mirror of
https://github.com/xomboverlord/ldc.git
synced 2026-03-04 19:33:13 +01:00
[svn r46] fix for shift operations
added a simple opengl binding in demos
This commit is contained in:
6
demos/gl.d
Normal file
6
demos/gl.d
Normal file
@@ -0,0 +1,6 @@
|
||||
module gl;
|
||||
|
||||
public {
|
||||
import gltypes;
|
||||
import glfuncs;
|
||||
}
|
||||
406
demos/glfuncs.d
Normal file
406
demos/glfuncs.d
Normal file
@@ -0,0 +1,406 @@
|
||||
/*
|
||||
* Copyright (c) 2004-2006 Derelict Developers
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk>
|
||||
*/
|
||||
module glfuncs;
|
||||
|
||||
import gltypes;
|
||||
|
||||
extern(System):
|
||||
|
||||
// Miscellaneous
|
||||
void glClearIndex(GLfloat c);
|
||||
void glClearColor(GLclampf,GLclampf,GLclampf,GLclampf);
|
||||
void glClear(GLbitfield);
|
||||
void glIndexMask(GLuint);
|
||||
void glColorMask(GLboolean,GLboolean,GLboolean,GLboolean);
|
||||
void glAlphaFunc(GLenum,GLclampf);
|
||||
void glBlendFunc(GLenum,GLenum);
|
||||
void glLogicOp(GLenum);
|
||||
void glCullFace(GLenum);
|
||||
void glFrontFace(GLenum);
|
||||
void glPointSize(GLfloat);
|
||||
void glLineWidth(GLfloat);
|
||||
void glLineStipple(GLint,GLushort);
|
||||
void glPolygonMode(GLenum,GLenum);
|
||||
void glPolygonOffset(GLfloat,GLfloat);
|
||||
void glPolygonStipple(GLubyte*);
|
||||
void glGetPolygonStipple(GLubyte*);
|
||||
void glEdgeFlag(GLboolean);
|
||||
void glEdgeFlagv(GLboolean*);
|
||||
void glScissor(GLint,GLint,GLsizei,GLsizei);
|
||||
void glClipPlane(GLenum,GLdouble*);
|
||||
void glGetClipPlane(GLenum,GLdouble*);
|
||||
void glDrawBuffer(GLenum);
|
||||
void glReadBuffer(GLenum);
|
||||
void glEnable(GLenum);
|
||||
void glDisable(GLenum);
|
||||
GLboolean glIsEnabled(GLenum);
|
||||
void glEnableClientState(GLenum);
|
||||
void glDisableClientState(GLenum);
|
||||
void glGetBooleanv(GLenum,GLboolean*);
|
||||
void glGetDoublev(GLenum,GLdouble*);
|
||||
void glGetFloatv(GLenum,GLfloat*);
|
||||
void glGetIntegerv(GLenum,GLint*);
|
||||
void glPushAttrib(GLbitfield);
|
||||
void glPopAttrib();
|
||||
void glPushClientAttrib(GLbitfield);
|
||||
void glPopClientAttrib();
|
||||
GLint glRenderMode(GLenum);
|
||||
GLenum glGetError();
|
||||
GLchar* glGetString(GLenum);
|
||||
void glFinish();
|
||||
void glFlush();
|
||||
void glHint(GLenum,GLenum);
|
||||
|
||||
// Depth Buffer
|
||||
void glClearDepth(GLclampd);
|
||||
void glDepthFunc(GLenum);
|
||||
void glDepthMask(GLboolean);
|
||||
void glDepthRange(GLclampd,GLclampd);
|
||||
|
||||
// Accumulation Buffer
|
||||
void glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glAccum(GLenum,GLfloat);
|
||||
|
||||
// Transformation
|
||||
void glMatrixMode(GLenum);
|
||||
void glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glViewport(GLint,GLint,GLsizei,GLsizei);
|
||||
void glPushMatrix();
|
||||
void glPopMatrix();
|
||||
void glLoadIdentity();
|
||||
void glLoadMatrixd(GLdouble*);
|
||||
void glLoadMatrixf(GLfloat*);
|
||||
void glMultMatrixd(GLdouble*);
|
||||
void glMultMatrixf(GLfloat*);
|
||||
void glRotated(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glRotatef(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glScaled(GLdouble,GLdouble,GLdouble);
|
||||
void glScalef(GLfloat,GLfloat,GLfloat);
|
||||
void glTranslated(GLdouble,GLdouble,GLdouble);
|
||||
void glTranslatef(GLfloat,GLfloat,GLfloat);
|
||||
|
||||
// Display Lists
|
||||
GLboolean glIsList(GLuint);
|
||||
void glDeleteLists(GLuint,GLsizei);
|
||||
GLuint glGenLists(GLsizei);
|
||||
void glNewList(GLuint,GLenum);
|
||||
void glEndList();
|
||||
void glCallList(GLuint);
|
||||
void glCallLists(GLsizei,GLenum,GLvoid*);
|
||||
void glListBase(GLuint);
|
||||
|
||||
// Drawing Functions
|
||||
void glBegin(GLenum);
|
||||
void glEnd();
|
||||
void glVertex2d(GLdouble,GLdouble);
|
||||
void glVertex2f(GLfloat,GLfloat);
|
||||
void glVertex2i(GLint,GLint);
|
||||
void glVertex2s(GLshort,GLshort);
|
||||
void glVertex3d(GLdouble,GLdouble,GLdouble);
|
||||
void glVertex3f(GLfloat,GLfloat,GLfloat);
|
||||
void glVertex3i(GLint,GLint,GLint);
|
||||
void glVertex3s(GLshort,GLshort,GLshort);
|
||||
void glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glVertex4i(GLint,GLint,GLint,GLint);
|
||||
void glVertex4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void glVertex2dv(GLdouble*);
|
||||
void glVertex2fv(GLfloat*);
|
||||
void glVertex2iv(GLint*);
|
||||
void glVertex2sv(GLshort*);
|
||||
void glVertex3dv(GLdouble*);
|
||||
void glVertex3fv(GLfloat*);
|
||||
void glVertex3iv(GLint*);
|
||||
void glVertex3sv(GLshort*);
|
||||
void glVertex4dv(GLdouble*);
|
||||
void glVertex4fv(GLfloat*);
|
||||
void glVertex4iv(GLint*);
|
||||
void glVertex4sv(GLshort*);
|
||||
void glNormal3b(GLbyte,GLbyte,GLbyte);
|
||||
void glNormal3d(GLdouble,GLdouble,GLdouble);
|
||||
void glNormal3f(GLfloat,GLfloat,GLfloat);
|
||||
void glNormal3i(GLint,GLint,GLint);
|
||||
void glNormal3s(GLshort,GLshort,GLshort);
|
||||
void glNormal3bv(GLbyte*);
|
||||
void glNormal3dv(GLdouble*);
|
||||
void glNormal3fv(GLfloat*);
|
||||
void glNormal3iv(GLint*);
|
||||
void glNormal3sv(GLshort*);
|
||||
void glIndexd(GLdouble);
|
||||
void glIndexf(GLfloat);
|
||||
void glIndexi(GLint);
|
||||
void glIndexs(GLshort);
|
||||
void glIndexub(GLubyte);
|
||||
void glIndexdv(GLdouble*);
|
||||
void glIndexfv(GLfloat*);
