Ben S 2e92e9cd82 Start including a compiled version in the repo
This makes it possible for users to upgrade with a simple `git pull`,
rather than having to re-download the latest release from GitHub each
time - after checking that there is one, first!

It also converts it from just a `.bblm` file to an entire `.bbprojectd`
file, allowing me to add things like Clippings and Text Filters in the
future. (Planned!)
2015-07-15 14:14:53 +01:00
2014-10-26 17:07:10 +00:00
2014-10-26 17:07:10 +00:00
2015-05-03 12:24:31 +01:00
2015-05-03 12:25:52 +01:00
2015-03-16 21:49:15 +00:00
2015-02-21 13:44:55 +00:00

BBEdit language module for Rust

"A screenshot of the language module"

This is a BBEdit 11 Language Module for Rust. It provides the following features:

  • Complete syntax highlighting
    • Special support for lifetimes, attributes, and identifiers
    • Customisable colours using the BBEdit 11 colour editor
  • Language features
    • Go to start of/end of/previous/next function
    • Go to named symbol
    • Indexed function menu
    • Code folding

By default, it highlights anything beginning with a capital letter in a certain colour. To turn this off, just change the Identifier colour to be the same as the default text colour in Preferences.

Installation

The simplest way is to just download the package and put it in this folder:

~/Application Support/BBEdit/Language Modules

Then restart your BBEdit and it should be picked up.

Compilation

To compile your own version, you'll need Xcode. The default schema outputs a .bblm. You'll also need the BBEdit SDK. The project assumes it's mounted under /Volumes/BBEdit SDK.

Description
No description provided
https://github.com/ogham/Rust-BBEdit
Readme 2.5 MiB
Languages
Objective-C++ 48.9%
Rust 33.6%
AppleScript 14.3%
CSS 2.6%
Makefile 0.6%