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Make '-O' equivalent to '-O3'.
I have seen it used several times in benchmarks comparing it to 'gdc -O3' and 'dmd -O -inline' now, so people apparently expect it to yield the highest available optimization level.
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@@ -807,7 +807,7 @@ void buildCommandLine(std::vector<const char*>& r, const Params& p)
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if (p.logTlsUse) warning("-vtls not yet supported by LDC.");
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if (p.warnings == Warnings::asErrors) r.push_back("-w");
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else if (p.warnings == Warnings::informational) r.push_back("-wi");
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if (p.optimize) r.push_back("-O2");
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if (p.optimize) r.push_back("-O3");
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if (p.noObj) r.push_back("-o-");
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if (p.objDir) r.push_back(concat("-od=", p.objDir));
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if (p.objName) r.push_back(concat("-of=", p.objName));
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@@ -47,7 +47,7 @@ static cl::opt<signed char> optimizeLevel(
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cl::desc("Setting the optimization level:"),
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cl::ZeroOrMore,
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cl::values(
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clEnumValN(2, "O", "Equivalent to -O2"),
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clEnumValN(3, "O", "Equivalent to -O3"),
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clEnumValN(0, "O0", "No optimizations (default)"),
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clEnumValN(1, "O1", "Simple optimizations"),
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clEnumValN(2, "O2", "Good optimizations"),
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