|
||||
void glIndexiv(GLint*);
|
||||
void glIndexsv(GLshort*);
|
||||
void glIndexubv(GLubyte*);
|
||||
void glColor3b(GLbyte,GLbyte,GLbyte);
|
||||
void glColor3d(GLdouble,GLdouble,GLdouble);
|
||||
void glColor3f(GLfloat,GLfloat,GLfloat);
|
||||
void glColor3i(GLint,GLint,GLint);
|
||||
void glColor3s(GLshort,GLshort,GLshort);
|
||||
void glColor3ub(GLubyte,GLubyte,GLubyte);
|
||||
void glColor3ui(GLuint,GLuint,GLuint);
|
||||
void glColor3us(GLushort,GLushort,GLushort);
|
||||
void glColor4b(GLbyte,GLbyte,GLbyte,GLbyte);
|
||||
void glColor4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glColor4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glColor4i(GLint,GLint,GLint,GLint);
|
||||
void glColor4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void glColor4ub(GLubyte,GLubyte,GLubyte,GLubyte);
|
||||
void glColor4ui(GLuint,GLuint,GLuint,GLuint);
|
||||
void glColor4us(GLushort,GLushort,GLushort,GLushort);
|
||||
void glColor3bv(GLubyte*);
|
||||
void glColor3dv(GLdouble*);
|
||||
void glColor3fv(GLfloat*);
|
||||
void glColor3iv(GLint*);
|
||||
void glColor3sv(GLshort*);
|
||||
void glColor3ubv(GLubyte*);
|
||||
void glColor3uiv(GLuint*);
|
||||
void glColor3usv(GLushort*);
|
||||
void glColor4bv(GLbyte*);
|
||||
void glColor4dv(GLdouble*);
|
||||
void glColor4fv(GLfloat*);
|
||||
void glColor4iv(GLint*);
|
||||
void glColor4sv(GLshort*);
|
||||
void glColor4ubv(GLubyte*);
|
||||
void glColor4uiv(GLuint*);
|
||||
void glColor4usv(GLushort);
|
||||
void glTexCoord1d(GLdouble);
|
||||
void glTexCoord1f(GLfloat);
|
||||
void glTexCoord1i(GLint);
|
||||
void glTexCoord1s(GLshort);
|
||||
void glTexCoord2d(GLdouble,GLdouble);
|
||||
void glTexCoord2f(GLfloat,GLfloat);
|
||||
void glTexCoord2i(GLint,GLint);
|
||||
void glTexCoord2s(GLshort,GLshort);
|
||||
void glTexCoord3d(GLdouble,GLdouble,GLdouble);
|
||||
void glTexCoord3f(GLfloat,GLfloat,GLfloat);
|
||||
void glTexCoord3i(GLint,GLint,GLint);
|
||||
void glTexCoord3s(GLshort,GLshort,GLshort);
|
||||
void glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glTexCoord4i(GLint,GLint,GLint,GLint);
|
||||
void glTexCoord4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void glTexCoord1dv(GLdouble*);
|
||||
void glTexCoord1fv(GLfloat*);
|
||||
void glTexCoord1iv(GLint*);
|
||||
void glTexCoord1sv(GLshort*);
|
||||
void glTexCoord2dv(GLdouble*);
|
||||
void glTexCoord2fv(GLfloat*);
|
||||
void glTexCoord2iv(GLint*);
|
||||
void glTexCoord2sv(GLshort*);
|
||||
void glTexCoord3dv(GLdouble*);
|
||||
void glTexCoord3fv(GLfloat*);
|
||||
void glTexCoord3iv(GLint*);
|
||||
void glTexCoord3sv(GLshort*);
|
||||
void glTexCoord4dv(GLdouble*);
|
||||
void glTexCoord4fv(GLfloat*);
|
||||
void glTexCoord4iv(GLint*);
|
||||
void glTexCoord4sv(GLshort*);
|
||||
void glRasterPos2d(GLdouble,GLdouble);
|
||||
void glRasterPos2f(GLfloat,GLfloat);
|
||||
void glRasterPos2i(GLint,GLint);
|
||||
void glRasterPos2s(GLshort,GLshort);
|
||||
void glRasterPos3d(GLdouble,GLdouble,GLdouble);
|
||||
void glRasterPos3f(GLfloat,GLfloat,GLfloat);
|
||||
void glRasterPos3i(GLint,GLint,GLint);
|
||||
void glRasterPos3s(GLshort,GLshort,GLshort);
|
||||
void glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glRasterPos4i(GLint,GLint,GLint,GLint);
|
||||
void glRasterPos4s(GLshort,GLshort,GLshort,GLshort);
|
||||
void glRasterPos2dv(GLdouble*);
|
||||
void glRasterPos2fv(GLfloat*);
|
||||
void glRasterPos2iv(GLint*);
|
||||
void glRasterPos2sv(GLshort*);
|
||||
void glRasterPos3dv(GLdouble*);
|
||||
void glRasterPos3fv(GLfloat*);
|
||||
void glRasterPos3iv(GLint*);
|
||||
void glRasterPos3sv(GLshort*);
|
||||
void glRasterPos4dv(GLdouble*);
|
||||
void glRasterPos4fv(GLfloat*);
|
||||
void glRasterPos4iv(GLint*);
|
||||
void glRasterPos4sv(GLshort*);
|
||||
void glRectd(GLdouble,GLdouble,GLdouble,GLdouble);
|
||||
void glRectf(GLfloat,GLfloat,GLfloat,GLfloat);
|
||||
void glRecti(GLint,GLint,GLint,GLint);
|
||||
void glRects(GLshort,GLshort,GLshort,GLshort);
|
||||
void glRectdv(GLdouble*);
|
||||
void glRectfv(GLfloat*);
|
||||
void glRectiv(GLint*);
|
||||
void glRectsv(GLshort*);
|
||||
|
||||
// Lighting
|
||||
void glShadeModel(GLenum);
|
||||
void glLightf(GLenum,GLenum,GLfloat);
|
||||
void glLighti(GLenum,GLenum,GLint);
|
||||
void glLightfv(GLenum,GLenum,GLfloat*);
|
||||
void glLightiv(GLenum,GLenum,GLint*);
|
||||
void glGetLightfv(GLenum,GLenum,GLfloat*);
|
||||
void glGetLightiv(GLenum,GLenum,GLint*);
|
||||
void glLightModelf(GLenum,GLfloat);
|
||||
void glLightModeli(GLenum,GLint);
|
||||
void glLightModelfv(GLenum,GLfloat*);
|
||||
void glLightModeliv(GLenum,GLint*);
|
||||
void glMaterialf(GLenum,GLenum,GLfloat);
|
||||
void glMateriali(GLenum,GLenum,GLint);
|
||||
void glMaterialfv(GLenum,GLenum,GLfloat*);
|
||||
void glMaterialiv(GLenum,GLenum,GLint*);
|
||||
void glGetMaterialfv(GLenum,GLenum,GLfloat*);
|
||||
void glGetMaterialiv(GLenum,GLenum,GLint*);
|
||||
void glColorMaterial(GLenum,GLenum);
|
||||
|
||||
// Raster functions
|
||||
void glPixelZoom(GLfloat,GLfloat);
|
||||
void glPixelStoref(GLenum,GLfloat);
|
||||
void glPixelStorei(GLenum,GLint);
|
||||
void glPixelTransferf(GLenum,GLfloat);
|
||||
void glPixelTransferi(GLenum,GLint);
|
||||
void glPixelMapfv(GLenum,GLint,GLfloat*);
|
||||
void glPixelMapuiv(GLenum,GLint,GLuint*);
|
||||
void glPixelMapusv(GLenum,GLint,GLushort*);
|
||||
