Add Flappy Bird game.

This commit is contained in:
Serge Vakulenko
2015-11-22 01:47:52 -08:00
parent 1a1daf15a3
commit 7503ce7856
4 changed files with 383 additions and 3 deletions

View File

@@ -0,0 +1,376 @@
#include <stdlib.h>
#include <stdio.h>
#include <sys/gpanel.h>
#include <sys/time.h>
#ifdef CROSS
# include <termios.h>
# define sgttyb termio
#else
# include <sgtty.h>
#endif
/*
* Assign human-readable names to some common 16-bit color values:
*/
#define BLACK 0x0000
#define BLUE 0x002F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
/*
* Redraw every 50 msec
*/
#define DRAW_LOOP_INTERVAL 50
/*
* Data from external font files.
*/
extern const struct gpanel_font_t font_lucidasans15;
int wing;
int fx, fy, fallRate;
int pillarPos, gapPos;
int score;
int highScore = 0;
int running = 0;
int crashed = 0;
int scrPress = 0;
time_t nextDrawLoopRunTime;
void rect(int color, int x, int y, int w, int h)
{
gpanel_rect(color, x, y, x+w-1, y+h-1);
}
void fill(int color, int x, int y, int w, int h)
{
gpanel_fill(color, x, y, x+w-1, y+h-1);
}
void drawPillar(int x, int gap)
{
fill(GREEN, x+2, 2, 46, gap-4);
fill(GREEN, x+2, gap+92, 46, 136-gap);
rect(BLACK, x, 0, 50, gap);
rect(BLACK, x+1, 1, 48, gap-2);
rect(BLACK, x, gap+90, 50, 140-gap);
rect(BLACK, x+1, gap+91, 48, 138-gap);
}
void clearPillar(int x, int gap)
{
// "cheat" slightly and just clear the right hand pixels
// to help minimise flicker, the rest will be overdrawn
fill(BLUE, x+45, 0, 5, gap);
fill(BLUE, x+45, gap+90, 5, 140-gap);
}
void clearFlappy(int x, int y)
{
fill(BLUE, x, y, 34, 24);
}
void drawFlappy(int x, int y)
{
// Upper & lower body
fill(BLACK, x+2, y+8, 2, 10);
fill(BLACK, x+4, y+6, 2, 2);
fill(BLACK, x+6, y+4, 2, 2);
fill(BLACK, x+8, y+2, 4, 2);
fill(BLACK, x+12, y, 12, 2);
fill(BLACK, x+24, y+2, 2, 2);
fill(BLACK, x+26, y+4, 2, 2);
fill(BLACK, x+28, y+6, 2, 6);
fill(BLACK, x+10, y+22, 10, 2);
fill(BLACK, x+4, y+18, 2, 2);
fill(BLACK, x+6, y+20, 4, 2);
// Body fill
fill(YELLOW, x+12, y+2, 6, 2);
fill(YELLOW, x+8, y+4, 8, 2);
fill(YELLOW, x+6, y+6, 10, 2);
fill(YELLOW, x+4, y+8, 12, 2);
fill(YELLOW, x+4, y+10, 14, 2);
fill(YELLOW, x+4, y+12, 16, 2);
fill(YELLOW, x+4, y+14, 14, 2);
fill(YELLOW, x+4, y+16, 12, 2);
fill(YELLOW, x+6, y+18, 12, 2);
fill(YELLOW, x+10, y+20, 10, 2);
// Eye
fill(BLACK, x+18, y+2, 2, 2);
fill(BLACK, x+16, y+4, 2, 6);
fill(BLACK, x+18, y+10, 2, 2);
fill(BLACK, x+18, y+4, 2, 6);
fill(BLACK, x+20, y+2, 4, 10);
fill(BLACK, x+24, y+4, 2, 8);
fill(BLACK, x+26, y+6, 2, 6);
fill(BLACK, x+24, y+6, 2, 4);
// Beak
fill(BLACK, x+20, y+12, 12, 2);
fill(BLACK, x+18, y+14, 2, 2);
fill(RED, x+20, y+14, 12, 2);
fill(BLACK, x+32, y+14, 2, 2);
fill(BLACK, x+16, y+16, 2, 2);
fill(RED, x+18, y+16, 2, 2);
fill(BLACK, x+20, y+16, 12, 2);
fill(BLACK, x+18, y+18, 2, 2);
fill(RED, x+20, y+18, 10, 2);
fill(BLACK, x+30, y+18, 2, 2);
fill(BLACK, x+20, y+20, 10, 2);
}
// Wing down
void drawWing1(int x, int y)
{
fill(BLACK, x, y+14, 2, 6);
fill(BLACK, x+2, y+20, 8, 2);
fill(BLACK, x+2, y+12, 10, 2);
fill(BLACK, x+12, y+14, 2, 2);
fill(BLACK, x+10, y+16, 2, 2);
fill(WHITE, x+2, y+14, 8, 6);
fill(BLACK, x+8, y+18, 2, 2);
fill(WHITE, x+10, y+14, 2, 2);
}
// Wing middle
void drawWing2(int x, int y)
{
fill(BLACK, x+2, y+10, 10, 2);
fill(BLACK, x+2, y+16, 10, 2);
fill(BLACK, x, y+12, 2, 4);
fill(BLACK, x+12, y+12, 2, 4);
fill(WHITE, x+2, y+12, 10, 4);
}
// Wing up
void drawWing3(int x, int y)
{
fill(BLACK, x+2, y+6, 8, 2);
fill(BLACK, x, y+8, 2, 6);
fill(BLACK, x+10, y+8, 2, 2);
fill(BLACK, x+12, y+10, 2, 4);
fill(BLACK, x+10, y+14, 2, 2);
fill(BLACK, x+2, y+14, 2, 2);
fill(BLACK, x+4, y+16, 6, 2);
fill(WHITE, x+2, y+8, 8, 6);
fill(WHITE, x+4, y+14, 6, 2);
fill(WHITE, x+10, y+10, 2, 4);
}
