Codezero Microkernel 'Toy' release

		Copyright (C) 2007, 2008 Bahadir Balban


What is Codezero?

Codezero is a small microkernel based on the L4 microkernel principles and has
its own interpretation of the L4 microkernel API. In addition, it has server
tasks that implement memory management, a virtual filesystem layer, and these
servers currently support a small but essential subset of the POSIX API.

Codezero project is an effort to implement a modern, open source operating
system based on the latest technology in microkernel and OS design. It targets
realtime, high-end embedded systems and has an emphasis on the ARM architecture.

It is quite common to see open source projects developed in a closed-doors
fashion. Codezero project goes beyond just publishing source code as open source
but also uses the latest open source development practices such as those used by
the Linux Kernel.


Why the name Codezero?

The project focuses on simplicity, elegance, cleanliness, which are important
assets in software engineering. The philosophy is to implement a structurally
complete system with most modern OS features while retaining simplicity in the
implementation as much as possible. This objective also fits well with embedded
platforms, which usually have rigorous memory and performance requirements. Also
the project is written from scratch, so the name emphasises that.


Design & Features:

Based on L4 microkernel principles, there are only a few system calls in
Codezero. These system calls provide purely mechanism; threads and address
spaces, and the methods of inter-process communication between them. Anything
beyond these are policy and they are implemented in the userspace. Due to this
rigorously simple design the same microkernel can be used to design completely
different operating systems.

In terms of other features, the microkernel is preemptive, and smp-ready.
Currently only synchronous communication is implemented, but this will change in
the near future.

MM0 is the system task that implements memory management. It contains memory and
page allocators. It implements demand paging by managing page faults, physical
pages and their file/task associations. It provides the default paging mechanism
on Codezero.

FS0 is the system task that implements a simple, modern virtual filesystem layer.
It is designed to serve file requests from MM0. Since it abstracts the low-level
filesystem details, it is a relatively easy job to port a new filesystem to be
used under FS0.

MM0 and FS0 both reside in the userspace, and they are not mandatory services.
For example the virtual and physical memory resources can be partitioned by
Codezero among pagers, and a third-party pager can override Codezero's MM0
pager on the same run-time, and implement an independent paging behaviour
for its own memory partition. This feature provides the option of having an
adjustable mixture of generalisation and specialisation of system services at
the same run-time, by using a combination of Codezero's abstract posix-like
page/file management services and an application-specific pager that depends on
its own paging abilities. For example a critical task could both use mm0/fs0's
posix-like files benefiting from the abstraction and simplification that it
brings, but at the same time rely on its own page-fault handling for its
critical data so that even though it handles its memory in a specialised way,
it does not depend on another pager's grace for correct, stable operation.
Similarly, a whole operating system can be virtualised and both native and
virtualised applications can run on the same run-time.


License:

The current 'Toy' release is distributed under GNU General Public License
Version 3 and this version only. Any next version will be released in the same
license, but there are intentions to keep the project in a dual-licensed manner.
In any case, the project source code will always be released as open source as
in the OSI definition.

The third party source code under the directories loader/ tools/ libs/c libs/elf
have their own copyright and licenses, separate from this project. All third
party source code is open source in the OSI definition. Please check these
directories for their respective licenses.


Why yet another POSIX microkernel?

There are many open source POSIX operating systems with advanced features such
as BSD versions and Linux. However, neither of these were originally designed
for embedded systems. Multiple problems arise due to this fact.

These systems are well established. They target a broad range of platforms and
uses, but consequently their user base has saturated, and embedded platforms
don't get enough emphasis.

Unix itself and all the tools built upon weren't meant for using on small
devices. Accordingly, these operating systems contain a lot of historical code.
Their code base is so big, that it gets more and more difficult to understand
how their internals work. On these systems usually much of the code is
irrelevant to a new problem, and embedded systems tend to raise new problems
often. Codezero is written from scratch to solely target embedded systems and
as such the source code is %100 relevant. It is small and free from legacy code.

From a design perspective, these kernels have a monolithic design, and as such
they may have issues with dependability due to much of the code sharing the same
address space. This is an important issue on embedded systems since their
operation is more sensitive to disruptions. Being a microkernel design, Codezero
aims to defeat this problem and increase dependability.

Other than these modern kernels, there are existing operating systems targeting
embedded devices. Most of them are proprietary, with their own users. Some of
them are structurally too simplistic, and lack modern features such as paging.
There ones that are well established, but Codezero will contrast them by
providing an alternative that will follow the open source development principles
more closely. Many embedded software projects still use older or closed
development methods and the right open source methodology would prove favorable
in the fast-paced nature of embedded software development.

Finally, POSIX compliance is only a step, or a temporary aim for the Codezero
microkernel. It is not limited to the goal of just complying with POSIX, which
has been done many times by other operating systems. There are new ideas in
literature that would improve systems software but aren't implemented either
because they have no existing users or may break compatibility (e.g. some are
presented in Plan 9). For example file abstractions could be used more
liberally to cover data exchange and control of devices, services and network
communication. Existing kernels already have established methods of doing such
operations and they would oppose major design overhauls, which limits their
innovation capability for this kind of experimentation. As well as practising
realistic development strategies such as POSIX compliance, Codezero project aims
to keep up with the latest OS literature and provide the opportunity to
incorporate the latest ideas in OS technology.


Can you summarise all this? Why should I use Codezero, again?

Codezero is an operating system that targets embedded systems. It supports the
most fundamental posix calls and it implements modern features such as
demand-paging and virtual filesystem layer. Different from most other posix-like
systems, it is based on a microkernel design. It has a cleanly separated set of
services, it is small and well-focused. Its design is carefully thought out, so
it's not just a mock-up implementation of the existing POSIX API. Its source
code is also freely available (See LICENSE heading). For these reasons it is a
good candidate as systems software to be used on embedded platforms. Currently
it has little or no users, therefore compared to systems with a saturated user
base it is possible to tailor it rapidly towards the needs of any users who want
to be the first to incorporate it for their needs.


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Codezero L4 hypervisor
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