void glGetPixelMapfv(GLenum,GLfloat*);
|
||||
void glGetPixelMapuiv(GLenum,GLuint*);
|
||||
void glGetPixelMapusv(GLenum,GLushort*);
|
||||
void glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,GLubyte*);
|
||||
void glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
|
||||
void glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
|
||||
void glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum);
|
||||
|
||||
// Stenciling
|
||||
void glStencilFunc(GLenum,GLint,GLuint);
|
||||
void glStencilMask(GLuint);
|
||||
void glStencilOp(GLenum,GLenum,GLenum);
|
||||
void glClearStencil(GLint);
|
||||
|
||||
// Texture mapping
|
||||
void glTexGend(GLenum,GLenum,GLdouble);
|
||||
void glTexGenf(GLenum,GLenum,GLfloat);
|
||||
void glTexGeni(GLenum,GLenum,GLint);
|
||||
void glTexGendv(GLenum,GLenum,GLdouble*);
|
||||
void glTexGenfv(GLenum,GLenum,GLfloat*);
|
||||
void glTexGeniv(GLenum,GLenum,GLint*);
|
||||
void glGetTexGendv(GLenum,GLenum,GLdouble*);
|
||||
void glGetTexGenfv(GLenum,GLenum,GLfloat*);
|
||||
void glGetTexGeniv(GLenum,GLenum,GLint*);
|
||||
void glTexEnvf(GLenum,GLenum,GLfloat);
|
||||
void glTexEnvi(GLenum,GLenum,GLint);
|
||||
void glTexEnvfv(GLenum,GLenum,GLfloat*);
|
||||
void glTexEnviv(GLenum,GLenum,GLint*);
|
||||
void glGetTexEnvfv(GLenum,GLenum,GLfloat*);
|
||||
void glGetTexEnviv(GLenum,GLenum,GLint*);
|
||||
void glTexParameterf(GLenum,GLenum,GLfloat);
|
||||
void glTexParameteri(GLenum,GLenum,GLint);
|
||||
void glTexParameterfv(GLenum,GLenum,GLfloat*);
|
||||
void glTexParameteriv(GLenum,GLenum,GLint*);
|
||||
void glGetTexParameterfv(GLenum,GLenum,GLfloat*);
|
||||
void glGetTexParameteriv(GLenum,GLenum,GLint*);
|
||||
void glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*);
|
||||
void glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*);
|
||||
void glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,GLvoid*);
|
||||
void glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,GLvoid*);
|
||||
void glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*);
|
||||
|
||||
// Evaluators
|
||||
void glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble*);
|
||||
void glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat*);
|
||||
void glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLdouble*);
|
||||
void glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLfloat*);
|
||||
void glGetMapdv(GLenum,GLenum,GLdouble*);
|
||||
void glGetMapfv(GLenum,GLenum,GLfloat*);
|
||||
void glGetMapiv(GLenum,GLenum,GLint*);
|
||||
void glEvalCoord1d(GLdouble);
|
||||
void glEvalCoord1f(GLfloat);
|
||||
void glEvalCoord1dv(GLdouble*);
|
||||
void glEvalCoord1fv(GLfloat*);
|
||||
void glEvalCoord2d(GLdouble,GLdouble);
|
||||
void glEvalCoord2f(GLfloat,GLfloat);
|
||||
void glEvalCoord2dv(GLdouble*);
|
||||
void glEvalCoord2fv(GLfloat*);
|
||||
void glMapGrid1d(GLint,GLdouble,GLdouble);
|
||||
void glMapGrid1f(GLint,GLfloat,GLfloat);
|
||||
void glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
|
||||
void glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
|
||||
void glEvalPoint1(GLint);
|
||||
void glEvalPoint2(GLint,GLint);
|
||||
void glEvalMesh1(GLenum,GLint,GLint);
|
||||
void glEvalMesh2(GLenum,GLint,GLint,GLint,GLint);
|
||||
|
||||
// Fog
|
||||
void glFogf(GLenum,GLfloat);
|
||||
void glFogi(GLenum,GLint);
|
||||
void glFogfv(GLenum,GLfloat*);
|
||||
void glFogiv(GLenum,GLint*);
|
||||
|
||||
// Selection and Feedback
|
||||
void glFeedbackBuffer(GLsizei,GLenum,GLfloat*);
|
||||
void glPassThrough(GLfloat);
|
||||
void glSelectBuffer(GLsizei,GLuint*);
|
||||
void glInitNames();
|
||||
void glLoadName(GLuint);
|
||||
void glPushName(GLuint);
|
||||
void glPopName();
|
||||
|
||||
// texture objects
|
||||
void glGenTextures(GLsizei,GLuint*);
|
||||
void glDeleteTextures(GLsizei,GLuint*);
|
||||
void glBindTexture(GLenum,GLuint);
|
||||
void glPrioritizeTextures(GLsizei,GLuint*,GLclampf*);
|
||||
GLboolean glAreTexturesResident(GLsizei,GLuint*,GLboolean*);
|
||||
GLboolean glIsTexture(GLuint);
|
||||
|
||||
// texture mapping
|
||||
void glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,GLvoid*);
|
||||
void glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
|
||||
void glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
|
||||
void glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
|
||||
void glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei);
|
||||
void glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
|
||||
|
||||
// vertex arrays
|
||||
void glVertexPointer(GLint,GLenum,GLsizei,GLvoid*);
|
||||
void glNormalPointer(GLenum,GLsizei,GLvoid*);
|
||||
void glColorPointer(GLint,GLenum,GLsizei,GLvoid*);
|
||||
void glIndexPointer(GLenum,GLsizei,GLvoid*);
|
||||
void glTexCoordPointer(GLint,GLenum,GLsizei,GLvoid*);
|
||||
void glEdgeFlagPointer(GLsizei,GLvoid*);
|
||||
void glGetPointerv(GLenum,GLvoid**);
|
||||
void glArrayElement(GLint);
|
||||
void glDrawArrays(GLenum,GLint,GLsizei);
|
||||
void glDrawElements(GLenum,GLsizei,GLenum,GLvoid*);
|
||||
void glInterleavedArrays(GLenum,GLsizei,GLvoid*);
|
||||
665
demos/gltypes.d
Normal file
665
demos/gltypes.d
Normal file
@@ -0,0 +1,665 @@
|
||||
/*
|
||||
* Copyright (c) 2004-2006 Derelict Developers
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk>
|
||||
*/
|
||||
module gltypes;
|
||||
|
||||
