diff --git a/rootfs.manifest b/rootfs.manifest index 3568b09..d4b2244 100644 --- a/rootfs.manifest +++ b/rootfs.manifest @@ -766,11 +766,14 @@ file /share/man/cat5/crontab.0 file /share/man/cat5/ranlib.0 file /share/man/cat6/adventure.0 file /share/man/cat6/arithmetic.0 +file /share/man/cat6/atc.0 file /share/man/cat6/backgammon.0 file /share/man/cat6/banner.0 file /share/man/cat6/battlestar.0 file /share/man/cat6/bcd.0 file /share/man/cat6/canfield.0 +file /share/man/cat6/crib.0 +file /share/man/cat6/cribbage.0 file /share/man/cat6/fish.0 file /share/man/cat6/fortune.0 file /share/man/cat6/hangman.0 diff --git a/src/games/atc/Makefile b/src/games/atc/Makefile index 9c0ca6c..90735f0 100644 --- a/src/games/atc/Makefile +++ b/src/games/atc/Makefile @@ -17,8 +17,10 @@ LEX = lex LIBS = -lm -lcurses -ltermcap -lc OBJS = extern.o grammar.o input.o lex.o list.o log.o main.o tunable.o \ graphics.o update.o +MAN = atc.0 +MANSRC = atc.6 -all: atc +all: atc $(MAN) atc: $(OBJS) $(CC) $(LDFLAGS) -o atc.elf $(OBJS) $(LIBS) @@ -26,10 +28,14 @@ atc: $(OBJS) $(SIZE) atc.elf $(ELF2AOUT) atc.elf $@ && rm atc.elf +${MAN}: ${MANSRC} + ${MANROFF} $< > $@ + clean: - rm -f *.o *.0 *.elf atc *.elf *.dis tags *~ grammar.c lex.c y.tab.h + rm -f *.o *.0 *.elf atc ${MAN} *.elf *.dis tags *~ grammar.c lex.c y.tab.h install: all install atc $(DESTDIR)/games/ mkdir -p ${DESTDIR}/games/lib/atc cp -p games/* ${DESTDIR}/games/lib/atc + cp ${MAN} $(DESTDIR)/share/man/cat6/ diff --git a/src/games/atc/atc.6 b/src/games/atc/atc.6 new file mode 100644 index 0000000..f43a52b --- /dev/null +++ b/src/games/atc/atc.6 @@ -0,0 +1,597 @@ +.\" Copyright (c) 1990, 1993 +.\" The Regents of the University of California. All rights reserved. +.\" +.\" This code is derived from software contributed to Berkeley by +.\" Ed James. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)atc.6 8.1 (Berkeley) 5/31/93 +.\" +. \" XP - exdented paragraph +.de XP +.RT +.if \\n(1T .sp \\n(PDu +.ne 1.1 +.if !\\n(IP .nr IP +1 +.in +\\n(I\\n(IRu +.ti -\\n(I\\n(IRu +.. +.\" Copyright (c) 1986 Ed James. All rights reserved. +.\" +.TH ATC 6 "May 31, 1993" +.UC +.SH NAME +atc \- air traffic controller game +.SH SYNOPSIS +.B atc +-[u?lstp] [-[gf] game_name] [-r random seed] +.SH DESCRIPTION +.LP +.I Atc +lets you try your hand at the nerve wracking duties of the air traffic +controller without endangering the lives of millions of +travelers each year. +Your responsibilities require you to direct the flight of jets +and prop planes into and out of the flight arena and airports. +The speed (update time) and frequency of the planes depend on the +difficulty of the chosen arena. +.SH OPTIONS +.LP +.TP 8 +.B \-u +Print the usage line and exit. +.TP +.B \-? +Same as +.B \-u. +.TP +.B \-l +Print a list of available games and exit. +The first game name printed is the default game. +.TP +.B \-s +Print the score list (formerly the Top Ten list). +.TP +.B \-t +Same as +.B \-s. +.TP +.B \-p +Print the path to the special directory where +.I atc +expects to find its private files. This is used during the +installation of the program. +.TP +.B "\-g game" +Play the named game. If the game listed is not one of the +ones printed from the +.B \-l +option, the default game is played. +.TP +.B "\-f game" +Same as +.B \-g. +.TP +.B "\-r seed" +Set the random seed. The purpose of this flag is questionable. +.SH GOALS +.LP +Your goal in +.I atc +is to keep the game going as long as possible. +There is no winning state, except to beat the times of other players. +You will need to: launch planes at airports (by instructing them to +increase their altitude); land planes at airports (by instructing them to +go to altitude zero when exactly over the airport); and maneuver planes +out of exit points. +.LP +Several things will cause the end of the game. +Each plane has a destination (see information area), and +sending a plane to the wrong destination is an error. +Planes can run out of fuel, or can collide. Collision is defined as +adjacency in any of the three dimensions. A plane leaving the arena +in any other way than through its destination exit is an error as well. +.LP +Scores are sorted in order of the number of planes safe. The other +statistics are provided merely for fun. There is no penalty for +taking longer than another player (except in the case of ties). +.LP +Suspending a game is not permitted. If you get a talk message, tough. +When was the last time an Air Traffic Controller got called away