGTH = 20K
}
EOF
$ cargo rustc --target thumbv7m-none-eabi -- \
-C link-arg=-nostartfiles -C link-arg=-Tlink.x
$ file target/thumbv7m-none-eabi/debug/app
app: ELF 32-bit LSB executable, ARM, EABI5 version 1 (SYSV), statically linked, (..)
</code></pre>
<h1 id="optional-features" class="section-header"><a href="#optional-features">Optional features</a></h1><h2 id="device" class="section-header"><a href="#device"><code>device</code></a></h2>
<p>If this feature is disabled then this crate populates the whole vector table. All the interrupts
in the vector table, even the ones unused by the target device, will be bound to the default
exception handler. This makes the final application device agnostic: you will be able to run it
on any Cortex-M device -- provided that you correctly specified its memory layout in <code>memory.x</code>
-- without hitting undefined behavior.</p>
<p>If this feature is enabled then the interrupts section of the vector table is left unpopulated
and some other crate, or the user, will have to populate it. This mode is meant to be used in
conjunction with crates generated using <code>svd2rust</code>. Those <em>device crates</em> will populate the
missing part of the vector table when their <code>&quot;rt&quot;</code> feature is enabled.</p>
<h1 id="inspection" class="section-header"><a href="#inspection">Inspection</a></h1>
<p>This section covers how to inspect a binary that builds on top of <code>cortex-m-rt</code>.</p>
<h2 id="sections-size" class="section-header"><a href="#sections-size">Sections (<code>size</code>)</a></h2>
<p><code>cortex-m-rt</code> uses standard sections like <code>.text</code>, <code>.rodata</code>, <code>.bss</code> and <code>.data</code> as one would
expect. <code>cortex-m-rt</code> separates the vector table in its own section, named <code>.vector_table</code>. This
lets you distinguish how much space is taking the vector table in Flash vs how much is being
used by actual instructions (<code>.text</code>) and constants (<code>.rodata</code>).</p>
<pre class="rust rust-example-rendered">
$ <span class="ident">size</span> <span class="op">-</span><span class="ident">Ax</span> <span class="ident">target</span><span class="op">/</span><span class="ident">thumbv7m</span><span class="op">-</span><span class="ident">none</span><span class="op">-</span><span class="ident">eabi</span><span class="op">/</span><span class="ident">examples</span><span class="op">/</span><span class="ident">app</span>
<span class="ident">target</span><span class="op">/</span><span class="ident">thumbv7m</span><span class="op">-</span><span class="ident">none</span><span class="op">-</span><span class="ident">eabi</span><span class="op">/</span><span class="ident">release</span><span class="op">/</span><span class="ident">examples</span><span class="op">/</span><span class="ident">app</span> :
<span class="ident">section</span> <span class="ident">size</span> <span class="ident">addr</span>
.<span class="ident">vector_table</span> <span class="number">0x400</span> <span class="number">0x8000000</span>
.<span class="ident">text</span> <span class="number">0x88</span> <span class="number">0x8000400</span>
.<span class="ident">rodata</span> <span class="number">0x0</span> <span class="number">0x8000488</span>
.<span class="ident">data</span> <span class="number">0x0</span> <span class="number">0x20000000</span>
.<span class="ident">bss</span> <span class="number">0x0</span> <span class="number">0x20000000</span></pre>
<p>Without the <code>-A</code> argument <code>size</code> reports the sum of the sizes of <code>.text</code>, <code>.rodata</code> and
<code>.vector_table</code> under &quot;text&quot;.</p>
<pre class="rust rust-example-rendered">
$ <span class="ident">size</span> <span class="ident">target</span><span class="op">/</span><span class="ident">thumbv7m</span><span class="op">-</span><span class="ident">none</span><span class="op">-</span><span class="ident">eabi</span><span class="op">/</span><span class="ident">examples</span><span class="op">/</span><span class="ident">app</span>
<span class="ident">text</span> <span class="ident">data</span> <span class="ident">bss</span> <span class="ident">dec</span> <span class="ident">hex</span> <span class="ident">filename</span>
<span class="number">1160</span> <span class="number">0</span> <span class="number">0</span> <span class="number">1660</span> <span class="number">67c</span> <span class="ident">target</span><span class="op">/</span><span class="ident">thumbv7m</span><span class="op">-</span><span class="ident">none</span><span class="op">-</span><span class="ident">eabi</span><span class="op">/</span><span class="ident">release</span><span class="op">/</span><span class="ident">app</span></pre>
<h2 id="symbols-objdump-nm" class="section-header"><a href="#symbols-objdump-nm">Symbols (<code>objdump</code>, <code>nm</code>)</a></h2>