version(build) pragma(link,"GL");
|
||||
|
||||
alias uint GLenum;
|
||||
alias ubyte GLboolean;
|
||||
alias uint GLbitfield;
|
||||
alias void GLvoid;
|
||||
alias byte GLbyte;
|
||||
alias short GLshort;
|
||||
alias int GLint;
|
||||
alias ubyte GLubyte;
|
||||
alias ushort GLushort;
|
||||
alias uint GLuint;
|
||||
alias int GLsizei;
|
||||
alias float GLfloat;
|
||||
alias float GLclampf;
|
||||
alias double GLdouble;
|
||||
alias double GLclampd;
|
||||
alias char GLchar;
|
||||
alias ptrdiff_t GLintptr;
|
||||
alias ptrdiff_t GLsizeiptr;
|
||||
|
||||
// Boolean values
|
||||
enum : GLboolean {
|
||||
GL_FALSE = 0x0,
|
||||
GL_TRUE = 0x1,
|
||||
}
|
||||
|
||||
enum : GLenum {
|
||||
// Data types
|
||||
GL_BYTE = 0x1400,
|
||||
GL_UNSIGNED_BYTE = 0x1401,
|
||||
GL_SHORT = 0x1402,
|
||||
GL_UNSIGNED_SHORT = 0x1403,
|
||||
GL_INT = 0x1404,
|
||||
GL_UNSIGNED_INT = 0x1405,
|
||||
GL_FLOAT = 0x1406,
|
||||
GL_DOUBLE = 0x140A,
|
||||
GL_2_BYTES = 0x1407,
|
||||
GL_3_BYTES = 0x1408,
|
||||
GL_4_BYTES = 0x1409,
|
||||
|
||||
// Primitives
|
||||
GL_POINTS = 0x0000,
|
||||
GL_LINES = 0x0001,
|
||||
GL_LINE_LOOP = 0x0002,
|
||||
GL_LINE_STRIP = 0x0003,
|
||||
GL_TRIANGLES = 0x0004,
|
||||
GL_TRIANGLE_STRIP = 0x0005,
|
||||
GL_TRIANGLE_FAN = 0x0006,
|
||||
GL_QUADS = 0x0007,
|
||||
GL_QUAD_STRIP = 0x0008,
|
||||
GL_POLYGON = 0x0009,
|
||||
|
||||
// Vertex Arrays
|
||||
GL_VERTEX_ARRAY = 0x8074,
|
||||
GL_NORMAL_ARRAY = 0x8075,
|
||||
GL_COLOR_ARRAY = 0x8076,
|
||||
GL_INDEX_ARRAY = 0x8077,
|
||||
GL_TEXTURE_COORD_ARRAY = 0x8078,
|
||||
GL_EDGE_FLAG_ARRAY = 0x8079,
|
||||
GL_VERTEX_ARRAY_SIZE = 0x807A,
|
||||
GL_VERTEX_ARRAY_TYPE = 0x807B,
|
||||
GL_VERTEX_ARRAY_STRIDE = 0x807C,
|
||||
GL_NORMAL_ARRAY_TYPE = 0x807E,
|
||||
GL_NORMAL_ARRAY_STRIDE = 0x807F,
|
||||
GL_COLOR_ARRAY_SIZE = 0x8081,
|
||||
GL_COLOR_ARRAY_TYPE = 0x8082,
|
||||
GL_COLOR_ARRAY_STRIDE = 0x8083,
|
||||
GL_INDEX_ARRAY_TYPE = 0x8085,
|
||||
GL_INDEX_ARRAY_STRIDE = 0x8086,
|
||||
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
|
||||
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
|
||||
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
|
||||
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
|
||||
GL_VERTEX_ARRAY_POINTER = 0x808E,
|
||||
GL_NORMAL_ARRAY_POINTER = 0x808F,
|
||||
GL_COLOR_ARRAY_POINTER = 0x8090,
|
||||
GL_INDEX_ARRAY_POINTER = 0x8091,
|
||||
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
|
||||
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
|
||||
GL_V2F = 0x2A20,
|
||||
GL_V3F = 0x2A21,
|
||||
GL_C4UB_V2F = 0x2A22,
|
||||
GL_C4UB_V3F = 0x2A23,
|
||||
GL_C3F_V3F = 0x2A24,
|
||||
GL_N3F_V3F = 0x2A25,
|
||||
GL_C4F_N3F_V3F = 0x2A26,
|
||||
GL_T2F_V3F = 0x2A27,
|
||||
GL_T4F_V4F = 0x2A28,
|
||||
GL_T2F_C4UB_V3F = 0x2A29,
|
||||
GL_T2F_C3F_V3F = 0x2A2A,
|
||||
GL_T2F_N3F_V3F = 0x2A2B,
|
||||
GL_T2F_C4F_N3F_V3F = 0x2A2C,
|
||||
GL_T4F_C4F_N3F_V4F = 0x2A2D,
|
||||
|
||||
// Matrix Mode
|
||||
GL_MATRIX_MODE = 0x0BA0,
|
||||
GL_MODELVIEW = 0x1700,
|
||||
GL_PROJECTION = 0x1701,
|
||||
GL_TEXTURE = 0x1702,
|
||||
|
||||
// Points
|
||||
GL_POINT_SMOOTH = 0x0B10,
|
||||
GL_POINT_SIZE = 0x0B11,
|
||||
GL_POINT_SIZE_GRANULARITY = 0x0B13,
|
||||
GL_POINT_SIZE_RANGE = 0x0B12,
|
||||
|
||||
// Lines
|
||||
GL_LINE_SMOOTH = 0x0B20,
|
||||
GL_LINE_STIPPLE = 0x0B24,
|
||||
GL_LINE_STIPPLE_PATTERN = 0x0B25,
|
||||
GL_LINE_STIPPLE_REPEAT = 0x0B26,
|
||||
GL_LINE_WIDTH = 0x0B21,
|
||||
GL_LINE_WIDTH_GRANULARITY = 0x0B23,
|
||||
GL_LINE_WIDTH_RANGE = 0x0B22,
|
||||
|
||||
// Polygons
|
||||
GL_POINT = 0x1B00,
|
||||
GL_LINE = 0x1B01,
|
||||
GL_FILL = 0x1B02,
|
||||
GL_CW = 0x0900,
|
||||
GL_CCW = 0x0901,
|
||||
GL_FRONT = 0x0404,
|
||||
GL_BACK = 0x0405,
|
||||
GL_POLYGON_MODE = 0x0B40,
|
||||
GL_POLYGON_SMOOTH = 0x0B41,
|
||||
GL_POLYGON_STIPPLE = 0x0B42,
|
||||
GL_EDGE_FLAG = 0x0B43,
|
||||
GL_CULL_FACE = 0x0B44,
|
||||
GL_CULL_FACE_MODE = 0x0B45,
|
||||
GL_FRONT_FACE = 0x0B46,
|
||||
GL_POLYGON_OFFSET_FACTOR = 0x8038,
|
||||
GL_POLYGON_OFFSET_UNITS = 0x2A00,
|
||||
GL_POLYGON_OFFSET_POINT = 0x2A01,
|
||||
GL_POLYGON_OFFSET_LINE = 0x2A02,
|
||||
GL_POLYGON_OFFSET_FILL = 0x8037,
|
||||
|
||||
// Display Lists
|
||||
GL_COMPILE = 0x1300,
|
||||
GL_COMPILE_AND_EXECUTE = 0x1301,
|
||||
GL_LIST_BASE = 0x0B32,
|
||||
GL_LIST_INDEX = 0x0B33,
|
||||
GL_LIST_MODE = 0x0B30,
|
||||
|
||||
// Depth buffer
|
||||
GL_NEVER = 0x0200,
|
||||
GL_LESS = 0x0201,
|
||||
GL_EQUAL = 0x0202,
|
||||
GL_LEQUAL = 0x0203,
|
||||
GL_GREATER = 0x0204,
|
||||
GL_NOTEQUAL = 0x0205,
|
||||
GL_GEQUAL = 0x0206,
|
||||
GL_ALWAYS = 0x0207,
|
||||
GL_DEPTH_TEST = 0x0B71,
|
||||
GL_DEPTH_BITS = 0x0D56,
|
||||
GL_DEPTH_CLEAR_VALUE = 0x0B73,
|
||||
GL_DEPTH_FUNC = 0x0B74,
|
||||
GL_DEPTH_RANGE = 0x0B70,
|
||||
GL_DEPTH_WRITEMASK = 0x0B72,
|
||||
GL_DEPTH_COMPONENT = 0x1902,
|
||||
|
||||
// Lighting
|
||||
GL_LIGHTING = 0x0B50,
|
||||
GL_LIGHT0 = 0x4000,
|
||||
GL_LIGHT1 = 0x4001,
|
||||
GL_LIGHT2 = 0x4002,
|
||||
GL_LIGHT3 = 0x4003,
|
||||
GL_LIGHT4 = 0x4004,
|
||||
GL_LIGHT5 = 0x4005,
|
||||
GL_LIGHT6 = 0x4006,
|
||||
GL_LIGHT7 = 0x4007,
|
||||
GL_SPOT_EXPONENT = 0x1205,
|
||||
GL_SPOT_CUTOFF = 0x1206,
|
||||
GL_CONSTANT_ATTENUATION = 0x1207,
|
||||
GL_LINEAR_ATTENUATION = 0x1208,
|
||||
GL_QUADRATIC_ATTENUATION = 0x1209,
|
||||
GL_AMBIENT = 0x1200,
|
||||
GL_DIFFUSE = 0x1201,
|
||||
GL_SPECULAR = 0x1202,
