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microrust/display/02.02.DELAY.html
2019-03-17 09:45:21 +00:00

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<ol class="chapter"><li class="affix"><a href="../index.html">Introduction</a></li><li class="affix"><a href="../background/index.html">Background</a></li><li class="affix"><a href="../requirements/index.html">Requirements</a></li><li><a href="../hardware/index.html"><strong aria-hidden="true">1.</strong> Meet your hardware</a></li><li><a href="../setup/index.html"><strong aria-hidden="true">2.</strong> Development environment setup</a></li><li><ol class="section"><li><a href="../setup/LINUX.html"><strong aria-hidden="true">2.1.</strong> Linux</a></li><li><a href="../setup/WINDOWS.html"><strong aria-hidden="true">2.2.</strong> Windows</a></li><li><a href="../setup/MACOS.html"><strong aria-hidden="true">2.3.</strong> macOS</a></li><li><a href="../setup/VERIFY.html"><strong aria-hidden="true">2.4.</strong> Verify the installation</a></li></ol></li><li><a href="../getting-started/00.00.README.html"><strong aria-hidden="true">3.</strong> Getting started</a></li><li><ol class="section"><li><a href="../getting-started/01.00.BUILD.html"><strong aria-hidden="true">3.1.</strong> Building</a></li><li><a href="../getting-started/02.00.FLASH.html"><strong aria-hidden="true">3.2.</strong> Flashing</a></li><li><a href="../getting-started/03.00.DEBUG.html"><strong aria-hidden="true">3.3.</strong> Debugging</a></li><li><a href="../getting-started/04.00.SOLUTION.html"><strong aria-hidden="true">3.4.</strong> Solution</a></li></ol></li><li><a href="../hello-world/00.00.README.html"><strong aria-hidden="true">4.</strong> Hello world</a></li><li><ol class="section"><li><a href="../hello-world/01.00.SEMIHOSTING.html"><strong aria-hidden="true">4.1.</strong> Semihosting</a></li><li><a href="../hello-world/02.00.UART.html"><strong aria-hidden="true">4.2.</strong> Serial communication</a></li><li><ol class="section"><li><a href="../hello-world/02.01.NIX.html"><strong aria-hidden="true">4.2.1.</strong> *nix</a></li><li><a href="../hello-world/02.02.WINDOWS.html"><strong aria-hidden="true">4.2.2.</strong> Windows</a></li></ol></li><li><a href="../hello-world/03.00.LED.html"><strong aria-hidden="true">4.3.</strong> GPIO and LEDs</a></li><li><ol class="section"><li><a href="../hello-world/03.01.SOLUTION.html"><strong aria-hidden="true">4.3.1.</strong> Solution</a></li></ol></li></ol></li><li><a href="../choice/00.00.README.html"><strong aria-hidden="true">5.</strong> Choose Your Own Adventure</a></li><li><a href="../microbit/00.00.README.html"><strong aria-hidden="true">6.</strong> micro:bit HAL basics</a></li><li><ol class="section"><li><a href="../microbit/01.00.BUTTONS.html"><strong aria-hidden="true">6.1.</strong> Buttons</a></li><li><a href="../microbit/02.00.DELAY.html"><strong aria-hidden="true">6.2.</strong> Delays</a></li><li><a href="../microbit/03.00.DISPLAY.html"><strong aria-hidden="true">6.3.</strong> Display</a></li></ol></li><li><a href="../serial/00.00.README.html"><strong aria-hidden="true">7.</strong> Serial UART - 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<a class="header" href="#delays" id="delays"><h2>Delays</h2></a>
<blockquote>
<p>Create a time delay.</p>
</blockquote>
<p>Another piece of information you will need is how to create a time delay before moving to the next row.
we want the time spent switching LED lines on and off to be much shorter than the time spent waiting with LEDs on.</p>
<a class="header" href="#for-loop" id="for-loop"><h3>For loop</h3></a>
<p>A first attempt to implement the <code>delay</code> function
without using any peripherals is to implement it as a <code>for</code> loop delay:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
fn delay(ms: u16) {
const K: u16 = 16_000; // 16MHz microprocessor, needs to be tweaked
for _ in 0..(K*ms) {}
}
#}</code></pre></pre>
<p>When compiled in release mode however, this is optimized away.
To solve this we could explicitly add an operation inside the loop.
The perfect candidate is the <a href="https://en.wikipedia.org/wiki/NOP">NOP</a>.</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
fn delay(ms: u16) {
const K: u16 = 16_000; // 16MHz microprocessor, needs to be tweaked
for _ in 0..(K*ms) {
cortex_m::asm::nop();
}
}
#}</code></pre></pre>
<a class="header" href="#timers" id="timers"><h3>Timers</h3></a>
<p>A better way of implementing delays is by using timers.
A one-shot timer (also called one pulse mode) works like an alarm clock.
You set it once with the amount of time you want, and then wait until it goes off.
Fortuinately for us, HAL crates usually have already solved this for us.</p>
<a class="header" href="#microbit" id="microbit"><h3>Microbit</h3></a>
<p>The microbit has 3 timers, we will use the first: TIMER0.
To use it, do the following:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
if let Some(p) = microbit::Peripherals::take() {
let mut delay = Delay::new(p.TIMER0);
delay.delay_ms(1000_u32);
}
#}</code></pre></pre>
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