<p>One will always find the following (unmangled) symbols in <code>cortex-m-rt</code> applications:</p>
<ul>
<li><code>Reset</code>. This is the reset handler. The microcontroller will executed this function upon
booting. This function will call the user program entry point (cf. <a href="macro.entry.html"><code>entry!</code></a>) using the <code>main</code>
symbol so you may also find that symbol in your program; if you do, <code>main</code> will contain your
application code. Some other times <code>main</code> gets inlined into <code>Reset</code> so you won't find it.</li>
</ul>
<ul>
<li>
<p><code>DefaultHandler</code>. This is the default handler. This function will contain, or call, the
function you declared in the second argument of <code>exception!(*, ..)</code>.</p>
</li>
<li>
<p><code>HardFault</code>. This is the hard fault handler. This function is simply a trampoline that jumps
into the user defined hard fault handler: <code>UserHardFault</code>. The trampoline is required to set up
the pointer to the stacked exception frame.</p>
</li>
<li>
<p><code>UserHardFault</code>. This is the user defined hard fault handler. This function will contain, or
call, the function you declared in the second argument of <code>exception!(HardFault, ..)</code></p>
</li>
<li>
<p><code>__STACK_START</code>. This is the first entry in the <code>.vector_table</code> section. This symbol contains
the initial value of the stack pointer; this is where the stack will be located -- the stack
grows downwards towards smaller addresses.</p>
</li>
<li>
<p><code>__RESET_VECTOR</code>. This is the reset vector, a pointer into the <code>Reset</code> handler. This vector is
located in the <code>.vector_table</code> section after <code>__STACK_START</code>.</p>
</li>
<li>
<p><code>__EXCEPTIONS</code>. This is the core exceptions portion of the vector table; it's an array of 14
exception vectors, which includes exceptions like <code>HardFault</code> and <code>SysTick</code>. This array is
located after <code>__RESET_VECTOR</code> in the <code>.vector_table</code> section.</p>
</li>
<li>
<p><code>__EXCEPTIONS</code>. This is the device specific interrupt portion of the vector table; its exact
size depends on the target device but if the <code>&quot;device&quot;</code> feature has not been enabled it will
have a size of 32 vectors (on ARMv6-M) or 240 vectors (on ARMv7-M). This array is located after
<code>__EXCEPTIONS</code> in the <code>.vector_table</code> section.</p>
</li>
<li>
<p><code>__pre_init</code>. This is a function to be run before RAM is initialized. It defaults to an empty
function. The function called can be changed by calling the <code>pre_init!</code> macro. The empty
function is not optimized out by default, but if an empty function is passed to <code>pre_init!</code> the
function call will be optimized out.</p>
</li>
</ul>
<p>If you override any exception handler you'll find it as an unmangled symbol, e.g. <code>SysTick</code> or
<code>SVCall</code>, in the output of <code>objdump</code>,</p>
<p>If you are targeting the <code>thumbv7em-none-eabihf</code> target you'll also see a <code>ResetTrampoline</code>
symbol in the output. To avoid the compiler placing FPU instructions before the FPU has been
enabled (cf. <code>vpush</code>) <code>Reset</code> calls the function <code>ResetTrampoline</code> which is marked as
<code>#[inline(never)]</code> and <code>ResetTrampoline</code> calls <code>main</code>. The compiler is free to inline <code>main</code>
into <code>ResetTrampoline</code> but it can't inline <code>ResetTrampoline</code> into <code>Reset</code> -- the FPU is enabled
in <code>Reset</code>.</p>
<h1 id="advanced-usage" class="section-header"><a href="#advanced-usage">Advanced usage</a></h1><h2 id="setting-the-program-entry-point" class="section-header"><a href="#setting-the-program-entry-point">Setting the program entry point</a></h2>
<p>This section describes how <code>entry!</code> is implemented. This information is useful to developers who
want to provide an alternative to <code>entry!</code> that provides extra guarantees.</p>
<p>The <code>Reset</code> handler will call a symbol named <code>main</code> (unmangled) <em>after</em> initializing <code>.bss</code> and
<code>.data</code>, and enabling the FPU (if the target is <code>thumbv7em-none-eabihf</code>). <code>entry!</code> provides this
symbol in its expansion:</p>
<div class='information'><div class='tooltip ignore'><span class='tooltiptext'>This example is not tested</span></div></div><pre class="rust rust-example-rendered ignore">
<span class="macro">entry</span><span class="macro">!</span>(<span class="ident">path</span>::<span class="ident">to</span>::<span class="ident">main</span>);
<span class="comment">// expands into</span>
<span class="attribute">#[<span class="ident">export_name</span> <span class="op">=</span> <span class="string">&quot;main&quot;</span>]</span>