|
||||
GL_SHININESS = 0x1601,
|
||||
GL_EMISSION = 0x1600,
|
||||
GL_POSITION = 0x1203,
|
||||
GL_SPOT_DIRECTION = 0x1204,
|
||||
GL_AMBIENT_AND_DIFFUSE = 0x1602,
|
||||
GL_COLOR_INDEXES = 0x1603,
|
||||
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
|
||||
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
|
||||
GL_LIGHT_MODEL_AMBIENT = 0x0B53,
|
||||
GL_FRONT_AND_BACK = 0x0408,
|
||||
GL_SHADE_MODEL = 0x0B54,
|
||||
GL_FLAT = 0x1D00,
|
||||
GL_SMOOTH = 0x1D01,
|
||||
GL_COLOR_MATERIAL = 0x0B57,
|
||||
GL_COLOR_MATERIAL_FACE = 0x0B55,
|
||||
GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
|
||||
GL_NORMALIZE = 0x0BA1,
|
||||
|
||||
// User clipping planes
|
||||
GL_CLIP_PLANE0 = 0x3000,
|
||||
GL_CLIP_PLANE1 = 0x3001,
|
||||
GL_CLIP_PLANE2 = 0x3002,
|
||||
GL_CLIP_PLANE3 = 0x3003,
|
||||
GL_CLIP_PLANE4 = 0x3004,
|
||||
GL_CLIP_PLANE5 = 0x3005,
|
||||
|
||||
// Accumulation buffer
|
||||
GL_ACCUM_RED_BITS = 0x0D58,
|
||||
GL_ACCUM_GREEN_BITS = 0x0D59,
|
||||
GL_ACCUM_BLUE_BITS = 0x0D5A,
|
||||
GL_ACCUM_ALPHA_BITS = 0x0D5B,
|
||||
GL_ACCUM_CLEAR_VALUE = 0x0B80,
|
||||
GL_ACCUM = 0x0100,
|
||||
GL_ADD = 0x0104,
|
||||
GL_LOAD = 0x0101,
|
||||
GL_MULT = 0x0103,
|
||||
GL_RETURN = 0x0102,
|
||||
|
||||
// Alpha testing
|
||||
GL_ALPHA_TEST = 0x0BC0,
|
||||
GL_ALPHA_TEST_REF = 0x0BC2,
|
||||
GL_ALPHA_TEST_FUNC = 0x0BC1,
|
||||
|
||||
// Blending
|
||||
GL_BLEND = 0x0BE2,
|
||||
GL_BLEND_SRC = 0x0BE1,
|
||||
GL_BLEND_DST = 0x0BE0,
|
||||
GL_ZERO = 0x0,
|
||||
GL_ONE = 0x1,
|
||||
GL_SRC_COLOR = 0x0300,
|
||||
GL_ONE_MINUS_SRC_COLOR = 0x0301,
|
||||
GL_SRC_ALPHA = 0x0302,
|
||||
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
|
||||
GL_DST_ALPHA = 0x0304,
|
||||
GL_ONE_MINUS_DST_ALPHA = 0x0305,
|
||||
GL_DST_COLOR = 0x0306,
|
||||
GL_ONE_MINUS_DST_COLOR = 0x0307,
|
||||
GL_SRC_ALPHA_SATURATE = 0x0308,
|
||||
GL_CONSTANT_COLOR = 0x8001,
|
||||
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
|
||||
GL_CONSTANT_ALPHA = 0x8003,
|
||||
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
|
||||
|
||||
// Render Mode
|
||||
GL_FEEDBACK = 0x1C01,
|
||||
GL_RENDER = 0x1C00,
|
||||
GL_SELECT = 0x1C02,
|
||||
|
||||
// Feedback
|
||||
GL_2D = 0x0600,
|
||||
GL_3D = 0x0601,
|
||||
GL_3D_COLOR = 0x0602,
|
||||
GL_3D_COLOR_TEXTURE = 0x0603,
|
||||
GL_4D_COLOR_TEXTURE = 0x0604,
|
||||
GL_POINT_TOKEN = 0x0701,
|
||||
GL_LINE_TOKEN = 0x0702,
|
||||
GL_LINE_RESET_TOKEN = 0x0707,
|
||||
GL_POLYGON_TOKEN = 0x0703,
|
||||
GL_BITMAP_TOKEN = 0x0704,
|
||||
GL_DRAW_PIXEL_TOKEN = 0x0705,
|
||||
GL_COPY_PIXEL_TOKEN = 0x0706,
|
||||
GL_PASS_THROUGH_TOKEN = 0x0700,
|
||||
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
|
||||
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
|
||||
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
|
||||
|
||||
// Selection
|
||||
GL_SELECTION_BUFFER_POINTER = 0x0DF3,
|
||||
GL_SELECTION_BUFFER_SIZE = 0x0DF4,
|
||||
|
||||
// Fog
|
||||
GL_FOG = 0x0B60,
|
||||
GL_FOG_MODE = 0x0B65,
|
||||
GL_FOG_DENSITY = 0x0B62,
|
||||
GL_FOG_COLOR = 0x0B66,
|
||||
GL_FOG_INDEX = 0x0B61,
|
||||
GL_FOG_START = 0x0B63,
|
||||
GL_FOG_END = 0x0B64,
|
||||
GL_LINEAR = 0x2601,
|
||||
GL_EXP = 0x0800,
|
||||
GL_EXP2 = 0x0801,
|
||||
|
||||
// Logic Ops
|
||||
GL_LOGIC_OP = 0x0BF1,
|
||||
GL_INDEX_LOGIC_OP = 0x0BF1,
|
||||
GL_COLOR_LOGIC_OP = 0x0BF2,
|
||||
GL_LOGIC_OP_MODE = 0x0BF0,
|
||||
GL_CLEAR = 0x1500,
|
||||
GL_SET = 0x150F,
|
||||
GL_COPY = 0x1503,
|
||||
GL_COPY_INVERTED = 0x150C,
|
||||
GL_NOOP = 0x1505,
|
||||
GL_INVERT = 0x150A,
|
||||
GL_AND = 0x1501,
|
||||
GL_NAND = 0x150E,
|
||||
GL_OR = 0x1507,
|
||||
GL_NOR = 0x1508,
|
||||
GL_XOR = 0x1506,
|
||||
GL_EQUIV = 0x1509,
|
||||
GL_AND_REVERSE = 0x1502,
|
||||
GL_AND_INVERTED = 0x1504,
|
||||
GL_OR_REVERSE = 0x150B,
|
||||
GL_OR_INVERTED = 0x150D,
|
||||
|
||||
// Stencil
|
||||
GL_STENCIL_TEST = 0x0B90,
|
||||
GL_STENCIL_WRITEMASK = 0x0B98,
|
||||
GL_STENCIL_BITS = 0x0D57,
|
||||
GL_STENCIL_FUNC = 0x0B92,
|
||||
GL_STENCIL_VALUE_MASK = 0x0B93,
|
||||
GL_STENCIL_REF = 0x0B97,
|
||||
GL_STENCIL_FAIL = 0x0B94,
|
||||
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
|
||||
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
|
||||
GL_STENCIL_CLEAR_VALUE = 0x0B91,
|
||||
GL_STENCIL_INDEX = 0x1901,
|
||||
GL_KEEP = 0x1E00,
|
||||
GL_REPLACE = 0x1E01,
|
||||
GL_INCR = 0x1E02,
|
||||
GL_DECR = 0x1E03,
|
||||
|
||||
// Buffers, Pixel Drawing/Reading
|
||||
GL_NONE = 0x0,
|
||||
GL_LEFT = 0x0406,
|
||||
GL_RIGHT = 0x0407,
|
||||
GL_FRONT_LEFT = 0x0400,
|
||||
GL_FRONT_RIGHT = 0x0401,
|
||||
GL_BACK_LEFT = 0x0402,
|
||||
GL_BACK_RIGHT = 0x0403,
|
||||
GL_AUX0 = 0x0409,
|
||||
GL_AUX1 = 0x040A,
|
||||
GL_AUX2 = 0x040B,
|
||||
GL_AUX3 = 0x040C,
|
||||
GL_COLOR_INDEX = 0x1900,
|
||||
GL_RED = 0x1903,
|
||||
GL_GREEN = 0x1904,
|
||||
GL_BLUE = 0x1905,
|
||||
GL_ALPHA = 0x1906,
|
||||
GL_LUMINANCE = 0x1909,
|
||||
GL_LUMINANCE_ALPHA = 0x190A,
|
||||
GL_ALPHA_BITS = 0x0D55,
|
||||
GL_RED_BITS = 0x0D52,
|
||||
GL_GREEN_BITS = 0x0D53,
|
||||
GL_BLUE_BITS = 0x0D54,
|
||||
GL_INDEX_BITS = 0x0D51,
|
||||
GL_SUBPIXEL_BITS = 0x0D50,
|
||||
GL_AUX_BUFFERS = 0x0C00,
|
||||
GL_READ_BUFFER = 0x0C02,
|
||||
GL_DRAW_BUFFER = 0x0C01,
|
||||
GL_DOUBLEBUFFER = 0x0C32,
|
||||
GL_STEREO = 0x0C33,
|
||||
GL_BITMAP = 0x1A00,
|
||||
GL_COLOR = 0x1800,
|
||||
GL_DEPTH = 0x1801,
|
||||
GL_STENCIL = 0x1802,
