/*
 * Copyright (c) 1983 Regents of the University of California,
 * All rights reserved.  Redistribution permitted subject to
 * the terms of the Berkeley Software License Agreement.
 */

/*
 * Battlestar - a stellar-tropical adventure game
 *
 * Originally written by His Lordship, Admiral David W. Horatio Riggle,
 * on the Cory PDP-11/70, University of California, Berkeley.
 */

#include "externs.h"
int
main(argc,argv)
        int  argc;
        char **argv;
{
	char mainbuf[LINELENGTH];
	char instackbuf[BUFSIZ];
	char outstackbuf[BUFSIZ];
	char *next;

	setbuf(stdin, instackbuf);
	setbuf(stdout, outstackbuf);
	setlinebuf(stdout);
	initialize(argc < 2 || strcmp(argv[1], "-r"));
start:
	news();
	beenthere[position]++;
	if (notes[LAUNCHED])
		crash();		/* decrements fuel & crash */
	if (matchlight) {
		puts("Your match splutters out.");
		matchlight = 0;
	}
	if (!notes[CANTSEE] || testbit(inven,LAMPON) ||
	    testbit(location[position].objects, LAMPON)) {
		writedes();
		printobjs();
	} else
		puts("It's too dark to see anything in here!");
	whichway(location[position]);
run:
	next = getcom(mainbuf, sizeof mainbuf, ">-: ",
		"Please type in something.");
	for (wordcount = 0; next && wordcount < 20; wordcount++)
		next = getword(next, words[wordcount], -1);
	parse();
	switch (cypher()) {
		case -1:
			goto run;
		case 0:
			goto start;
		default:
			exit(0);
	}
}
