/*
 * Copyright (c) 1983 Regents of the University of California.
 * All rights reserved.  The Berkeley software License Agreement
 * specifies the terms and conditions for redistribution.
 */
#include "externs.h"

#define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)

/* XXX */
int
range(from, to)
        struct ship *from, *to;
{
	register int bow1r, bow1c, bow2r, bow2c;
	int stern1r, stern1c, stern2c, stern2r;
	register int bb, bs, sb, ss, result;

	if (!to->file->dir)
		return -1;
	stern1r = bow1r = from->file->row;
	stern1c = bow1c = from->file->col;
	stern2r = bow2r = to->file->row;
	stern2c = bow2c = to->file->col;
	result = bb = distance(bow2r - bow1r, bow2c - bow1c);
	if (bb < 5) {
		stern2r += dr[(int)to->file->dir];
		stern2c += dc[(int)to->file->dir];
		stern1r += dr[(int)from->file->dir];
		stern1c += dc[(int)from->file->dir];
		bs = distance((bow2r - stern1r), (bow2c - stern1c));
		sb = distance((bow1r - stern2r), (bow1c - stern2c));
		ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
		result = min(bb, min(bs, min(sb, ss)));
	}
	return result;
}

struct ship *
closestenemy(from, side, anyship)
        register struct ship *from;
        int side, anyship;
{
	register struct ship *sp;
	register char a;
	int olddist = 30000, dist;
	struct ship *closest = 0;

	a = capship(from)->nationality;
	foreachship(sp) {
		if (sp == from)
			continue;
		if (sp->file->dir == 0)
			continue;
		if (a == capship(sp)->nationality && !anyship)
			continue;
		if (side && gunsbear(from, sp) != side)
			continue;
		dist = range(from, sp);
		if (dist < olddist) {
			closest = sp;
			olddist = dist;
		}
	}
	return closest;
}

int
angle(dr, dc)
        register int dr, dc;
{
	register int i;

	if (dc >= 0 && dr > 0)
		i = 0;
	else if (dr <= 0 && dc > 0)
		i = 2;
	else if (dc <= 0 && dr < 0)
		i = 4;
	else
		i = 6;
	dr = abs(dr);
	dc = abs(dc);
	if ((i == 0 || i == 4) && dc * 2.4 > dr) {
		i++;
		if (dc > dr * 2.4)
			i++;
	} else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
		i++;
		if (dr > dc * 2.4)
			i++;
	}
	return i % 8 + 1;
}

int
gunsbear(from, to)		/* checks for target bow or stern */
        register struct ship *from, *to;
{
	int Dr, Dc, i;
	register int ang;

	Dr = from->file->row - to->file->row;
	Dc = to->file->col - from->file->col;
	for (i = 2; i; i--) {
		if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
			ang += 8;
		if (ang >= 2 && ang <= 4)
			return 'r';
		if (ang >= 6 && ang <= 7)
			return 'l';
		Dr += dr[(int)to->file->dir];
		Dc += dc[(int)to->file->dir];
	}
	return 0;
}

int
portside(from, on, quick)
        register struct ship *from, *on;
        int quick;			/* returns true if fromship is */
{					/* shooting at onship's starboard side */
	register int ang;
	register int Dr, Dc;

	Dr = from->file->row - on->file->row;
	Dc = on->file->col - from->file->col;
	if (quick == -1) {
		Dr += dr[(int)on->file->dir];
		Dc += dc[(int)on->file->dir];
	}
	ang = angle(Dr, Dc);
	if (quick != 0)
		return ang;
	ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
	return ang < 5;
}

int
colours(sp)
        register struct ship *sp;
{
	register char flag;

	if (sp->file->struck)
		flag = '!';
	if (sp->file->explode)
		flag = '#';
	if (sp->file->sink)
		flag = '~';
	if (sp->file->struck)
		return flag;
	flag = *countryname[(int)capship(sp)->nationality];
	return sp->file->FS ? flag : tolower(flag);
}

#include <sys/file.h>

void
logmsg(s)
        register struct ship *s;
{
	FILE *fp;
	int persons;
	int n;
	struct logs log[NLOG];
	float net;
	register struct logs *lp;

	if ((fp = fopen(LOGFILE, "r+")) == NULL)
		return;
#ifdef LOCK_EX
	if (flock(fileno(fp), LOCK_EX) < 0)
		return;
#endif
	net = (float)s->file->points / s->specs->pts;
	persons = getw(fp);
	n = fread((char *)log, sizeof(struct logs), NLOG, fp);
	for (lp = &log[n]; lp < &log[NLOG]; lp++)
		lp->l_name[0] = lp->l_uid = lp->l_shipnum
			= lp->l_gamenum = lp->l_netpoints = 0;
	rewind(fp);
	if (persons < 0)
		(void) putw(1, fp);
	else
		(void) putw(persons + 1, fp);
	for (lp = log; lp < &log[NLOG]; lp++)
		if (net > (float)lp->l_netpoints
		    / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
			(void) fwrite((char *)log,
				sizeof (struct logs), lp - log, fp);
			(void) strcpy(log[NLOG-1].l_name, s->file->captain);
			log[NLOG-1].l_uid = getuid();
			log[NLOG-1].l_shipnum = s->file->index;
			log[NLOG-1].l_gamenum = game;
			log[NLOG-1].l_netpoints = s->file->points;
			(void) fwrite((char *)&log[NLOG-1],
				sizeof (struct logs), 1, fp);
			(void) fwrite((char *)lp,
				sizeof (struct logs), &log[NLOG-1] - lp, fp);
			break;
		}
#ifdef LOCK_EX
	(void) flock(fileno(fp), LOCK_UN);
#endif
	(void) fclose(fp);
}