|
||||
GL_DITHER = 0x0BD0,
|
||||
GL_RGB = 0x1907,
|
||||
GL_RGBA = 0x1908,
|
||||
|
||||
// Implementation limits
|
||||
GL_MAX_LIST_NESTING = 0x0B31,
|
||||
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
|
||||
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
|
||||
GL_MAX_NAME_STACK_DEPTH = 0x0D37,
|
||||
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
|
||||
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
|
||||
GL_MAX_EVAL_ORDER = 0x0D30,
|
||||
GL_MAX_LIGHTS = 0x0D31,
|
||||
GL_MAX_CLIP_PLANES = 0x0D32,
|
||||
GL_MAX_TEXTURE_SIZE = 0x0D33,
|
||||
GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
|
||||
GL_MAX_VIEWPORT_DIMS = 0x0D3A,
|
||||
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
|
||||
|
||||
// Gets
|
||||
GL_ATTRIB_STACK_DEPTH = 0x0BB0,
|
||||
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
|
||||
GL_COLOR_CLEAR_VALUE = 0x0C22,
|
||||
GL_COLOR_WRITEMASK = 0x0C23,
|
||||
GL_CURRENT_INDEX = 0x0B01,
|
||||
GL_CURRENT_COLOR = 0x0B00,
|
||||
GL_CURRENT_NORMAL = 0x0B02,
|
||||
GL_CURRENT_RASTER_COLOR = 0x0B04,
|
||||
GL_CURRENT_RASTER_DISTANCE = 0x0B09,
|
||||
GL_CURRENT_RASTER_INDEX = 0x0B05,
|
||||
GL_CURRENT_RASTER_POSITION = 0x0B07,
|
||||
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
|
||||
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
|
||||
GL_CURRENT_TEXTURE_COORDS = 0x0B03,
|
||||
GL_INDEX_CLEAR_VALUE = 0x0C20,
|
||||
GL_INDEX_MODE = 0x0C30,
|
||||
GL_INDEX_WRITEMASK = 0x0C21,
|
||||
GL_MODELVIEW_MATRIX = 0x0BA6,
|
||||
GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
|
||||
GL_NAME_STACK_DEPTH = 0x0D70,
|
||||
GL_PROJECTION_MATRIX = 0x0BA7,
|
||||
GL_PROJECTION_STACK_DEPTH = 0x0BA4,
|
||||
GL_RENDER_MODE = 0x0C40,
|
||||
GL_RGBA_MODE = 0x0C31,
|
||||
GL_TEXTURE_MATRIX = 0x0BA8,
|
||||
GL_TEXTURE_STACK_DEPTH = 0x0BA5,
|
||||
GL_VIEWPORT = 0x0BA2,
|
||||
|
||||
// Evaluators
|
||||
GL_AUTO_NORMAL = 0x0D80,
|
||||
GL_MAP1_COLOR_4 = 0x0D90,
|
||||
GL_MAP1_GRID_DOMAIN = 0x0DD0,
|
||||
GL_MAP1_GRID_SEGMENTS = 0x0DD1,
|
||||
GL_MAP1_INDEX = 0x0D91,
|
||||
GL_MAP1_NORMAL = 0x0D92,
|
||||
GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
|
||||
GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
|
||||
GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
|
||||
GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
|
||||
GL_MAP1_VERTEX_3 = 0x0D97,
|
||||
GL_MAP1_VERTEX_4 = 0x0D98,
|
||||
GL_MAP2_COLOR_4 = 0x0DB0,
|
||||
GL_MAP2_GRID_DOMAIN = 0x0DD2,
|
||||
GL_MAP2_GRID_SEGMENTS = 0x0DD3,
|
||||
GL_MAP2_INDEX = 0x0DB1,
|
||||
GL_MAP2_NORMAL = 0x0DB2,
|
||||
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
|
||||
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
|
||||
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
|
||||
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
|
||||
GL_MAP2_VERTEX_3 = 0x0DB7,
|
||||
GL_MAP2_VERTEX_4 = 0x0DB8,
|
||||
GL_COEFF = 0x0A00,
|
||||
GL_DOMAIN = 0x0A02,
|
||||
GL_ORDER = 0x0A01,
|
||||
|
||||
// Hints
|
||||
GL_FOG_HINT = 0x0C54,
|
||||
GL_LINE_SMOOTH_HINT = 0x0C52,
|
||||
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
|
||||
GL_POINT_SMOOTH_HINT = 0x0C51,
|
||||
GL_POLYGON_SMOOTH_HINT = 0x0C53,
|
||||
GL_DONT_CARE = 0x1100,
|
||||
GL_FASTEST = 0x1101,
|
||||
GL_NICEST = 0x1102,
|
||||
|
||||
// Scissor box
|
||||
GL_SCISSOR_TEST = 0x0C11,
|
||||
GL_SCISSOR_BOX = 0x0C10,
|
||||
|
||||
// Pixel Mode / Transfer
|
||||
GL_MAP_COLOR = 0x0D10,
|
||||
GL_MAP_STENCIL = 0x0D11,
|
||||
GL_INDEX_SHIFT = 0x0D12,
|
||||
GL_INDEX_OFFSET = 0x0D13,
|
||||
GL_RED_SCALE = 0x0D14,
|
||||
GL_RED_BIAS = 0x0D15,
|
||||
GL_GREEN_SCALE = 0x0D18,
|
||||
GL_GREEN_BIAS = 0x0D19,
|
||||
GL_BLUE_SCALE = 0x0D1A,
|
||||
GL_BLUE_BIAS = 0x0D1B,
|
||||
GL_ALPHA_SCALE = 0x0D1C,
|
||||
GL_ALPHA_BIAS = 0x0D1D,
|
||||
GL_DEPTH_SCALE = 0x0D1E,
|
||||
GL_DEPTH_BIAS = 0x0D1F,
|
||||
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
|
||||
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
|
||||
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
|
||||
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
|
||||
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
|
||||
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
|
||||
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
|
||||
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
|
||||
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
|
||||
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
|
||||
GL_PIXEL_MAP_S_TO_S = 0x0C71,
|
||||
GL_PIXEL_MAP_I_TO_I = 0x0C70,
|
||||
GL_PIXEL_MAP_I_TO_R = 0x0C72,
|
||||
GL_PIXEL_MAP_I_TO_G = 0x0C73,
|
||||
GL_PIXEL_MAP_I_TO_B = 0x0C74,
|
||||
GL_PIXEL_MAP_I_TO_A = 0x0C75,
|
||||
GL_PIXEL_MAP_R_TO_R = 0x0C76,
|
||||
GL_PIXEL_MAP_G_TO_G = 0x0C77,
|
||||
GL_PIXEL_MAP_B_TO_B = 0x0C78,
|
||||
GL_PIXEL_MAP_A_TO_A = 0x0C79,
|
||||
GL_PACK_ALIGNMENT = 0x0D05,
|
||||
GL_PACK_LSB_FIRST = 0x0D01,
|
||||
GL_PACK_ROW_LENGTH = 0x0D02,
|
||||
GL_PACK_SKIP_PIXELS = 0x0D04,
|
||||
GL_PACK_SKIP_ROWS = 0x0D03,
|
||||
GL_PACK_SWAP_BYTES = 0x0D00,
|
||||
GL_UNPACK_ALIGNMENT = 0x0CF5,
|
||||
GL_UNPACK_LSB_FIRST = 0x0CF1,
|
||||
GL_UNPACK_ROW_LENGTH = 0x0CF2,
|
||||
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
|
||||
GL_UNPACK_SKIP_ROWS = 0x0CF3,
|
||||
GL_UNPACK_SWAP_BYTES = 0x0CF0,
|
||||
GL_ZOOM_X = 0x0D16,
|
||||
GL_ZOOM_Y = 0x0D17,