to +the phone? +.SH "THE DISPLAY" +.LP +Depending on the terminal you run +.I atc +on, the screen will be divided into 4 areas. +It should be stressed that the terminal driver portion of the +game was designed to be reconfigurable, so the display format can vary +depending the version you are playing. The descriptions here are based +on the ascii version +of the game. The game rules and input format, however, +should remain consistent. +Control-L redraws the screen, should it become muddled. +.SS RADAR +.IP +The first screen area is the radar display, showing the relative locations +of the planes, airports, standard entry/exit points, radar +beacons, and "lines" which simply serve to aid you in guiding +the planes. +.IP +Planes are shown as a single letter with an altitude. If +the numerical altitude is a single digit, then it represents +thousands of feet. +Some distinction is made between the prop +planes and the jets. On ascii terminals, prop planes are +represented by a upper case letter, jets by a lower case letter. +.IP +Airports are shown as a number and some indication of the direction +planes must be going to land at the airport. +On ascii terminals, this is one of '^', '>', '<', and 'v', to indicate +north (0 degrees), east (90), west (270) and south (180), respectively. +The planes will also +take off in this direction. +.IP +Beacons are represented as circles or asterisks and a number. +Their purpose is to offer a place of easy reference to the plane pilots. +See 'the delay command' under the input section of this manual. +.IP +Entry/exit points are displayed as numbers along the border of the +radar screen. Planes will enter the arena from these points without +warning. These points have a direction associated with them, and +planes will always enter the arena from this direction. On the +ascii version of +.I atc, +this direction is not displayed. It will become apparent +what this direction is as the game progresses. +.IP +Incoming planes will always enter at the same altitude: 7000 feet. +For a plane to successfully depart through an entry/exit point, +it must be flying at 9000 feet. +It is not necessary for the planes to be flying in any particular +direction when they leave the arena (yet). +.SS "INFORMATION AREA" +.IP +The second area of the display is the information area, which lists +the time (number of updates since start), and the number of planes you +have directed safely out of the arena. +Below this is a list of planes currently in the air, followed by a +blank line, and then a list of planes on the ground (at airports). +Each line lists the plane name and its current altitude, +an optional asterisk indicating low fuel, the plane's destination, +and the plane's current command. Changing altitude is not considered +to be a command and is therefore not displayed. The following are +some possible information lines: +.IP + B4*A0: Circle @ b1 +.br + g7 E4: 225 +.IP +The first example shows a prop plane named 'B' that is flying at 4000 +feet. It is low on fuel (note the '*'). It's destination is +Airport #0. +The next command it expects +to do is circle when it reaches Beacon #1. +The second example shows a jet named 'g' at 7000 feet, destined for +Exit #4. It is just now executing a turn to 225 degrees (South-West). +.SS "INPUT AREA" +.IP +The third area of the display is the input area. It is here that +your input is reflected. See the INPUT heading of this manual +for more details. +.SS "AUTHOR AREA" +.IP +This area is used simply to give credit where credit is due. :-) +.SH INPUT +.LP +A command completion interface is built into +the game. At any time, typing '?' will list possible input characters. +Typing a backspace (your erase character) backs up, erasing the last part +of the command. When a command is complete, a return enters it, and +any semantic checking is done at that time. If no errors are detected, +the command is sent to the appropriate plane. If an error is discovered +during the check, the offending statement will be underscored and a +(hopefully) descriptive message will be printed under it. +.LP +The command syntax is broken into two parts: +.I "Immediate Only" +and +.I Delayable +commands. +.I "Immediate Only" +commands happen on the next +update. +.I Delayable +commands also happen on the next update unless they +are followed by an optional predicate called the +.I Delay +command. +.LP +In the following tables, the syntax +.B [0\-9] +means any single digit, and +.B