<span class="kw">pub</span> <span class="kw">extern</span> <span class="string">&quot;C&quot;</span> <span class="kw">fn</span> <span class="ident">__impl_main</span>() <span class="op">-&gt;</span> <span class="op">!</span> {
<span class="comment">// validate the signature of the program entry point</span>
<span class="kw">let</span> <span class="ident">f</span>: <span class="kw">fn</span>() <span class="op">-&gt;</span> <span class="op">!</span> <span class="op">=</span> <span class="ident">path</span>::<span class="ident">to</span>::<span class="ident">main</span>;
<span class="ident">f</span>()
}</pre>
<p>The unmangled <code>main</code> symbol must have signature <code>extern &quot;C&quot; fn() -&gt; !</code> or its invocation from
<code>Reset</code> will result in undefined behavior.</p>
<h2 id="incorporating-device-specific-interrupts" class="section-header"><a href="#incorporating-device-specific-interrupts">Incorporating device specific interrupts</a></h2>
<p>This section covers how an external crate can insert device specific interrupt handlers into the
vector table. Most users don't need to concern themselves with these details, but if you are
interested in how device crates generated using <code>svd2rust</code> integrate with <code>cortex-m-rt</code> read on.</p>
<p>The information in this section applies when the <code>&quot;device&quot;</code> feature has been enabled.</p>
<h3 id="__interrupts" class="section-header"><a href="#__interrupts"><code>__INTERRUPTS</code></a></h3>
<p>The external crate must provide the interrupts portion of the vector table via a <code>static</code>
variable named<code>__INTERRUPTS</code> (unmangled) that must be placed in the <code>.vector_table.interrupts</code>
section of its object file.</p>
<p>This <code>static</code> variable will be placed at <code>ORIGIN(FLASH) + 0x40</code>. This address corresponds to the
spot where IRQ0 (IRQ number 0) is located.</p>
<p>To conform to the Cortex-M ABI <code>__INTERRUPTS</code> must be an array of function pointers; some spots
in this array may need to be set to 0 if they are marked as <em>reserved</em> in the data sheet /
reference manual. We recommend using a <code>union</code> to set the reserved spots to <code>0</code>; <code>None</code>
(<code>Option&lt;fn()&gt;</code>) may also work but it's not guaranteed that the <code>None</code> variant will <em>always</em> be
represented by the value <code>0</code>.</p>
<p>Let's illustrate with an artificial example where a device only has two interrupt: <code>Foo</code>, with
IRQ number = 2, and <code>Bar</code>, with IRQ number = 4.</p>
<div class='information'><div class='tooltip ignore'><span class='tooltiptext'>This example is not tested</span></div></div><pre class="rust rust-example-rendered ignore">
<span class="ident">union</span> <span class="ident">Vector</span> {
<span class="ident">handler</span>: <span class="kw">extern</span> <span class="string">&quot;C&quot;</span> <span class="kw">fn</span>(),
<span class="ident">reserved</span>: <span class="ident">usize</span>,
}
<span class="kw">extern</span> <span class="string">&quot;C&quot;</span> {
<span class="kw">fn</span> <span class="ident">Foo</span>();
<span class="kw">fn</span> <span class="ident">Bar</span>();
}
<span class="attribute">#[<span class="ident">link_section</span> <span class="op">=</span> <span class="string">&quot;.vector_table.interrupts&quot;</span>]</span>
<span class="attribute">#[<span class="ident">no_mangle</span>]</span>
<span class="kw">pub</span> <span class="kw">static</span> <span class="ident">__INTERRUPTS</span>: [<span class="ident">Vector</span>; <span class="number">5</span>] <span class="op">=</span> [
<span class="comment">// 0-1: Reserved</span>
<span class="ident">Vector</span> { <span class="ident">reserved</span>: <span class="number">0</span> },
<span class="ident">Vector</span> { <span class="ident">reserved</span>: <span class="number">0</span> },
<span class="comment">// 2: Foo</span>
<span class="ident">Vector</span> { <span class="ident">handler</span>: <span class="ident">Foo</span> },
<span class="comment">// 3: Reserved</span>
<span class="ident">Vector</span> { <span class="ident">reserved</span>: <span class="number">0</span> },
<span class="comment">// 4: Bar</span>
<span class="ident">Vector</span> { <span class="ident">handler</span>: <span class="ident">Bar</span> },
];</pre>
<h3 id="devicex" class="section-header"><a href="#devicex"><code>device.x</code></a></h3>
<p>Linking in <code>__INTERRUPTS</code> creates a bunch of undefined references. If the user doesn't set a
handler for <em>all</em> the device specific interrupts then linking will fail with <code>&quot;undefined reference&quot;</code> errors.</p>
<p>We want to provide a default handler for all the interrupts while still letting the user