|
||||
|
||||
// Texture mapping
|
||||
GL_TEXTURE_ENV = 0x2300,
|
||||
GL_TEXTURE_ENV_MODE = 0x2200,
|
||||
GL_TEXTURE_1D = 0x0DE0,
|
||||
GL_TEXTURE_2D = 0x0DE1,
|
||||
GL_TEXTURE_WRAP_S = 0x2802,
|
||||
GL_TEXTURE_WRAP_T = 0x2803,
|
||||
GL_TEXTURE_MAG_FILTER = 0x2800,
|
||||
GL_TEXTURE_MIN_FILTER = 0x2801,
|
||||
GL_TEXTURE_ENV_COLOR = 0x2201,
|
||||
GL_TEXTURE_GEN_S = 0x0C60,
|
||||
GL_TEXTURE_GEN_T = 0x0C61,
|
||||
GL_TEXTURE_GEN_MODE = 0x2500,
|
||||
GL_TEXTURE_BORDER_COLOR = 0x1004,
|
||||
GL_TEXTURE_WIDTH = 0x1000,
|
||||
GL_TEXTURE_HEIGHT = 0x1001,
|
||||
GL_TEXTURE_BORDER = 0x1005,
|
||||
GL_TEXTURE_COMPONENTS = 0x1003,
|
||||
GL_TEXTURE_RED_SIZE = 0x805C,
|
||||
GL_TEXTURE_GREEN_SIZE = 0x805D,
|
||||
GL_TEXTURE_BLUE_SIZE = 0x805E,
|
||||
GL_TEXTURE_ALPHA_SIZE = 0x805F,
|
||||
GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
|
||||
GL_TEXTURE_INTENSITY_SIZE = 0x8061,
|
||||
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
|
||||
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
|
||||
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
|
||||
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
|
||||
GL_OBJECT_LINEAR = 0x2401,
|
||||
GL_OBJECT_PLANE = 0x2501,
|
||||
GL_EYE_LINEAR = 0x2400,
|
||||
GL_EYE_PLANE = 0x2502,
|
||||
GL_SPHERE_MAP = 0x2402,
|
||||
GL_DECAL = 0x2101,
|
||||
GL_MODULATE = 0x2100,
|
||||
GL_NEAREST = 0x2600,
|
||||
GL_REPEAT = 0x2901,
|
||||
GL_CLAMP = 0x2900,
|
||||
GL_S = 0x2000,
|
||||
GL_T = 0x2001,
|
||||
GL_R = 0x2002,
|
||||
GL_Q = 0x2003,
|
||||
GL_TEXTURE_GEN_R = 0x0C62,
|
||||
GL_TEXTURE_GEN_Q = 0x0C63,
|
||||
|
||||
// Utility
|
||||
GL_VENDOR = 0x1F00,
|
||||
GL_RENDERER = 0x1F01,
|
||||
GL_VERSION = 0x1F02,
|
||||
GL_EXTENSIONS = 0x1F03,
|
||||
|
||||
// Errors
|
||||
GL_NO_ERROR = 0x0,
|
||||
GL_INVALID_VALUE = 0x0501,
|
||||
GL_INVALID_ENUM = 0x0500,
|
||||
GL_INVALID_OPERATION = 0x0502,
|
||||
GL_STACK_OVERFLOW = 0x0503,
|
||||
GL_STACK_UNDERFLOW = 0x0504,
|
||||
GL_OUT_OF_MEMORY = 0x0505,
|
||||
}
|
||||
|
||||
// glPush/PopAttrib bits
|
||||
enum : GLuint {
|
||||
GL_CURRENT_BIT = 0x00000001,
|
||||
GL_POINT_BIT = 0x00000002,
|
||||
GL_LINE_BIT = 0x00000004,
|
||||
GL_POLYGON_BIT = 0x00000008,
|
||||
GL_POLYGON_STIPPLE_BIT = 0x00000010,
|
||||
GL_PIXEL_MODE_BIT = 0x00000020,
|
||||
GL_LIGHTING_BIT = 0x00000040,
|
||||
GL_FOG_BIT = 0x00000080,
|
||||
GL_DEPTH_BUFFER_BIT = 0x00000100,
|
||||
GL_ACCUM_BUFFER_BIT = 0x00000200,
|
||||
GL_STENCIL_BUFFER_BIT = 0x00000400,
|
||||
GL_VIEWPORT_BIT = 0x00000800,
|
||||
GL_TRANSFORM_BIT = 0x00001000,
|
||||
GL_ENABLE_BIT = 0x00002000,
|
||||
GL_COLOR_BUFFER_BIT = 0x00004000,
|
||||
GL_HINT_BIT = 0x00008000,
|
||||
GL_EVAL_BIT = 0x00010000,
|
||||
GL_LIST_BIT = 0x00020000,
|
||||
GL_TEXTURE_BIT = 0x00040000,
|
||||
GL_SCISSOR_BIT = 0x00080000,
|
||||
GL_ALL_ATTRIB_BITS = 0x000FFFFF,
|
||||
}
|
||||
|
||||
// gl 1.1
|
||||
enum : GLenum {
|
||||
GL_PROXY_TEXTURE_1D = 0x8063,
|
||||
GL_PROXY_TEXTURE_2D = 0x8064,
|
||||
GL_TEXTURE_PRIORITY = 0x8066,
|
||||
GL_TEXTURE_RESIDENT = 0x8067,
|
||||
GL_TEXTURE_BINDING_1D = 0x8068,
|
||||
GL_TEXTURE_BINDING_2D = 0x8069,
|
||||
GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
|
||||
GL_ALPHA4 = 0x803B,
|
||||
GL_ALPHA8 = 0x803C,
|
||||
GL_ALPHA12 = 0x803D,
|
||||
GL_ALPHA16 = 0x803E,
|
||||
GL_LUMINANCE4 = 0x803F,
|
||||
GL_LUMINANCE8 = 0x8040,
|
||||
GL_LUMINANCE12 = 0x8041,
|
||||
GL_LUMINANCE16 = 0x8042,
|
||||
GL_LUMINANCE4_ALPHA4 = 0x8043,
|
||||
GL_LUMINANCE6_ALPHA2 = 0x8044,
|
||||
GL_LUMINANCE8_ALPHA8 = 0x8045,
|
||||
GL_LUMINANCE12_ALPHA4 = 0x8046,
|
||||
GL_LUMINANCE12_ALPHA12 = 0x8047,
|
||||
GL_LUMINANCE16_ALPHA16 = 0x8048,
|
||||
GL_INTENSITY = 0x8049,
|
||||
GL_INTENSITY4 = 0x804A,
|
||||
GL_INTENSITY8 = 0x804B,
|
||||
GL_INTENSITY12 = 0x804C,
|
||||
GL_INTENSITY16 = 0x804D,
|
||||
GL_R3_G3_B2 = 0x2A10,
|
||||
GL_RGB4 = 0x804F,
|
||||
GL_RGB5 = 0x8050,
|
||||
GL_RGB8 = 0x8051,
|
||||
GL_RGB10 = 0x8052,
|
||||
GL_RGB12 = 0x8053,
|
||||
GL_RGB16 = 0x8054,
|
||||
GL_RGBA2 = 0x8055,
|
||||
GL_RGBA4 = 0x8056,
|
||||
GL_RGB5_A1 = 0x8057,
|
||||
GL_RGBA8 = 0x8058,
|
||||
GL_RGB10_A2 = 0x8059,
|
||||
GL_RGBA12 = 0x805A,
|
||||
GL_RGBA16 = 0x805B,
|
||||
}
|
||||
|
||||
enum : GLuint {
|
||||
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
|
||||
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
|
||||
GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF,
|
||||
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF,
|
||||
}
|
||||
45
demos/sdl.d
45
demos/sdl.d
@@ -1,7 +1,6 @@
|
||||
module sdl;
|
||||
|
||||
version(build)
|
||||
pragma(link,"SDL");
|
||||
version(build) pragma(link,"SDL");
|
||||
|
||||
extern(C):
|
||||
struct SDL_Rect {
|
||||
@@ -43,4 +42,46 @@ enum : uint {
|
||||
SDL_DOUBLEBUF=0x40000000,
|
||||
SDL_FULLSCREEN=0x80000000
|
||||
}
|
||||
enum {
|
||||
SDL_GL_RED_SIZE,
|
||||
SDL_GL_GREEN_SIZE,
|
||||
SDL_GL_BLUE_SIZE,
|
||||
SDL_GL_ALPHA_SIZE,
|
||||
SDL_GL_BUFFER_SIZE,
|
||||
SDL_GL_DOUBLEBUFFER,
|
||||
SDL_GL_DEPTH_SIZE,
|
||||
SDL_GL_STENCIL_SIZE,
|
||||
SDL_GL_ACCUM_RED_SIZE,
|
||||
SDL_GL_ACCUM_GREEN_SIZE,
|
||||
SDL_GL_ACCUM_BLUE_SIZE,
|
||||
SDL_GL_ACCUM_ALPHA_SIZE,
|
||||
SDL_GL_STEREO,
|
||||
SDL_GL_MULTISAMPLEBUFFERS,
|
||||
SDL_GL_MULTISAMPLESAMPLES,
|
||||
SDL_GL_ACCELERATED_VISUAL,
|
||||
SDL_GL_SWAP_CONTROL
|
||||
}
|
||||
int SDL_GL_LoadLibrary(char*);