time_t millis()
{
struct timeval tv;
gettimeofday(&tv, 0);
return (tv.tv_sec * 1000) + (tv.tv_usec / 1000);
}
void startGame()
{
fx = 50;
fy = 125;
fallRate = 1;
pillarPos = 320;
gapPos = 60;
crashed = 0;
score = 0;
gpanel_clear(BLUE, 0, 0);
gpanel_text(&font_lucidasans15, WHITE, BLUE, 5, 5,
"Flappy Bird: tap to begin");
//TODO: read high score value from file.
highScore = 0;
char scoreLine[80];
sprintf(scoreLine, "High Score : %u", highScore);
gpanel_text(&font_lucidasans15, GREEN, BLUE, 60, 60, scoreLine);
// Draw Ground
int tx, ty = 230;
for (tx = 0; tx <= 300; tx +=20) {
gpanel_fill_triangle(GREEN, tx, ty, tx+10, ty, tx, ty+10);
gpanel_fill_triangle(YELLOW, tx+10, ty+10, tx+10, ty, tx, ty+10);
gpanel_fill_triangle(YELLOW, tx+10, ty, tx+20, ty, tx+10, ty+10);
gpanel_fill_triangle(GREEN, tx+20, ty+10, tx+20, ty, tx+10, ty+10);
}
}
void drawLoop()
{
// clear moving items
clearPillar(pillarPos, gapPos);
clearFlappy(fx, fy);
// move items
if (running) {
fy += fallRate;
fallRate++;
pillarPos -=5;
if (pillarPos == 0) {
score++;
}
else if (pillarPos < -50) {
pillarPos = 320;
gapPos = 20 + random() % 100;
}
}
// draw moving items & animate
drawPillar(pillarPos, gapPos);
drawFlappy(fx, fy);
switch (wing) {
case 0:
case 1:
drawWing1(fx, fy);
break;
case 2:
case 3:
drawWing2(fx, fy);
break;
case 4:
case 5:
drawWing3(fx, fy);
break;
}
wing++;
if (wing == 6)
wing = 0;
}
void checkCollision()
{
// Collision with ground
if (fy > 206)
crashed = 1;
// Collision with pillar
if (fx + 34 > pillarPos && fx < pillarPos + 50)
if (fy < gapPos || fy + 24 > gapPos + 90)
crashed = 1;
if (crashed) {
//TODO: use larger font.
gpanel_text(&font_lucidasans15, RED, BLUE, 75, 75, "Game Over!");
char scoreLine[80];
sprintf(scoreLine, "%u", score);
gpanel_text(&font_lucidasans15, RED, BLUE, 75, 125, "Score:");
gpanel_text(&font_lucidasans15, RED, BLUE, 220, 125, scoreLine);
if (score > highScore) {
highScore = score;
gpanel_text(&font_lucidasans15, RED, BLUE, 75, 175, "NEW HIGH!");
//TODO: Write high score value to file.
}
// stop animation
running = 0;
// delay to stop any last minute clicks from restarting immediately
sleep(1);
}
}
#if 1
struct sgttyb origtty, newtty;
int restore_input()
{
#ifdef CROSS
if (newtty.c_cc[VMIN] != 0)
ioctl(0, TCSETAW, &origtty);
#else
if (newtty.sg_flags != 0)
ioctl(0, TIOCSETP, &origtty);
#endif
}
/*
* Return 1 when any key is pressed on console.
*/
int get_input()
{
#ifdef CROSS
if (newtty.c_cc[VMIN] == 0) {
ioctl(0, TCGETA, &origtty);
newtty = origtty;
newtty.c_lflag &= ~(ICANON | ECHO);
newtty.c_oflag &= ~ONLCR;
newtty.c_cc[VMIN] = 1;
newtty.c_cc[VTIME] = 0;
ioctl(0, TCSETAW, &newtty);
}
#else
if (newtty.sg_flags == 0) {
ioctl(0, TIOCGETP, &origtty);
newtty = origtty;
newtty.sg_flags &= ~(ECHO|CRMOD|XTABS);
newtty.sg_flags |= CBREAK;
ioctl(0, TIOCSETP, &newtty);
}
#endif
int nchars = 0;
ioctl(0, FIONREAD, &nchars);
if (nchars <= 0)
return 0;
char c;
read(0, &c, 1);
return 1;
}
#endif
int main()
{
char *devname = "/dev/tft0";
int xsize = 320, ysize = 240;
if (gpanel_open(devname) < 0) {
printf("Cannot open %s\n", devname);
exit(-1);
}
gpanel_clear(BLUE, &xsize, &ysize);
startGame();
nextDrawLoopRunTime = millis() + DRAW_LOOP_INTERVAL;
for (;;) {
if (millis() > nextDrawLoopRunTime && !crashed) {
drawLoop();
checkCollision();
nextDrawLoopRunTime += DRAW_LOOP_INTERVAL;
}
// Get user input.
int user_input = get_input();
// Process "user input"
if (user_input > 0 && !scrPress) {
if (crashed) {
// restart game
startGame();
}
else if (!running) {
// clear text & start scrolling
gpanel_fill(BLUE, 0, 0, 320-1, 80);
running = 1;
} else {
// fly up
fallRate = -8;
scrPress = 1;
}
} else if (user_input == 0 && scrPress) {
// Attempt to throttle presses
scrPress = 0;
}
}
}