individually override each interrupt handler. In C projects, this is usually accomplished using
weak aliases declared in external assembly files. In Rust, we could achieve something similar
using <code>global_asm!</code>, but that's an unstable feature.</p>
<p>A solution that doesn't require <code>global_asm!</code> or external assembly files is to use the <code>PROVIDE</code>
command in a linker script to create the weak aliases. This is the approach that <code>cortex-m-rt</code>
uses; when the <code>&quot;device&quot;</code> feature is enabled <code>cortex-m-rt</code>'s linker script (<code>link.x</code>) depends on
a linker script named <code>device.x</code>. The crate that provides <code>__INTERRUPTS</code> must also provide this
file.</p>
<p>For our running example the <code>device.x</code> linker script looks like this:</p>
<pre><code class="language-text">/* device.x */
PROVIDE(Foo = DefaultHandler);
PROVIDE(Bar = DefaultHandler);
</code></pre>
<p>This weakly aliases both <code>Foo</code> and <code>Bar</code>. <code>DefaultHandler</code> is the default exception handler that
the user provides via <code>exception!(*, ..)</code> and that the core exceptions use unless overridden.</p>
<p>Because this linker script is provided by a dependency of the final application the dependency
must contain build script that puts <code>device.x</code> somewhere the linker can find. An example of such
build script is shown below:</p>
<div class='information'><div class='tooltip ignore'><span class='tooltiptext'>This example is not tested</span></div></div><pre class="rust rust-example-rendered ignore">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">env</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">fs</span>::<span class="ident">File</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Write</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">path</span>::<span class="ident">PathBuf</span>;
<span class="kw">fn</span> <span class="ident">main</span>() {
<span class="comment">// Put the linker script somewhere the linker can find it</span>
<span class="kw">let</span> <span class="ident">out</span> <span class="op">=</span> <span class="kw-2">&amp;</span><span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">env</span>::<span class="ident">var_os</span>(<span class="string">&quot;OUT_DIR&quot;</span>).<span class="ident">unwrap</span>());
<span class="ident">File</span>::<span class="ident">create</span>(<span class="ident">out</span>.<span class="ident">join</span>(<span class="string">&quot;device.x&quot;</span>))
.<span class="ident">unwrap</span>()
.<span class="ident">write_all</span>(<span class="macro">include_bytes</span><span class="macro">!</span>(<span class="string">&quot;device.x&quot;</span>))
.<span class="ident">unwrap</span>();
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;cargo:rustc-link-search={}&quot;</span>, <span class="ident">out</span>.<span class="ident">display</span>());
}</pre>
<h2 id="pre_init" class="section-header"><a href="#pre_init"><code>pre_init!</code></a></h2>
<p>A user-defined function can be run at the start of the reset handler, before RAM is
initialized. The macro <code>pre_init!</code> can be called to set the function to be run. The function is
intended to perform actions that cannot wait the time it takes for RAM to be initialized, such
as disabling a watchdog. As the function is called before RAM is initialized, any access of
static variables will result in undefined behavior.</p>
</div><h2 id='macros' class='section-header'><a href="#macros">Macros</a></h2>
<table>
<tr class=' module-item'>
<td><a class="macro" href="macro.entry.html"
title='macro cortex_m_rt::entry'>entry</a></td>
<td class='docblock-short'>
<p>Macro to define the entry point of the program</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="macro" href="macro.exception.html"
title='macro cortex_m_rt::exception'>exception</a></td>
<td class='docblock-short'>
<p>Macro to set or override a processor core exception handler</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="macro" href="macro.pre_init.html"
title='macro cortex_m_rt::pre_init'>pre_init</a></td>
<td class='docblock-short'>
<p>Macro to set the function to be called at the beginning of the reset handler.</p>
</td>
</tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class="struct" href="struct.ExceptionFrame.html"
title='struct cortex_m_rt::ExceptionFrame'>ExceptionFrame</a></td>
<td class='docblock-short'>
<p>Registers stacked (pushed into the stack) during an exception</p>
</td>
</tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table>
<tr class=' module-item'>
<td><a class="fn" href="fn.heap_start.html"
title='fn cortex_m_rt::heap_start'>heap_start</a></td>
<td class='docblock-short'>
<p>Returns a pointer to the start of the heap</p>
</td>
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