|
||||
void* SDL_GL_GetProcAddress(char*);
|
||||
int SDL_GL_SetAttribute(int,int);
|
||||
int SDL_GL_GetAttribute(int,int*);
|
||||
void SDL_GL_SwapBuffers();
|
||||
void SDL_GL_UpdateRects(int,SDL_Rect*);
|
||||
void SDL_GL_Lock();
|
||||
void SDL_GL_Unlock();
|
||||
enum : uint {
|
||||
SDL_INIT_TIMER=0x00000001,
|
||||
SDL_INIT_AUDIO=0x00000010,
|
||||
SDL_INIT_VIDEO=0x00000020,
|
||||
SDL_INIT_CDROM=0x00000100,
|
||||
SDL_INIT_JOYSTICK=0x00000200,
|
||||
SDL_INIT_NOPARACHUTE=0x00100000,
|
||||
SDL_INIT_EVENTTHREAD=0x00200000,
|
||||
SDL_INIT_EVERYTHING=0x0000FFFF
|
||||
}
|
||||
|
||||
int SDL_Init(uint);
|
||||
int SDL_InitSubSystem(uint);
|
||||
int SDL_QuitSubSystem(uint);
|
||||
int SDL_WasInit(uint);
|
||||
void SDL_Quit();
|
||||
|
||||
@@ -7412,7 +7412,8 @@ Expression *ShlAssignExp::semantic(Scope *sc)
|
||||
typeCombine(sc);
|
||||
e1->checkIntegral();
|
||||
e2 = e2->checkIntegral();
|
||||
e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
//e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
e2 = e2->castTo(sc, e1->type); // LLVMDC
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -7440,7 +7441,8 @@ Expression *ShrAssignExp::semantic(Scope *sc)
|
||||
typeCombine(sc);
|
||||
e1->checkIntegral();
|
||||
e2 = e2->checkIntegral();
|
||||
e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
//e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
e2 = e2->castTo(sc, e1->type); // LLVMDC
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -7468,7 +7470,8 @@ Expression *UshrAssignExp::semantic(Scope *sc)
|
||||
typeCombine(sc);
|
||||
e1->checkIntegral();
|
||||
e2 = e2->checkIntegral();
|
||||
e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
//e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
e2 = e2->castTo(sc, e1->type); // LLVMDC
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -7941,7 +7944,8 @@ Expression *ShlExp::semantic(Scope *sc)
|
||||
e1 = e1->checkIntegral();
|
||||
e2 = e2->checkIntegral();
|
||||
e1 = e1->integralPromotions(sc);
|
||||
e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
//e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
e2 = e2->castTo(sc, e1->type); // LLVMDC
|
||||
type = e1->type;
|
||||
}
|
||||
return this;
|
||||
@@ -7965,7 +7969,8 @@ Expression *ShrExp::semantic(Scope *sc)
|
||||
e1 = e1->checkIntegral();
|
||||
e2 = e2->checkIntegral();
|
||||
e1 = e1->integralPromotions(sc);
|
||||
e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
//e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
e2 = e2->castTo(sc, e1->type); // LLVMDC
|
||||
type = e1->type;
|
||||
}
|
||||
return this;
|
||||
@@ -7989,7 +7994,8 @@ Expression *UshrExp::semantic(Scope *sc)
|
||||
e1 = e1->checkIntegral();
|
||||
e2 = e2->checkIntegral();
|
||||
e1 = e1->integralPromotions(sc);
|
||||
e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
//e2 = e2->castTo(sc, Type::tshiftcnt);
|
||||
e2 = e2->castTo(sc, e1->type); // LLVMDC
|
||||
type = e1->type;
|
||||
}
|
||||
return this;
|
||||
|
||||
@@ -2250,10 +2250,14 @@ elem* X##AssignExp::toElem(IRState* p) \
|
||||
LOG_SCOPE; \
|
||||
elem* u = e1->toElem(p); \
|
||||
elem* v = e2->toElem(p); \
|
||||
llvm::Value* tmp = llvm::BinaryOperator::create(llvm::Instruction::Y, u->getValue(), v->getValue(), "tmp", p->scopebb()); \
|
||||
Logger::cout() << *tmp << '|' << *u->mem << '\n'; \
|
||||
llvm::Value* uval = u->getValue(); \
|
||||
assert(uval); \
|
||||
llvm::Value* vval = v->getValue(); \
|
||||
assert(vval); \
|
||||
llvm::Value* tmp = llvm::BinaryOperator::create(llvm::Instruction::Y, uval, vval, "tmp", p->scopebb()); \
|
||||
if (u->mem == 0) \
|
||||
LLVM_DtoGiveArgumentStorage(u); \
|
||||
Logger::cout() << *tmp << '|' << *u->mem << '\n'; \
|
||||
new llvm::StoreInst(LLVM_DtoPointedType(u->mem, tmp), u->mem, p->scopebb()); \
|
||||
delete u; \
|
||||
delete v; \
|
||||
|
||||
@@ -136,7 +136,6 @@ class Object
|
||||
//return cast(int)cast(void *)this - cast(int)cast(void *)o;
|
||||
|
||||
assert(0, "need opCmp for class <no classinfo yet>");
|
||||
return 0;
|
||||
//throw new Error("need opCmp for class " ~ this.classinfo.name);
|
||||
}
|
||||
|
||||
@@ -220,15 +219,15 @@ class Object
|
||||
* Returns:
|
||||
* null if failed
|
||||
*/
|
||||
static Object factory(char[] classname)
|
||||
/+static Object factory(char[] classname)
|
||||
{
|
||||
/+auto ci = ClassInfo.find(classname);
|
||||
auto ci = ClassInfo.find(classname);
|
||||
if (ci)
|
||||
{
|
||||
return ci.create();
|
||||
}+/
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}+/
|
||||
}
|
||||
|
||||
/+
|
||||
|
||||
@@ -207,7 +207,7 @@ else
|
||||
becomes byte 0.
|
||||
*/
|
||||
version (LLVM)
|
||||
pragma(LLVM_internal, "intrinsic", "llvm.bswap.i32.i32")
|
||||
pragma(LLVM_internal, "intrinsic", "llvm.bswap.i32")
|
||||
uint bswap(uint val);
|
||||
else
|
||||
uint bswap(uint v);
|
||||
|
||||
@@ -39,4 +39,3 @@ int main(string[] args) {
|
||||
writefln(contents.length - bad.length - badrun.length, '/', contents.length, " of the tests passed");
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
11
test/bug16.d
Normal file
11
test/bug16.d
Normal file
@@ -0,0 +1,11 @@
|
||||
module bug16;
|
||||
|
||||
void func(long val)
|
||||
{
|
||||
val >>= 32;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
func(64L);
|
||||
}
|
||||
Reference in New Issue
Block a user