Files
retrobsd/src/libc/gen/malloc.c
2014-04-09 14:27:18 +01:00

233 lines
5.3 KiB
C

#include <stdlib.h>
#include <unistd.h>
#ifdef debug
#include <sys/types.h>
#include <sys/uio.h>
#define ASSERT(p) if(!(p))botch("p")
/*
* Can't use 'printf' below because that can call malloc(). If the malloc
* arena is corrupt malloc() calls botch() which calls printf which calls malloc
* ... result is a recursive loop which underflows the stack.
*/
static botch(s)
char *s;
{
struct iovec iov[3];
register struct iovec *v = iov;
char *ab = "assertion botched: ";
v->iov_base = ab;
v->iov_len = strlen(ab);
v++;
v->iov_base = s;
v->iov_len = strlen(s);
v++;
v->iov_base = "\n";
v->iov_len = 1;
writev(STDOUT_FILENO, iov, 3);
abort();
}
#else
#define ASSERT(p)
#endif /* debug */
/*
* The origins of the following ifdef are lost. The only comment attached
* to it, "avoid break bug", probably has something to do with a bug in
* an older PDP-11 kernel. Maybe it's still a bug in the current kernel.
* We'll probably never know ...
*/
#ifdef pdp11
# define GRANULE 64
#else
# define GRANULE 0
#endif
/*
* C storage allocator
*
* Uses circular first-fit strategy. Works with a noncontiguous, but
* monotonically linked, arena. Each block is preceded by a ptr to the
* pointer of the next following block. Blocks are exact number of words
* long aligned to the data type requirements of ALIGN.
*
* Bit 0 (LSB) of pointers is used to indicate whether the block associated
* with the pointer is in use. A 1 indicates a busy block and a 0 a free
* block (obviously pointers can't point at odd addresses). Gaps in arena
* are merely noted as busy blocks. The last block of the arena (pointed
* to by alloct) is empty and has a pointer to first. Idle blocks are
* coalesced during space search
*
* Different implementations may need to redefine ALIGN, NALIGN, BLOCK,
* BUSY, INT where INT is integer type to which a pointer can be cast.
*/
#define INT int
#define ALIGN int
#define NALIGN 1
#define WORD sizeof(union store)
#define BLOCK 1024 /* a multiple of WORD */
#define BUSY 1
#define testbusy(p) ((INT)(p)&BUSY)
#define setbusy(p) (union store *)((INT)(p)|BUSY)
#define clearbusy(p) (union store *)((INT)(p)&~BUSY)
union store {
union store *ptr;
ALIGN dummy[NALIGN];
int calloc; /* calloc clears an array of integers */
};
static union store allocs[2]; /* initial arena */
static union store *allocp; /* search ptr */
static union store *alloct; /* arena top */
static union store *allocx; /* for benefit of realloc */
void *
malloc(nbytes)
size_t nbytes;
{
register union store *p, *q;
register int nw;
static int temp; /* coroutines assume no auto */
if (nbytes == 0)
return(NULL);
if (allocs[0].ptr == 0) { /* first time */
allocs[0].ptr = setbusy(&allocs[1]);
allocs[1].ptr = setbusy(&allocs[0]);
alloct = &allocs[1];
allocp = &allocs[0];
}
nw = (nbytes+WORD+WORD-1)/WORD;
ASSERT(allocp >= allocs && allocp <= alloct);
ASSERT(allock());
for (p = allocp; ; ) {
for (temp = 0; ; ) {
if (!testbusy(p->ptr)) {
while(!testbusy((q = p->ptr)->ptr)) {
ASSERT(q > p && q < alloct);
p->ptr = q->ptr;
}
if (q >= p+nw && p+nw >= p)
goto found;
}
q = p;
p = clearbusy(p->ptr);
if (p > q)
ASSERT(p <= alloct);
else if (q != alloct || p != allocs) {
ASSERT(q == alloct && p == allocs);
return(NULL);
} else if (++temp > 1)
break;
}
q = (union store *)sbrk(0);
/*
* Line up on page boundry so we can get the last drip at
* the end ...
*/
temp = ((((unsigned)q + WORD*nw + BLOCK-1)/BLOCK)*BLOCK
- (unsigned)q) / WORD;
if (q+temp+GRANULE < q)
return(NULL);
q = (union store *)sbrk(temp*WORD);
if ((INT)q == -1)
return(NULL);
ASSERT(q > alloct);
alloct->ptr = q;
if (q != alloct+1)
alloct->ptr = setbusy(alloct->ptr);
alloct = q->ptr = q+temp-1;
alloct->ptr = setbusy(allocs);
}
found:
allocp = p + nw;
ASSERT(allocp <= alloct);
if (q > allocp) {
allocx = allocp->ptr;
allocp->ptr = p->ptr;
}
p->ptr = setbusy(allocp);
return((char *)(p+1));
}
/*
* Freeing strategy tuned for LIFO allocation.
*/
void free(ap)
register void *ap;
{
register union store *p = (union store *)ap;
if (p == NULL)
return;
ASSERT(p > clearbusy(allocs[1].ptr) && p <= alloct);
ASSERT(allock());
allocp = --p;
ASSERT(testbusy(p->ptr));
p->ptr = clearbusy(p->ptr);
ASSERT(p->ptr > allocp && p->ptr <= alloct);
}
/*
* Realloc(p, nbytes) reallocates a block obtained from malloc() and freed
* since last call of malloc() to have new size nbytes, and old content
* returns new location, or 0 on failure.
*/
void *
realloc(vp, nbytes)
register void *vp;
size_t nbytes;
{
register union store *p = vp;
register union store *q;
union store *s, *t;
register unsigned nw;
unsigned onw;
if (p == NULL)
return malloc(nbytes);
if (testbusy(p[-1].ptr))
free((char *)p);
onw = p[-1].ptr - p;
q = (union store *)malloc(nbytes);
if (q == NULL || q == p)
return((char *)q);
s = p;
t = q;
nw = (nbytes+WORD-1)/WORD;
if (nw < onw)
onw = nw;
while (onw-- != 0)
*t++ = *s++;
if (q < p && q+nw >= p)
(q+(q+nw-p))->ptr = allocx;
return((char *)q);
}
#ifdef debug
static allock()
{
#ifdef longdebug
register union store *p;
int x;
x = 0;
for (p= &allocs[0]; clearbusy(p->ptr) > p; p=clearbusy(p->ptr)) {
if (p == allocp)
x++;
}
ASSERT(p == alloct);
return((x == 1) | (p == allocp));
#else
return(1);
#endif
}
#endif /* debug */