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Rust-BBEdit/README.md
Benjamin Sago a1f5dad700 Readme updates
- Link to the new Wiki pages
- Rewrite compilation notes
- Offer to download the zip instead of going through the whole git process
2015-12-08 19:34:24 +00:00

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BBEdit Package for Rust
=======================
!["Screenshots of the Rust BBEdit language module"](screenshots.png)
This is a BBEdit 11 Package for [Rust](http://www.rust-lang.org). It provides the following features:
- Complete syntax highlighting
- Special support for lifetimes, attributes, and identifiers
- Customisable colours using the [BBEdit 11 colour editor](http://barebones.com/products/bbedit/bbedit11.html)
- Language features
- Go to start of/end of/previous/next function
- Go to symbol
- [Find in Reference support](https://github.com/ogham/Rust-BBEdit/wiki/Find-in-Reference)
- Indexed function menu
- Code folding
- Integration and helpers
- [Rustdoc preview](https://github.com/ogham/Rust-BBEdit/wiki/Rustdoc-Preview) to check your docs Markdown syntax
- Clippings for common code patterns
- [Implementation generator](https://github.com/ogham/Rust-BBEdit/wiki/impl-Generator) for standard library traits
- [TOML support](https://github.com/ogham/Rust-BBEdit/wiki/TOML) for Cargo and suchlike
- [rustfmt support](https://github.com/ogham/Rust-BBEdit/wiki/rustfmt)
- [Cargo build scripts](https://github.com/ogham/Rust-BBEdit/wiki/Cargo)
See the Wiki pages for more information and screenshots.
### Installation
To install this package, simply clone the repo into BBEdits Packages folder:
```bash
$ git clone https://github.com/ogham/Rust-BBEdit.git ~/Library/Application\ Support/BBEdit/Packages/Rust.bbpackage
```
Then restart your BBEdit and it should be picked up. Its necessary for the filename to end in `.bbpackage`.
Alternatively, just [download this .zip of the source](https://github.com/ogham/Rust-BBEdit/archive/master.zip) and extract it to that directory.
### Compilation
To compile your own version, youll need Xcode, Rust, and Cargo. The default schema outputs a `.bblm`, and comes with a Run build step so you can debug the module while BBEdit is running. Youll also need the [BBEdit SDK](http://www.barebones.com/support/develop/). The project assumes its mounted under `/Volumes/BBEdit SDK`.
Once youve got all that set up, simply run `make` and itll compile the language module and Rust helper tools for you.
Note that compiled versions of these tools already exist in the repository—you wont be generating anything that doesnt already exist!