233 lines
5.3 KiB
C
233 lines
5.3 KiB
C
#include <stdlib.h>
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#include <unistd.h>
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#ifdef debug
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#include <sys/types.h>
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#include <sys/uio.h>
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#define ASSERT(p) if(!(p))botch("p")
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/*
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* Can't use 'printf' below because that can call malloc(). If the malloc
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* arena is corrupt malloc() calls botch() which calls printf which calls malloc
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* ... result is a recursive loop which underflows the stack.
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*/
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static botch(s)
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char *s;
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{
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struct iovec iov[3];
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register struct iovec *v = iov;
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char *ab = "assertion botched: ";
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v->iov_base = ab;
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v->iov_len = strlen(ab);
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v++;
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v->iov_base = s;
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v->iov_len = strlen(s);
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v++;
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v->iov_base = "\n";
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v->iov_len = 1;
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writev(STDOUT_FILENO, iov, 3);
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abort();
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}
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#else
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#define ASSERT(p)
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#endif /* debug */
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/*
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* The origins of the following ifdef are lost. The only comment attached
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* to it, "avoid break bug", probably has something to do with a bug in
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* an older PDP-11 kernel. Maybe it's still a bug in the current kernel.
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* We'll probably never know ...
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*/
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#ifdef pdp11
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# define GRANULE 64
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#else
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# define GRANULE 0
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#endif
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/*
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* C storage allocator
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*
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* Uses circular first-fit strategy. Works with a noncontiguous, but
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* monotonically linked, arena. Each block is preceded by a ptr to the
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* pointer of the next following block. Blocks are exact number of words
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* long aligned to the data type requirements of ALIGN.
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*
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* Bit 0 (LSB) of pointers is used to indicate whether the block associated
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* with the pointer is in use. A 1 indicates a busy block and a 0 a free
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* block (obviously pointers can't point at odd addresses). Gaps in arena
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* are merely noted as busy blocks. The last block of the arena (pointed
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* to by alloct) is empty and has a pointer to first. Idle blocks are
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* coalesced during space search
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*
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* Different implementations may need to redefine ALIGN, NALIGN, BLOCK,
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* BUSY, INT where INT is integer type to which a pointer can be cast.
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*/
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#define INT int
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#define ALIGN int
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#define NALIGN 1
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#define WORD sizeof(union store)
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#define BLOCK 1024 /* a multiple of WORD */
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#define BUSY 1
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#define testbusy(p) ((INT)(p)&BUSY)
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#define setbusy(p) (union store *)((INT)(p)|BUSY)
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#define clearbusy(p) (union store *)((INT)(p)&~BUSY)
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union store {
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union store *ptr;
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ALIGN dummy[NALIGN];
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int calloc; /* calloc clears an array of integers */
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};
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static union store allocs[2]; /* initial arena */
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static union store *allocp; /* search ptr */
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static union store *alloct; /* arena top */
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static union store *allocx; /* for benefit of realloc */
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void *
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malloc(nbytes)
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size_t nbytes;
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{
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register union store *p, *q;
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register int nw;
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static int temp; /* coroutines assume no auto */
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if (nbytes == 0)
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return(NULL);
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if (allocs[0].ptr == 0) { /* first time */
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allocs[0].ptr = setbusy(&allocs[1]);
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allocs[1].ptr = setbusy(&allocs[0]);
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alloct = &allocs[1];
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allocp = &allocs[0];
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}
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nw = (nbytes+WORD+WORD-1)/WORD;
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ASSERT(allocp >= allocs && allocp <= alloct);
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ASSERT(allock());
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for (p = allocp; ; ) {
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for (temp = 0; ; ) {
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if (!testbusy(p->ptr)) {
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while(!testbusy((q = p->ptr)->ptr)) {
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ASSERT(q > p && q < alloct);
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p->ptr = q->ptr;
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}
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if (q >= p+nw && p+nw >= p)
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goto found;
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}
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q = p;
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p = clearbusy(p->ptr);
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if (p > q)
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ASSERT(p <= alloct);
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else if (q != alloct || p != allocs) {
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ASSERT(q == alloct && p == allocs);
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return(NULL);
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} else if (++temp > 1)
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break;
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}
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q = (union store *)sbrk(0);
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/*
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* Line up on page boundry so we can get the last drip at
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* the end ...
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*/
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temp = ((((unsigned)q + WORD*nw + BLOCK-1)/BLOCK)*BLOCK
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- (unsigned)q) / WORD;
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if (q+temp+GRANULE < q)
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return(NULL);
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q = (union store *)sbrk(temp*WORD);
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if ((INT)q == -1)
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return(NULL);
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ASSERT(q > alloct);
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alloct->ptr = q;
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if (q != alloct+1)
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alloct->ptr = setbusy(alloct->ptr);
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alloct = q->ptr = q+temp-1;
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alloct->ptr = setbusy(allocs);
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}
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found:
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allocp = p + nw;
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ASSERT(allocp <= alloct);
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if (q > allocp) {
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allocx = allocp->ptr;
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allocp->ptr = p->ptr;
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}
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p->ptr = setbusy(allocp);
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return((char *)(p+1));
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}
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/*
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* Freeing strategy tuned for LIFO allocation.
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*/
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void free(ap)
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register void *ap;
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{
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register union store *p = (union store *)ap;
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if (p == NULL)
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return;
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ASSERT(p > clearbusy(allocs[1].ptr) && p <= alloct);
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ASSERT(allock());
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allocp = --p;
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ASSERT(testbusy(p->ptr));
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p->ptr = clearbusy(p->ptr);
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ASSERT(p->ptr > allocp && p->ptr <= alloct);
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}
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/*
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* Realloc(p, nbytes) reallocates a block obtained from malloc() and freed
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* since last call of malloc() to have new size nbytes, and old content
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* returns new location, or 0 on failure.
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*/
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void *
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realloc(vp, nbytes)
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register void *vp;
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size_t nbytes;
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{
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register union store *p = vp;
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register union store *q;
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union store *s, *t;
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register unsigned nw;
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unsigned onw;
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if (p == NULL)
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return malloc(nbytes);
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if (testbusy(p[-1].ptr))
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free((char *)p);
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onw = p[-1].ptr - p;
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q = (union store *)malloc(nbytes);
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if (q == NULL || q == p)
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return((char *)q);
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s = p;
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t = q;
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nw = (nbytes+WORD-1)/WORD;
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if (nw < onw)
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onw = nw;
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while (onw-- != 0)
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*t++ = *s++;
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if (q < p && q+nw >= p)
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(q+(q+nw-p))->ptr = allocx;
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return((char *)q);
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}
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#ifdef debug
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static allock()
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{
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#ifdef longdebug
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register union store *p;
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int x;
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x = 0;
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for (p= &allocs[0]; clearbusy(p->ptr) > p; p=clearbusy(p->ptr)) {
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if (p == allocp)
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x++;
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}
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ASSERT(p == alloct);
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return((x == 1) | (p == allocp));
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#else
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return(1);
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#endif
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}
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#endif /* debug */
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